---------- Post added 2013-03-09 at 01:17 PM ----------
Totally baffled by the first comments at least. How was it fun to go from, maybe 8 dungeons in Cataclysm, to 2 troll ones, then to 3 Dragon Soul ones, the more dungeons the better, I hope it stays this way to be honest. I know there are some problems with doing these Heroics with 550 or so item level but it's better than being stuck with 2 or 3 dungeons. Get's repetitive way too fast, especially for alt-gearers.
Yay, means we will be able to BORE ourself through current 5mans in tier 16...great....
Ill take new 5 mans, even if they r re-hashed old ones
9 Legendaries and counting. CC ring, Ghoul Ring, AMS cloak, Aggramars Stride, Frost belt, HB Helm, Sindy pants, Kil'jaeden's Burning Wish, Blood bracers.
I can't say I really care for more 5mans unless its a choice between more 5mans and more scenarios. Scenarios are useless imo.
I can't be arsed to run 5-man dungeons because of the people you get grouped with along with that all of it is basically "pull everything and nuke it down", every single "boss" is like fighting a target dummy, with no sense of danger anywhere. They are just, boring and lame.
Sure, you could say that scenarios are equally easy/boring, but at least I get to deal with less random people, have instant queue even as DPS, and there aren't even any actual bosses that pretend to be bosses.
The early heroic dungeons of Cataclysm, before their nerf, was the most fun I've ever had when running dungeons. After their nerf, ever since then, and all-throughout Wrath of the lich king before, they were just a bloody boring waste of time.
I'm sorry but this is absolutely utterly horse shit. I can't believe it. Honestly. They killed what was such a rewarding and casual style of play for fuckign daily quests. They won't admit it's a mistake and they won't bring it back. Rest assured my feedback will be left after my sub runs out this month. Utterly fucking horse shit.
People should just stop trying to make the 12$ or whatever they are paying to the game worth by running random battlegrounds and dungeons. Get in a guild and start doing stuff, pve or pvp. "Looking for x" is the least fun part of the game and if you are going to quit because they are not adding new LFx to the game then you weren't actually playing the game anyway.
YOU WOULD PUT UP WITH THE LFD IF THE REWARD WAS GOOD ENOUGH. And if not then run it with your RL friends I could give a fuck less. This is retarded. The dungeons don't fucking reward enough, their aren't enough of them and abandoning what has been a core and central part of WoW is utterly foolish. I hope they lose millions of subs over this. I hope somebody gets fired. I'm sorry.
Daily quests are not the fucking future of this game. If the developers have such a hard on for that type of content over runnign dungeons with your pals then they must really really be bored with the game and need to be moved onto other projects. I don't normally call for firing GC because I like what hes done with the game overall but if this was his decision then fuck him. He needs to move on.
Last edited by Leonard McCoy; 2013-03-09 at 12:24 PM.
The ICC dungeons were good at delivering lore, sure, but the rest of the ICC dungeons weren't. Those are three out of how many? Scenarios could easily deliver lore-content just as well, if not even better since the objectives isn't restricted to smash your way through whatever trash is in the way and nuke the "boss".
Honestly, with LFR and Scenarios the need for adding new instances is pretty minimal.
From a practical standpoint, they've got just the dungeon & raid team for designing dungeons and raids. Literally one team doing the designs and layouts for that stuff, and one other one for the encounters. So you can sorta choose to do big raids or smaller raids and a few dungeons.
On the other hand, Scenarios are apparantly really easy to design by any of the teams working on the game, so the quest team can utilize those any time they want to tell a new story in a dungeon-like environment.
In terms of gearing, it seems like Blizzard's goal will be scenarios -> heroics -> raid tier 1 -> tier 2 -> tier 3. In the past, late-game heroics were used as a way to help players catch up with whatever the current raid tier is, however with the addition of LFR that's not really needed anymore.
The only big thing people are missing out on here is the fun of new environments showing up in their random queues. However, in the past, "catch up" dungeons have been grouped into their own queues, so they end up getting boring pretty quick by comparison.
And dungeons are supposed to be left behind, they are a roadsign, nothing more. Once you get enough gear from them to run LFR, they become obsolete, and it's meant to be this way.
This pisses me off more than anything else this expansion.
---------- Post added 2013-03-09 at 12:28 PM ----------
Secondly, the heroic dungeons rewards gear, justice points, valor points, and now even reputation to a degree. I really can't understand how that is not enough for you? No, I would still not be arsed to run LFD even with better rewards, it's not about that, it's that they are all the same zerg fests were you can pretty much /afk the whole time just spamming aoe spells while watching a movie on your other screen (speaking from experience). I have even tanked dungeons while barely even paying attention with full success, not a single wipe or anything, just charge + thunderclap and you can pretty much go afk...
How is that fun gameplay? I find them extremely tedious, and will avoid setting my foot in any of them for the rest of the expansion.
The quest team is the one that does all of the quests, including the daily quests.
The dungeon & raid team actually designs the environments for the dungeons and raids (IE level design), working with the encounter team to populate them with bosses and trash.
Ghostcrawler is the lead systems designer. He works on stuff like the user interface, trade skills, class abilities, talents, and general game balance.
In his own words, his team handles "everything that is not level, story, quest or encounter design."
Last edited by Kathranis; 2013-03-09 at 12:33 PM.