You seem unable to fathom the idea that anyone would like dailies or scenarios over dungeons.
---------- Post added 2013-04-03 at 01:13 PM ----------
Just my 2 cents.. I think Blizzard is trying to avoid an instant replay of what happened with the final 5-man dungeons in Cata. The gear in them was significantly better (stats and item level) than the previous 5-mans in the expansion.. and it allowed one to vault upward in iLevel by simply finding a group that was competent enough to complete the dungeon so you'd get quest rewards from the intro quests each dungeon had.. much less actually winning a drop/roll of actual loot from bosses. I also feel this is part of why Blizzard removed the "item upgrade" function for 5.2, given they figured players could pool Valor, upgrade and suddenly become closer to outgearing earlier dungeons in the expansion/potentially grant 'unfair' advantages with regards to PVP gear. The points aren't directly related, but similar enough to merit mention IMO.
Death is the great equalizer.
I am not asking Blizzard to stop making dailies or scenarios. I am asking not to stop making dungeons because of them, see the difference?.
I like dungeons, i want them to keep doing dungeons. If somebody else wants scenarios, good for them, you wont see me saying they shouldnt make more of ANY content.
Dailies and sceanrios ARE cheaper lower quality content though.
---------- Post added 2013-04-03 at 03:22 PM ----------
We had catch up dungeons in every single one of Wrath content patches except 3.1. EVERY. SINGLE. ONE.
And Wrath also had more dungeons AND one more raid than both Cata and what MoP will have.
So yous ee, catch up dungeons were never a problem.
Less resources spent on content does not mean it's low quality. Have you seen the Isle of Thunder? It's pretty amazing. I'm sorry you don't like scenarios or dailies, but World of Warcraft doesn't have an endless stream of developers. Heroics simply take too long to develop for the short term grind that they end up being. Dailies will be current content the entire expansion, for raiders anyway.
Last edited by SherbertLand; 2013-04-03 at 06:25 PM.
They have stated that LFR has allowed them to produce larger quality raids in a quicker time scale.
So if the choice was...
3 5 Mans, 8 Man Boss Raid and nothing else for 10 months (aka 4.3)
New Daily Hub (Isle), 12 (13) Boss Raid, Scenarios and another minor patch adding more scenarios, dailies, brawlers guild bosses + more in 2 months and another Raid in 6 months (aka 5.2)
In my opinion there is no contest.
Would I love more 5 mans ofc I would (as long as they don't rain raid quality epics).
Buy we can't have everything right?
When will it stop?
All I hear from you is /cry "I want everything and I want it NOW!"
Last edited by Quilzar; 2013-04-03 at 06:26 PM.
Last edited by Invictus9001; 2013-04-03 at 06:27 PM.
Death is the great equalizer.
Death is the great equalizer.
If they're going to be replacing dungeons for later patches with dailies and scenarios I think they should at least release many, many more dungeons at the start of an expansion. The number of dungeons they gave us for MoP is a little ridiculous. Mostly for people who are leveling. They tell us that we have options while leveling... questing, dungeons and PvP for the most part. Yet we only have what... 3 or 4 dungeons that we can do from 85-90? That's a little ridiculous if you ask me.
I loved having a bunch of dungeons I could run while leveling, as a change of scenery while questing. Especially when I unlocked new ones every level. The way it was this time around though was just those same few dungeons, over and over and over again. I liked having new dungeons thrown into the mix with every big content patch. I fucking loved the 3 ICC dungeons back in Wrath and even ZA and ZG during Cata were awesome, I still enjoy going back to those places even today. I thought dungeons were a great way of introducing the story of what was going on in the current patch. Sure, scenarios do the same thing but I hardly consider scenarios as content. The way things are now, scenarios are a boring means of seeing content that we have for the most part already seen. You get grouped with 2 other random people and faceroll through a bunch of trash. I personally haven't done a single scenario that I've even half enjoyed.
I don't know... it just seems stupid to me to stop releasing dungeons when they've been such a big part of the game for so long. If there's not going to be any more of them in this expansion I just hope that they'll at least release some more the next expansion.
The main reason instances seem so much easier now is because they've incentivized 5 mans for raiders, made it easier for more players to BE raiders, and put a tool in where they're more likely to run with strangers. The casuals who used to be running dungeons with other casual players in content appropriate gear are now running with at least first tier level raid gear and with players who are up to a couple tiers into the expansion.
Cataclysm had the most challenging 5 mans I've ever run. Even with gear being more available, groups wiped because the mechanics were designed to be punishing instead of just a gear check. I didn't play at the end of the expansion and I'm sure instances like Grim Batol that made people leave when they found out that's what they were given got much easier toward the end of the expansion, but for a while there I would only run that place with guildies because the random players kept getting in the 1-2 shot mechanics and wiping over and over.
I wonder if 4.3 would have been a better patch if, instead of dungeons, the three 5 mans were folded into the Dragon Soul raid.
Make two of the echos into raid fights, third boss is Murazond. Next boss is Azshara, followed by Mannoroth. Then we get to Wyrmrest, with Bennedictus as a raid boss, and then have the rest of the raid play out.
As for MoP, considering we're in the age of 5 level expansions I don't have a problem with the number of dungeons. You pretty much always have more than one you can run at any level except maybe 85, and once you hit level cap the heroics are only one step of the gearing process instead of a constant catch up mechanic. So releasing massive amounts of them is silly.
Last edited by Florena Emberlin; 2013-04-03 at 07:23 PM.
I duno, Scenarios seem like a better way to tell a story than 5 mans do. I mean, you usually interact with NPCs more, and need to do more than kill.
I approve of this. With Scenarios, there will most likely not be another Battle for the Undercity type quest. Instead, there going to be incorporated into Scenarios, which is a plus seeing as how at the end of the day the main purpose of them is gear/valor.
I believe 100% that they wont ever do new 5 players in a non first expansion patch. They can satisfy the low end pve players with LFR now. They don't need to.
When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them."Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams