I don't enjoy watching that i got lower dps than another hunter in my raid, but i use it to improve myself so it is good for me.
I see your problem tough. In the first hc i entered after dinging 90 7 days after launch i got told that my dps sucked. I explained that i just dinged and had only greens, he ignored me and contiuned fighting. They could atleast excuse themself for acting like an idiot.
How did this thread make it 19 pages?
Only on my 3rd 90 now, but the best way so far for each character has been to hit 90, queue for the Arena scenario and get your 450 weapon then knock out some scenarios in between instance runs. As a paladin, you're going to be somewhat screwed by getting 3 different specs of gears, unlike say a hunter or rogue who will get purely dps gear.
To be honest, gear generally isn't what holds people back; it's simply not knowing how to play their class, or not caring and wanting to coast on the efforts of others. I shouldn't be able to take a fresh 461 DK into the first two LFRs and place in the top 5 dps - but there I am. It can't be that everyone below is worse geared because we all have to make that minimum ilevel - it's more likely they either a) don't know how to play b) don't know how to install a rotation helper, c) don't care and are coastng. I'm pretty easy going, it's only a game, but when I'm out DPSing a warrior with Starshatter and the Sha axe while I have my upgraded 471 blue weapon - you can see where that guy or gal might need to get kicked to smarten them up.
Add to that, members of both sides tend to assume the other side is only saying that because they're the "jerk" that riled them up in the first place and... well... 19 pages.
Every Tuesday I do a couple heroics on my holy paladin, and unless I get a heroic geared DPS, I always top the meters on every pull, trash included.
And yes I use it to kick people with 429 ilvl, I had to grind my way up to 450, you should too; I'm not wiping due to your incompetence.
P.S. I should also mention that running recount in dungeons is often a way to tell me who is afking the entire run. Since heroics tend to go rather fast I am too busy doing my job and sometimes don't even notice someone putting another player on follow and just going afk for free valor. I kick those people immediately unless they excuse themselves beforehand and say they need to go afk. Yes, when I'm queuing by myself on my dps or with friends we CAN carry one afk person the entire run, but why should we? You don't have the time or don't want to put in even the minimal amount of effort into it, gtfo. If you're doing low dps but you're at least there and not causing extra problems, I'll carry, no big deal.
Last edited by Nanotech; 2013-03-12 at 07:20 PM.
As long as you were doing over 15k you're fine.. Doing anything under 15k is almost impossible in MoP greens.
People need to learn how to read....OP stated he was nearly a lvl 90. Which means he wasnt doing Heroics.
Secondly, OP hasnt provided any numbers to make his request a valid point.
There is no reason, for any dps doing less than 30K on any boss. Idc what class or spec you are. Stats scale with leveling, but there's no excuse for pulling less than that. Calling people "elitests" because they know how to play their class/spec is what ALL bad players say. There are plenty of websites to basically teach you everything you need to know and there's addons to help with your rotations. IF you dont want to invest your time to improving yourself, even to be sub par, then you shouldnt bitch when people kick you. We ALL pay a sub and OUR time is valuable because of it. If this was a F2P game, then it would totally be another story.
Personally, I like seeing my damage in relation to other players (and I haven't even raided in MOP at all yet). If I'm on top I feel good and try my best to stay there. If I'm near the bottom I try harder and try to tweak my tactics, rotation, gems, glyphs to get closer to the top. It's a great motivator. Usually, the people who really fail at their class are the ones calling for a ban on meters, the rest of us use them to improve our own dps/healing etc. I've been a freshly dinged level 90 on 5 toons now, in quest greens, and still haven't failed at performing my role. People don't expect you to do raid-gear level dps when you're obviously a fresh 90 with less than 300k hp. I am totally fine with carrying people with terrible gear through dungeons if they are at least trying and are using the correct spells/attacks. I don't fault them for being undergeared, we've all been there. But then you get people who simply don't know anything, and no amount of heroic thunderforged gear is going to make them better. Or people who just afk and think others should have to carry them completely. That's a good reason for a swift kick.
Without dps meters, you would just be frustrated when you can't kill a boss or dungeon because you don't have enough dps and don't know why.
-- We'll Dance As The Palaces Burn --
Lately I've found initiating a kick myself works well for the group as a whole. People linking charts and commenting about how another member's low damage is holding the group back (when they're doing reasonable damage given the content requirements)? Members telling the tank to "go, go, go" just because they're not pulling the next group before the last was killed? Player complaining about loot roles when they lost to someone who could use the stats just as much as they could? Member blaming the healer when they died even though the combat log shows they took a ton of avoidable damage? Vote to kick. The runs have gone smoother every single time I have done this. Turns out most arrogant pricks aren't as good as they think they are. Who knew?
I'm sure you'll want to take the time for each of them. Joking aside... Nobody genuinly does what you suggest everytime. It is also a signal to the player in question when he is kicked. Perhaps he will ask people for information beforehand or look it up next time. It is the most painless way for everyone.
Sure, it saves some hurt feelings in PuGs, but if you get stuck in a random group with strangers who happen to be assholes, they are just going to be jerks in some other, different way. Maybe you'd just get booted arbitrarily. Maybe the wrong people would get kicked. Or maybe it would just turn every bad PuG into the ones that end up in a yelling match stalemate.
I mean, it's an interesting system, but I don't think it's one that would work well in WoW, especially after years of having that information at our fingertips.
All I see is pain all round when you kick someone. Those that want to kick have elitist intent, those that don't want to don't want to cause a raid rift, and the guy that gets kicked has to sit on the bench because of a negative community.
37 + (3*7) + (3*7)W/L/Death count: Wolf: 0/1/1 | Mafia: 0/5/5 | TPR: 0/2/2SK: 0/1/1 | VT: 1.5/3.5/5 | Cult: 1/0/1Legendary Overlooked