If 10 mans had 3 pieces of loot then 25 mans would need 7-8... So the question is: where does the "does x difficulty need more loot" question stop coming?
If 10 mans had 3 pieces of loot then 25 mans would need 7-8... So the question is: where does the "does x difficulty need more loot" question stop coming?
I think 3 items should drop but only 2 can be assigned to the raid.
Really a solution could be just to tune 25's as easier than 10's deliberately. Theres the incentive without having to award better/more gear. You can progress faster, clear more bosses each week because they are slightly easier, but the raid gets comparitively less gear from it as a result. Go back to giving 25 man 5 bits of loot.
I think the best solution (And the most fun) is to have 3 items dropping from 10man, and you can only loot 2 of them. The problem 25man and 10man raiders both acknowledge is that the loottables are simply to big, and this would atleast take abit of RNG away. Also class bound tokens are out of date tbh. Making them universal would be great for both sizes.
In my opinion, 10man should drop 2 items, 25man should drop 5 items, 5man should drop 1 item.
1 item per every 5 member you have then, most logical.
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I'd love to see a solution for niche items that only one specc/class can use, it's really disappointing having to d/e several daggers/guns/ with no rogue/hunter present in your roster while the very same boss could drop BiS trinkets. I remember killing Sinestra about 20 times till we got at least one trinket to drop and sharding that leather spirit belt week after week after week.
Or what's with items you only can use once? Eg spirit items on leather/mail/plate, there's barely use for more than one player in a wide spreaded 10M raid - Sunmote-style exchange currency from Sunwell could help here and would shrinken the Loottables tremendously. Another real pain: tokens. We have a very bad destribution with 2/4/6 per token, thus after 2-3 drops of one type we can not use them again even for offspeccs and all future drops equals to 50 gold to the winning roller instead of a noticeable ilvl upgrade for the majority of the raid. Honestly i don't see why we should be punished for bringing the player and not the right token class, either remove class restrictions from token entirely or give us the option to exchange "wrong" once for a decent amount of gold/special currency.
i can barely read this but you are wrong about pretty much every statement you've made in this. you've obviously not done 25s in a while, if ever.
there are fights that have taken 20 hours for 25s to kill while 10s have killed it in 9.
most 25s run 5 healers.
there are twice the number of adds in 25 man, often with twice the hp.
you need twice the interrupters and backups in 25 man.
its easier to deal with void zones in 10 man because room space doesn't scale dynamically.
why is it always "make 25 mans easier" why isn't making 10s harder ever an option?
the supposed 'gearing advantage' 25s have doesn't really exist.
" I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"
are holy paladins suddenly not able to use offhands? its well itemized and using an offhand instead of a shield is in no way going to impact their performance unless the offhand is atrociously itemized ( non spirit item for instance). they want the shield because it looks better.
if i'm so blasé about never getting my dps plate pants on 25 man, why are you so obsessed with your shield on 10 man? my loot rng was probably even worse because 25s get more loot and i still never saw them. i was probably stuck with much worse itemization then your holy paladin was.
shitty loot rng happens, and loot shouldn't be why you raid, loot is a means to an end.
" I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"
It's an idea that would be amazing at the middle/end of a tier when you are looking for only 1 or 2 pieces of a few bosses, but at the start when more often than not all 3 pieces of loot are likely to be needed it would cause problems. As I guild leader I wouldn't like to tell one of my raiders that I'm blacklisting an item he/she wants.
[Edit] I would prefer the option of only having 2 tier token's for 10's over this idea above imo
They should make it so there would be vendor in raid instance who would sell any raid drops for raid only currency ("Raid points"), granted you had this boss killed before. 10-men boss would drop, number just for example, 100 points, while 25-men boss: 300 points. Here you go - problem solved. Boss still drops it's RNG loot, but you are no longer condemned to see all same drops being sharded from week to week (and then see 4+ rolls on some trinket which drops maximum once in expansion).
Actually two of those belts shared exactly same stats combinations (haste+mastery), just one had 1 socket, other - 2. Which makes it even more weird. Meanwhile there were almost no caster rings without spirit.Personally I don't know that giving an extra piece of loot is the answer though. Loot tables should probably be thinned a bit. Last tier there were eight different cloth belts. Eight. Why? I couldn't tell you. Apparently there just needed to be one with every stat combination possible.