"I can earn more honor with quick losses, than long drawn out wins."
An actual quote from someone I recently played with, followed by the replies of acceptance and praise from other teammates.
(1) On the one hand, people who are ACTUALLY contributing should be rewarded in SOME way, it really sucks to try as hard as some of us do and have nothing to show for it. (So i understand WHY we get honor)
(2) On the other this type of mindset/behavior is completely detrimental to team gameplay much less a win.
If people had to WIN to receive honor, than more people would actually TRY and win, ALSO you may have those people who choose not to play, because they really aren't that interested in contributing or PvPing anyway.
If you queue up for a raid/5man and don't down any bosses. You don't get any rewards either for the random dungeon or by loot. So why do reward people for doing nothing in PvP? (This isn't a PvE vs PvP thread... i solely PvP so before you jump to conclusions, come off it)
Strategies winning or losing, don't change as a result of no matter what you do, you receive honor.
Standing waiting for flag in EotS despite the fact that we control 0-1 bases and they are clearly HOLDING the flag.
20 people rushing the GY in AV and standing next to the flag killing worthless NPCs while a single rogue recaps North/South bunker or east/west tower (ya right that doesn't happen)
5-10 people dismounting to cap a single flag in AB or Gilneas (when only 1 can actually cap)
Fighting mid in WSG, or trying to CC and kill healers when FC has 10 friggin stacks on him.
Not killing glaives in isle of conquest... whole team rushing WS only to have it capped by 1 rogue because every ran to sit in front of gates.
Point is, is there is this mob mentality married with this idea that they don't need to perform in order to be rewarded.
I can't stand it... and blizzard is (from my perspective) the biggest culprit for allowing this to occur.
---------- Post added 2013-03-11 at 11:04 AM ----------
So rather than just rant and provide no solutions to this problem... here are some of my ideas.
Instead of bonus honor, offer a minimal amount of gold. I say minimal so that we don't have straight gold farming, so minimal that if the gold was actually your goal, it would be far more beneficial to do something else.
Bonus honor for objectives are proximity based/percentage based. Meaning that if you cap a flag... you only get a bonus honor from it... if you stay and ensure it caps, and those that may not have got the cap themselves get rewarded for sticking out to defend it from getting ninjaed.
Bonus honor at the end split % based. Meaning that if somehow a bot managed to get by unreported, he gets NOTHING unless he actually contributed. Those that are higher on the contribution marker, get MORE honor than those that performed poorly.