Disclaimer:The math and spreadsheet that follow are based on an asymptotic analysis of the RPPM system and should not be taken to represent what you are likely to experience in game. I would be very surprised if any simulator agreed with the numbers here. That type of analysis works over discrete, bound time intervals while this analysis looks at the continuous, unbounded case. Judge the numbers accordingly.

This is anapproximationto what you will see in game. This analysis is completelytheoretical. The spreadsheet is not a simulation tool and it was never meant to be one. It is not going to give you 100% accurate results. This is an attempt to see how the RPPM mechanic is expected to preform in a vacuum, on average, ad infinatum.

It is important to remember that the entire RPPM system is based on randomness. Complete and utter randomness! All I can do with the math is tell you what, on average, you can expect to see. That is it. I do not claim anything more than that with my numbers.

And yes, logs are nice, I have looked through a great many. Sometimes the trinket uptimes are less then my estimates. Sometimes they are more. That is just how the randomness of the RPPM system works. And I wouldn't have it any other way. I actually enjoy the system much more than the old one. This is definitely a case where understanding the inner workings of something does not detract from its "beauty" (if I can play on an old saying), but rather enhances it.[/quote]

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I've spent several (lost count) hours trying to figure out a good way to analyze the RPPM mechanic due to Hunters having to deal with it all over the place now (our T15 2set, all of our trinkets, ect). I originally planned to keep my findings in my guild and to only release my work to other theorycrafters, but yolo right?

My initial impressions after the analysis have been that Haste is not the POS stat most of us think it is (at least when it comes to RPPM mechanics) and the whole argument of "shotshifting inflates its value" is not valid anymore.

Step 1: Stack Haste.

Step 2: ???

Step 3: Profit?

Here is the math behind it (those who fear math, tread lightly):

http://www.pdfhost.net/index.php?Act...f0edb753daa857

And here is the spreadsheet where I have been playing with the numbers:

https://docs.google.com/spreadsheet/...TTWp5b0E#gid=0

If you want to play around with the values you will need to make your own copy of it.

To copy it to your own Google Drive: File -> Make a copy...

To download to your machine: File -> Download as...

This is by no means meant to show that, for example, haste is better than mastery. It is intended to show the value of haste when it comes to increasing the value of RPPM based mechanics and hopefully to spark a discussion about how useful haste is when applied to the new trinkets we have access to in 5.2.

The first page can be used by any class to get a good idea of how haste will affect your own RPPM trinket / enchant. The second page is meant for the Hunter trinkets alone. The third page is some napkin stuff I threw together this morning to look at the T15 bonuses (not complete yet!).

Please, only comment on the accuracy of the data if you have an understanding of the math behind it. Refrain from comments like "you are wrong because Simcraft says so" or "I hit the dummy for an hour and saw xx% uptime. Yours is different!".

Feedback / questions / comments are welcome! If you find an error in my math / logic let me know!

Enjoy!