
Originally Posted by
l33t
You can imagine yourself whatever you want. Reality shows us the truth, and the truth is: look at the best 10 man guild in the world, Paragon. And guess what? They've been wiping on council 10 for nine freaking hours. Nine. Freaking. Hours. NINE. Yes indeed, it looks like 25s are so much harder lol.
I personally would like if 10 vs 25 would be balanced not in the way Blizz do it. Nowadays it is balanced in the awful way of "first boss is easy everywhere, last boss is easy everywhere, and 80% of middle is hard for 10, because of stupid ton of cc/interrupts". Do you really understand that all your fabulous logistics problems in 25 is really nothing compared to situations where we in 10m raid have to kill the same number of adds, interrupt the same number of spells, beat the same enrage timers - while having three times less damage dealers, three times less healers and almost three times less people at all? Would you ever understand that sometimes whatever you do you'll wipe just because you don't have enough hands to deal with mechanics balanced for 25 ppl? I was RLing in 25 back in WotLK/Cata pre-DS, and I can tell you all the difference. You don't even understant that your super duper healer cooldown problems in 25 aren't even exist, because you have freaking TON of people. You easilly can make for example all your shamans have HTT, and when things get rough, you can command them to chain HTTs and just rip through mechanics easily. Try doing that in 10, where every cooldown really counts. Healing in 25 is also a joke overhealing zergfest. Try doing the same in 10, where you almost everytime do that idiotic trauma freaking HoT healing because you're running it with two healers, because you lack dps to kill all that 25m stuff with just five dps (not to mention "balance" issues, where in 10 ppl you have boss skill hit for 80k/ppl, while in 25 it doesn't hit for twice the 10, since they usually balanced for six healers, no; it hits 25 for 100k/ppl). DDing in 10 also sucks because any fight with adds mechanics turns into running here and there dodging void zones, interrupting focus casts there, and again run there kill add run here interrupt run there bla bla.
Anyway, i'm quite sure that even if you manage to read this, you won't want to understand. Its hard to wear off a red tinted glasses of elitist super hard raid format.