We can ban DPS meters, when we also ban stupid AFK-leeching-retards.
I don't flame people doing 35K dps in greens/blues. But I do kick people doing that much in epics.
I am Dave ! Yognaught, and I have the balls!
Also, you can't just ban an entire addon some people actually do well at DPS in raids based around addons like that. If you put up a poll i'm sure it would be pretty 50/50 if the options were (do more dps with recount disabled) or (do more dps with recount enabled).
TL;DR Blame the human not the addon. The addon doesn't kick you, humans do.
It's like saying "Ban the guns" because it's obviously the guns kill people, not people kill people. /sarcasm
But seriously, there is no problem with the meters. It's a problem with people. BAN THE PEOPLE.
The gear is important but so is your rotation and priority. Play your class correctly and you won't run into this problem.
<3 <3 <3 <3 <3
Even in full greens, you can do good dmg, like 50k on a boss or so (with the 15% dmg buff from 5mans). I'm guessing you were doing 20 or 30k, which makes the whole run much slower for those were you with. That's why they kicked you.
These days, people are pressed for time greatly, so they want their dungeons to be fast. They don't want to carry someone who is most autoattacking, or partly afk etc.
There's no reason you can't go into your first heroic and do 30-35k with a 15% damage buff. Even if you buy all the 408 green gear from the vendor you should be close to 35k, and any quest gear should put you well above it.
And that's their problem, yes you are going to come into situations where you will be kicked, or ridiculed for it, but you know you are doing the best you can with what you have, just ignore them, unless they have something useful, there's no harm in listening to someone criticize you if they actually have useful advice for you.
In the end, removing dps meters would not solve the issue, the assholes would still be there and they would find alternate means to be assholes, like assholes always do.
Carry on as you are, and try to surround yourself more often with people you like/trust.
Sig by ElyPop
yeah don't think that's possible outside of maybe blowing all CDs for 15s
due to how the scaling works your mastery/crit/hit/haste/etc all plummet when you hit 90 while you still in quest gear with possible 87 trinkets and other low level quest gear you can barely reforge to meet the dungeon hit and exp cap, much less go into offensive secondary stats, plus complete lack of gem slots on that gear and no one going to enchant questing greens means 20-25k is the max of what you should expect from a fresh 90 in your group, with buff*
*that seems to be gone now, or is this just on eu realms?
Last edited by Enosh; 2013-03-10 at 05:50 PM.
depends on how much lower your dps was, and if it would be possible that u could've done more dps the gear you had and the grp maby thought "if he dosent even try to play at his best then why should we boost him?"
My MaL http://myanimelist.net/animelist/Draknalor For The Glory Of Ecchi
I would like to see 50k dps from a fresh green DD. When i dinged 90 on my enh shammy, i did 30k DPS (45k burst!) with blue 450 weapons, on a fire mage it was much worse (20-50k depends on luck) and warrior never dropped below 40k (bladestorm ftw!).
And if you have in group two 500ilvl DDers, it's hard to show off good DPS as a fresh toon, pack of mobs die in 10 seconds. Same goes for boss fights. Some classes (esp casters) can't even start up, throwing 1 flamestrike and 2 fireballs on 1 thrash pack? Fuck yes! It will count for at least 15k DPS!
Today i due qued with my wife in random dungeon, we have got mogu shan palace, i am 480ilvl mage, and she is 450 hunter (408 bow), after chain pulled 3 packs, healer started blaming hunter for low DPS (24k), i had 88k and random rogue had 18k. We ignored him, at first boss i had 48k, hunter 31k (dead pet as BM hunter sucks) rogue 28k (died in the middle, where mage-mogu starts sucking everyone in) that healer paladin (502 ilvl) 18k DPS. He again started complaining about hunter DPS, and i pointed at him dropping hunters pet and rogue. He answered that he is not going to heal scrubs and he is doing more DPS on his hunter than we all, and healing pets is hunters job, not his (pet died due to aggroing first mogu before tank who was afk/lagging for ~10 seconds and again on 3rd mogu on the same cause). We kicked that prick before pulling last boss, he was calling us scrubs and yelling at us, tank died 3 times because he was doing damage...
Last edited by Charge me Doctor; 2013-03-10 at 06:52 PM.
Perhaps the middle ground is a meter that monitors activity rather than dps. It would show who is trying and who isn't, without it being about what the meter hound thinks your dps should be.
No, I think just the opposite. They should implement them into the game.
When I am running a dungeon with guild mates, we're pretty objective. If we're running a group with some guy that is overgeared and he's doing 50% or more DPS, then it's time to just ignore the DPS meter. Same as if we've got a healer who's doing some DPS on the side.
But if we run a dungeon and everything's going smoothly, yet there's some guy who's pulling barely 5% DPS, and when we watch him he's just standing there most of the time, then he's out of there. We'll vote kick him or let him die the moment we got a chance. If someone's pulling DPS a little higher, like anywhere from 8%-12% we usually inspect them to find out. If they're geared well we watch what they're doing. If they're poorly geared we just assume they're here for the gear and leave them alone. If they're geared out in good gear, then it's pretty much at our leisure. If the person's causing any issues, we've got some justification to get rid of them. If they're minding their own business, we let them stick around.