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  1. #1381
    Quote Originally Posted by Chonar View Post
    Sooo... Blackrock Spire and Blackrock Depths?
    I think he means what they USED to called 10 mans.

  2. #1382
    Quote Originally Posted by JensJakob92 View Post
    I honestly think we've got plenty.
    Back in WotLK, the latest three 5-man instances kind of ruined the whole raiding system with access to easy epics..
    We've got plenty, but none of them are particularly good or memorable, never mind the utterly nonexistent difficulty.

    And holy thread necro, batman.
    Benevolence is a luxury for the strong - Wrathion

  3. #1383
    I'd rather have the big slew of Wrath dungeons we had rather than scenarios, to be honest. To each his own, though I guess.
    Do not underestimate us.

  4. #1384
    Cant they just use more or less the same mechanics from some of the bosses in ToT and SoO for dungeons in 5.4, im sick of doing LFR and HC scenario where i MAY get an item and most likely i already got better if i even get an item either LFR or hc scenario
    I put the laughter in manslaughter
    Blood DK problems: to many ppl at daily place, cant pull 8packs *cries*
    BF3>CoD Cola>Pepsi PC>Mac Xbox>PS3

  5. #1385
    This game is killing itself

  6. #1386
    The Lightbringer Valarius's Avatar
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    Scenarios are fucking atrocious. The story is presented horribly; instead of big epic set pieces we get a fly-through camera with a voice-over, then escort an NPC through 30 trash packs of 3 mobs each, followed by a boss no-one's ever heard of which might get a one-liner out before you utterly destroy his face without a care for what he can do because not a single ability even hurts you.

    Daily quests and daily "hubs" can fucking do one. I didn't enjoy Quel'danas for the quests; I enjoyed it for the grouping up with my guild-mates, the PvP and the banter. That existed somewhat in Isle of Thunder, but it took them so long to refine dailies in this expansion that it left a bit of a sour taste in my mouth and I stopped going to the island altogether.. I also don't like dailies having an effect on my raiding. Dailies should be self-contained and optional - purely for gold and a bit of JP/VP like it was in TBC.. NOT "encouraged" via extra raid drop tokens.

    I'm all for more game-modes and I don't think there's anything inherently wrong with the concept of scenarios. What I don't like is that they're taking the option of making this brainless, soul-less content that requires no balancing whatsoever, since there's not supposed to be an element of challenge, instead of creating a couple of good solid 5mans that I can enjoy tanking or healing with my guildies.

    I unsubbed a few months ago but was looking at the new patch and re-evaluating my account status... heroic scenarios make me laugh honestly... Yes, please let me pay you more money Blizzard so I can redo the same shit trash-grinder content but have it take 8x as long because you scaled the HP up. SOUNDS REAL FUN *eyeroll*

    ---------- Post added 2013-06-02 at 04:49 AM ----------

    Quote Originally Posted by LTCrystallite View Post
    I'd rather have the big slew of Wrath dungeons we had rather than scenarios, to be honest. To each his own, though I guess.
    I'm with you. Honestly if the dungeon selection at the start of next expac looks as dire as MoP's I doubt I'll even bother buying it.

  7. #1387
    Quote Originally Posted by Valarius View Post
    Scenarios are fucking atrocious. The story is presented horribly; instead of big epic set pieces we get a fly-through camera with a voice-over, then escort an NPC through 30 trash packs of 3 mobs each, followed by a boss no-one's ever heard of which might get a one-liner out before you utterly destroy his face without a care for what he can do because not a single ability even hurts you.


    Daily quests and daily "hubs" can fucking do one. I didn't enjoy Quel'danas for the quests; I enjoyed it for the grouping up with my guild-mates, the PvP and the banter. That existed somewhat in Isle of Thunder, but it took them so long to refine dailies in this expansion that it left a bit of a sour taste in my mouth and I stopped going to the island altogether.. I also don't like dailies having an effect on my raiding. Dailies should be self-contained and optional - purely for gold and a bit of JP/VP like it was in TBC.. NOT "encouraged" via extra raid drop tokens.


    I'm all for more game-modes and I don't think there's anything inherently wrong with the concept of scenarios. What I don't like is that they're taking the option of making this brainless, soul-less content that requires no balancing whatsoever, since there's not supposed to be an element of challenge, instead of creating a couple of good solid 5mans that I can enjoy tanking or healing with my guildies.

    I unsubbed a few months ago but was looking at the new patch and re-evaluating my account status... heroic scenarios make me laugh honestly... Yes, please let me pay you more money Blizzard so I can redo the same shit trash-grinder content but have it take 8x as long because you scaled the HP up. SOUNDS REAL FUN *eyeroll*
    You are right about Scenarios. Blizzard just needs to have a 1, 2, 3, 5, 10, and 25 man versions of each instance/dungeon/raid. Maybe even a 40 man. All bosses drop trophies (automatically obtained and number is adjusted for each version) which can be turned in with Justice or Valor to purcahse loot from that boss. I would also like to see 3 difficulties.

    I don't think you like to even quest. I wish that Blizzard would figure out a way to do a random daily quest where it picks from a long list of possibilities so it is not as repetative. If dailies gave Justice or Valor they would not really be optional but mandatory for end game content.

    Scenarios are meant for players who want to run dungeons but no one is on and they don't want to do randoms. Or they don't have any friends.

    My account will be deactivated in a week and do not know if I'll open it again. I would come back if they do a lot of changes or DayZ gets to the point that glitches are not fixed in the next patch (disconnecting every half hour and vehicles doing flips randomly).

  8. #1388
    That's too bad..

    I kind of liked the 3 dungeons given during the last patch of Cataclysm. It was a nice way to get caught up on gear rather quickly if you'd been gone for awhile and they were fun. The only exception was Hour of Twilight.. Didn't like that one so much, but the other two were interesting.

    I wonder how they are handling gearing? If Cataclysm wouldn't have added new dungeons people would have been stuck in 346 heroic gear unless they were doing normal raids.

    Edit: Do scenarios drop gear as well? I always thought they were cosmetic... or is that challenge modes?

  9. #1389

  10. #1390
    Quote Originally Posted by Frolk View Post
    Cant they just use more or less the same mechanics from some of the bosses in ToT and SoO for dungeons in 5.4, im sick of doing LFR and HC scenario where i MAY get an item and most likely i already got better if i even get an item either LFR or hc scenario
    Do you really think that when they do some dungeons that you will get an item? Sure, you'll see that items dropped but getting one is another story. In addition do you really think that if they make new dungeons that they will offer better loot than LFR or HC scenarios? If they offer better loot, then LFR and HC scenarios aren't worth anymore to be done. So you'd be back where all previous content isn't interesting anymore for anyone because all you need to do is run the new dungeons and after that normal raids.

    Also dungeons are different from scenarios most of the time. Most scenarios use levels that are already there (I know that ragefire and vale of eternal blossom have new levels). In dungeons on the other hand we have at least complete new levels that are only created for this one dungeon.

  11. #1391
    Quote Originally Posted by Evil Inside View Post
    Not like dungeons are remotely useful anyway. People level to 90, farm dungeons for gear and from then the dungeons just sorta sit there cause no-one besides new players need gear from them.
    That's unfortunate, but true nowadays. Back in WotLK you had a sense of dungeon progression. There were quests and/or achievements that were really hard to do when it was first released. As more patches came out the content gradually got easier, but they kept adding newer and harder dungeons with rewards equivalent to the previous tier's raid so you still wanted to try them out.

    In Cataclysm they started out making them really hard without having them drop anything worthwhile and then at the end they swung to the opposite end of the spectrum and made them super easy while dropping Firelands-level equipment.

    Now they just gave up completely. They're super easy and they don't drop anything decent. They don't even give JP and the amount of valor you get isn't worthwhile when you consider that 30 minutes of daily quests will gain you far more.

    Blizzard will argue that LFR is the new end game progression path for casuals but they don't seem to understand that some players just don't like to raid, period. Not even if it's an easy raid. I would rather spend 45 minutes in a difficult 5-man because it's easy to see where we're failing (if we're failing). Adjustments can be easily made. It's much harder to explain the fight to 19 DPS with different classes than it is to explain the fight to one or two. I unsubscribed and do not intend to resubscribe unless they start putting in something besides raids and grinds.
    Last edited by Ronduwil; 2013-06-02 at 07:57 AM.

  12. #1392
    The Lightbringer Razorice's Avatar
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    I don't care. Dungeons are boring. I've been doing Scenarios for Valor for ever now.

  13. #1393
    I prefer heroic scenarios to LFD, so whatever. Too bad for the people who like dungeons I guess.
    Q: Where the fuck is Xia Xia, SIU?!?!
    A1: She needs to start making eggs for Easter...
    A2: Drunk and sleeping somewhere.

  14. #1394
    Bloodsail Admiral HavelTheRock's Avatar
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    Patch 4.2: THESE 5 MANS SUCK
    Patch 4.3: THESE 5 MANS SUCK
    MoP: WHY ARE THERE NO NEW 5 MANS!?

    People will complain about anything they don't have, even if they really don't want it. Doesn't matter to me anyway, I feel they finally got small group content right with Heroic Scenarios. They're great fun.

  15. #1395
    Field Marshal Shiino's Avatar
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    i prefer scenerios anyway

  16. #1396
    Quote Originally Posted by Maleficia View Post
    Patch 4.2: THESE 5 MANS SUCK
    ... because they are every bit as hard as current tier raids but don't even drop gear that's as good as last tier's raids.

    Quote Originally Posted by Maleficia View Post
    Patch 4.3: THESE 5 MANS SUCK
    ... because they are way easier than even the starter 5-mans for the current release but they drop gear that's as good as last tier's raids.

    There we go... I added some context for you. It would have been nice if they had made an effort to understand why people were complaining instead of wildly swinging to extremes.
    Last edited by Ronduwil; 2013-06-02 at 08:04 AM.

  17. #1397
    3 ICC and patch 4.3 5 man heroics are well designed and tuned.
    They are good introduction to the last raid, and good catch up gears.

    Sure, it only lasts for a few weeks, but $15 for 3 dungeons are not a bad deal for Blizzard.

  18. #1398
    Herald of the Titans SL1200's Avatar
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    I hate you blizzard.

  19. #1399
    We have enough 5-Man dungeons I think?

  20. #1400
    We need more Senarios!

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