blizzard says they are not giving 5-man dungeons in 5.4 community goes -> what? no content? what i do instead of mail/ah camping??
blizzard adds 5-man dungeons in 5.4 community goes -> wtf? really i need to run a 5-man dungeon to get loot? im full hc gear and just rolfstomped this shitty dungeon? why use resources doing this shit?
OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."
And His disciples said unto Him, "Can we get Kings instead?"
People are funny. They have absolutely no regard for the casual players who have no interest in raiding and just want to run some dungeons with a few of their friends. It's more important to put out more raiding content or dailies than it is for others to be able to have something new as well. Blizzard just caters more and more to their more toxic audience.
At which point in time did normal raiding stopped being casual content? Do you people consider normal raiding hardcore content? I play with people who are all 25+ of age, married, with steady jobs, have children and they all raid normal content.
You know, you can be casual and raider....
If I compare..... 5 mans vs 1 man scenarios.. I am leaning towards the scenarios. We have the 3 man scenarios, which I see only as a first step in the right direction. They don't give much, yet. But that could be changed. Added to it a gap closer with 2 man scenarios, and an increase of 1 man scenarios, it would for sure change things up a bit.
The game outlived the 5 man events. The community has changed a great deal. One part of what made 5 mans once great was, to actually enjoy them. Today, they've become a zerg fest with zero education value in regards of game- and class play. The few bits and pieces of story telling cannot be experienced, since there's no time to actually enjoy them. Oh, a cut-scene. Skip skip skip.... If you don't the group moved on without you, and you may get vote kicked for slacking behind. That's the LFD style.
In 1 - 3 man scenarios I don't have to put up with the kneejerk tanks, who ignore every aspect of their role. I don't have to deal with afk'ers... I'm not subject to immature insulting language... I can do that with close friends, or by myself at my own leisure.
So, yes, it sounds a lot better than what 5 mans became today.
I think the pinnacle of 5 mans was back in TBC. Back then you had to take your time to CC where it was needed and to have everyone do what they were there for and do it properly as there was no LFD. Heck I remember the dread of Shadow Labs, Mana Tombs was a hoot and even the enjoyment of Botannica, and all the others there and when Magisters Terrace was released that was awesome too.
But in all 5 mans have been very good but once you get to the point of steam rolling them, then the desire to do them wanes as with anything like that dungeons, and raids have a limited shelf life. Scenarios not sure about as since they do not award loot all the time they are different just a good source of story and quick n easy gold and VP's.
---------- Post added 2013-03-11 at 01:51 AM ----------
Not at all as our guild cleared MSV way before 5.2 so we were pumped to get it done, never got far into HoF but considering we are a casual raiding guild and we even downed the first boss in HoF before we finished MSV.. lol
---------- Post added 2013-03-11 at 02:02 AM ----------
Yeah I find it intriguing how many folks seem to think everyone must enjoy what they enjoy even if everyone else does not.. And have even lost count on the use of the F word in this thread.. lol
Wonder how many valor items Leonard could've unlocked by now if he used the time he spent complaining about them, to instead casually doing them. You can't boycott something and expect to get the reward anyway. Perhaps there should've been a few valor items that didn't require factions, but that's as far as they could go without making factions useless again.
In the end, it all comes down to this. Blizzard wants us in Pandaria, not capitals. Dailies are so quick that there's very little reason not to do them now and then. If you did every daily you could every day (for whatever reason) in 5.0-5.1 you'd be months away from affording all the items.
Forced or not, dailies serve their purpose really well. I do dailies maybe a total of 2-3 hours per week and I've never been able to spend all the valor since I unlock items faster than I can get the valor required due to the cap. Dailies of old can't be compared to those of today.
Blizzard realized that through tabards, they essentially killed world interaction. Dailies are grindy, but atleast they are sort of varied. 5.1 had a very good recipe too, with unfolding story as you progressed through them.
I can understand the idea that dailies are boring, they do get boring quite quickly, but yeah, welcome to successful design where players are rewarded over time, not burn through a patch in two sessions then sit in Orgrimmar whining in trade about not having anything to do. 4.3 should have taught us why this is bad for the game as a whole and it's longevity.
At this point there's little talk about "no new dungeons" anyway, and that topic has already been covered plenty. New dungeons fuck up the progression, and make 2-3 dungeons THE go-to choice for gear most likely far beyond the 5.0 ones, making those obsolete. I want content that complements the rest, not nullify it.
Last edited by MasterHamster; 2013-03-10 at 03:45 PM.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
My guess would be since 5.0. They made the normal raids harder again, removed all catch-up mechanisms like the raidbuffs and set their standard reply to "If it's to hard for your guild you can see all the content in LFR".
And no, i don't say it's impossibly hard but it's harder then the Wrath and Cata normal raids. That's not saying no casual player in the whole world can't do that but there are apparently a lot of guilds stuck on Elegon and Garalon who gave up after some time.
This is great imo.
Scenarios are fantastic for story telling, they render the need to have dungeons there for storytelling useless.
Also, I like where we are now. You have the dungeons to help gear up to get into raids, and then it's raids from there on in.
I feel adding more dungeons would be a waste of time and effort. Focus more on raids, new areas, scenarios etc and I think the patched will grow in quality.
My only wish is for the lazy people to leave WoW, Casuals are fine and never a problem unless they refuse to learn and better themselves.
---------- Post added 2013-03-10 at 12:01 PM ----------
Reminds me of TBC progression in a way.
Venziir you got a point, good sir.
Last edited by Arbs; 2013-03-10 at 04:05 PM.
I don't always hunt things, But when I do, It's because they're things & I'm a Bear.