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  1. #1

    Megaera - Tanks Dropping - Healing Issues

    Hey all, just looking for a bit of advice as we have spent over four hours on this boss and are still wiping to tank deaths.

    We have tried numerous orders... Blue / Red / Blue / Red / Green / Blue Red etc..

    Eventually last night we started Green / Red / Blue / Red / Blue / Green / Red but we were still having tanks dropped.

    Our healers are averaging about 150-180K between two of them with a third doing about 60K HPS.



    Tanks:

    Blood DK
    Prot Warrior

    Other viable tank options include a second Blood DK or a Brewmaster Monk

    Heals:

    Holy Pally
    Disc Priest
    *Interchangeable, Resto Druid / Shammy or Holy / Disc Priest

    DPS:

    Warlock
    Ele Shaman
    Hunter
    Rogue
    Shadow Priest

    Other viable DPS options include Arcane Mage, WW Monk, Enhance Shammy, Balance Druid, Frost DK

    We keep a stacked roster and went 12/16 HM in Tier 14 while only starting in October as a new guild and building up our roster to the point of having it filled with good players and not having to carry anybody. We have lots of options for swaps but the main issue it seems we are having is simply the tanks dropping.


    Could use any and all advice on this if people are willing to provide it. We have started throwing around the option of 4 healing the fight.

    All of our raiders are over 500 item level.
    Last edited by logitek; 2013-03-09 at 07:11 AM.

  2. #2
    We killed it with holy pally, disc priest, resto druid, and our resto druid was ahead of the other two by about 10%, 35% rejuv, 20% wg, 10% lb everything else <10%.

    We stacked tight during rampage, on shrooms to bloom and for aoe heals.
    Sounds like your 3rd healer is just a bad.

    We decided on Green, Red, Blue, Red, Blue, Red, Blue because the red debuff is the easiest to manage, and 2 greens towards the end of the fight caused too much raid damage.

    Also we very rarely, if ever saw a fourth breath, but if we did we almost lost a tank every time.
    Tanks should be rolling all the cooldowns they have for the 2nd and 3rd breath along with externals.
    Last edited by Zlay3r; 2013-03-08 at 11:43 PM.

  3. #3
    Yeah we're stacking tight on Rampage which to be honest doesn't come close to causing an issue.

    Our only issue is that all of a sudden around the 5th head, the tanks will end up dropping at some point causing a wipe.

  4. #4
    We saved lust until the final rampage, because they did start to get bad past the fifth.

  5. #5
    have any logs?
    are you tank swaping during rages?
    are people taking way too much extra damage? that can cause a lot of healer strain.
    seems like in your strategies you tend to keep one of the heads up for several phases which increases that heads damage by a good amount and the debuff probably didn't fall off
    we found that the green and red heads tend to do the most damage, especially since the green head stacks 10% damage increase from all sources so if that tank goes from green to red he'll need to be using cds

    our tanks: BRM/blood which did 34k/41k healing respectively
    our healers did about 200k effective combined, pally at 71k, disc at 67k, holy priest at 61.
    I don't think your third healer really matters, just maybe needs to step up a bit?

    your comp actually looks really good with ele shammy and shadow priest able to pop offspec heals for rages

  6. #6
    I didn't get the logs up because WoL client froze and it was extremely late (work this morning).

    Tank Swaps after the 2nd breath, we have somebody in melee range at all times.

    I'll have logs up later this evening. With our comp we shouldnt have an issue at all. Raid damage is almost equally split between all parties and is not hard to heal through according to our healers

  7. #7
    Deleted
    I'd really just minimize the amount of green heads, both in regards to raid and tank damage (the exact order is up to you, I think we ended up going red, blue, red, green, red, blue, etc). We just swapped at the rampage and had cds up on the tanks for every breath past the first one. Logs would indeed be useful, since the breaths didn't really feel that scary to me, the hardest part seemed to be the rampages for us.

  8. #8
    Pit Lord
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    We experienced something similar and it was basically due to the raid getting a poison bolt at the same time the tank/s had a 2 stacked breath on them, without some decent cd on them=they die.

    When we go again (hopefully today) we're going to sue hand of purity on the tanks on every 2nd breath, will basically trivialize the damage they take from the breaths and they wont die to the poison bolts.

  9. #9
    Green > Red > Green > Red > Blue > Green > Red

    Stay loosely spread at a ranged stack point, with one healer standing in with the melee. This way when either group needs to move for green explosions there is still a healer healing.

    Green & Red (heads themselves) are far and away the most lethal for your tanks. Breath from the Green head increases damage taken while Red head applies a dot, Blue head is only a factor if you let stacks get to 5.

    So keeping blue (head) up helps reduce tank damage greatly, tank swap at 2 stacks. Our ranged members found the blue ability to be the most frustrating as well. It lasts longer than it should take for you to dispel, and it covers a significant portion of the room, so consider leaving it for later in the fight.

    As an added bonus the distance is much shorter from blue to adjacent heads, this however makes the phase after killing Blue the most stressful by far (for the tanks), so tanks should be ready to cycle CDs as both damage debuffs will be up at the same time.

    So basically if tank damage is your problem then delay killing blue and make sure your ready for the increased tank damage when Blue dies.
    Last edited by -ex-; 2013-03-09 at 04:09 PM.

  10. #10
    we had a lot of problems as well main thing was when we had fire and poison up ( one tank was having problems to get fast on the other side when the have to switch funny it was our warrior and not me as paladin)
    We did blue>fire>blue>fire>poison> blue>fire we decide to lust on the 6th head instead of the last one and was really easy kill.
    If u have any logs that could help to see the problems u having.
    We also 4 healed it.

  11. #11
    I'm very surprised that people are killing blue so frequently.

  12. #12
    Deleted
    jsut 4 heal it, easy

  13. #13
    Our group ended up killing blue 4th and the last head as the rng on the ice beam on a healer really causes a lot of random tank deaths post 5th head. At least with only 1 killed u just have to worry about dropping the fire circles in a good spot and quick dispels. Also moving out of the poison bombs and powering through healing the damage.

  14. #14
    is anyone seeing Hydra Frenzy or Elemental Blood of Megeara appear in their wols? if so please link them because ours don't have either of those buffs

  15. #15
    Deleted
    So we were wiping a whole evening on this boss trying to kill him in this order: blue - green - red - blue - green - red - blue.
    I think the problem with this strat is the high damage in the fifth round of heads. I need to tank the green one after I allready got 3 stacks from red and we have two ranges constantly running in this phase with the two worst heads active. We got him atleast four times in the last phase but ended up wiping to rnd shit. I need to say we are a melee heavy group, so we firstly played 2 tanks - 3 melee - 2 ranges - 3 healers. Problem with this is, that again, on the fifth boss, rnd gets you and two heals are running the whole phase. Then we tryed it with 1 ranged and 4 healers but ended up in the same boat. This fifth phase is just shit.

    So what do you think is the best solution?
    Should we try to swap the order to blue - red - green - blue - red - green - blue that I as a prot paladin can handle red better in this fifth phase with hand of purity instead of tanking the green one?
    Or should we try swapping the order to something like green - red - green - red - blue - red - blue so only one range needs to run at any given point but beeing in a bad spot in the sixth phase with green and red up together? Should we just consider to pop bloodlust right before the second breath in the sixth phase so we can kill the sixth head fast and bloodlust is still active through the whole rampage?
    We could also bring one more range in the fight to just play with two melees but Iam not sure about that, because if the rng hits you, two healers still need two run even if you play with more ranges ...
    Last edited by mmoc01d817d077; 2013-03-10 at 10:21 AM.

  16. #16
    Deleted
    If your suffering tank deaths 4 healing won't help, since the fight will take even longer meaning even higher breath stacks.

    Propoer CD usage mixed with externals should be sufficient to survive, we had a ilvl 489 monk tank it and live. It was sketchy near the end on last posion but not insurmountable.

    We did green > red > green > red > blue > red > green.

    We wanted to minimize blue beams, which is the ability that lasts longest and can screw over healers. Tanks swapped at rampage and we made sure that if you had green or red debuff you'd swap to blue so as not to have 2 nasty debuffs ticking.
    Last edited by mmocfafd1d9a5a; 2013-03-11 at 12:38 AM.

  17. #17
    Deleted
    Whenever you have a red + green head up you should tank swap at 2 stacks, that's the phase where tanks will take absurd amounts of damage if they don't tank swap early.

    Get any paladin you have to spec hand of purity. Pop it on tanks if they get 3 stacks of the red debuff.

    In our group we did green > red > green > red > green > red > green

    with 3 healers the raid damage is manageable, and not having any blue heads in the back at all really makes the fight faceroll. This way we also never had the devastating red + green heads combo.
    Last edited by mmoc409bdafe4d; 2013-03-11 at 05:35 AM.

  18. #18
    Deleted
    This is a fight that entirely depends on what your raid is good at handling. For us the Torrent of Ice proved deadly (Yay for targeting healers more frequently than anyone else)

    We tried lots of diffrent combinations. The one that worked for us was Green > Red > Green > Red > Blue > Green > Blue. (The green aoe stuff aint too bad really)

    4 healing is also an option as her enrage is pretty long

  19. #19
    Quote Originally Posted by Proberly View Post
    Whenever you have a red + green head up you should tank swap at 2 stacks, that's the phase where tanks will take absurd amounts of damage if they don't tank swap early.

    Get any paladin you have to spec hand of purity. Pop it on tanks if they get 3 stacks of the red debuff.

    In our group we did green > red > green > red > green > red > green

    with 3 healers the raid damage is manageable, and not having any blue heads in the back at all really makes the fight faceroll. This way we also never had the devastating red + green heads combo.

    We did this combo as well but man healing this is madness! We also left blue out due to the rng and beams following healers. We had to 4 heal it as we just coudnt handle the aoe damage from head 5 0ver to 6, but going with 4 healers dont feel like an option. Is this the best combo?
    We had a Pally healer (74hps), resto druid (78 hps) and 2 atonement priest(59 & 58 hps) our healing was pretty tight and the fight lasted 9:55min

  20. #20
    Deleted
    We 3 healed this one with a HPala, DPriest and RDruid.

    Have one healer dispelling cinders and make your raid call when they want the dispel, ensuring they are away from the center of the room means the floor isn't cluttered when things get hectic. Obviously healers can dispel themselves.

    The hardest part as a healer is indeed keeping the tanks topped. It may be worthwhile having one healer dedicated to topping the tanks when raid damage allows it. If you have a DPriest make him take the Purify glyph too. Saved a few lives for me at the end when cinders was more problematic.

    Remember that you don't need to run that far from the green poison, often you can just sidestep. Also, we stacked on the head that we were killing next for rampages to aid with raid healing and to ensure faster DPS switch.

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