Page 6 of 6 FirstFirst ...
4
5
6
  1. #101
    I detest CRZ. My realm's Elwynn Forest gets lumped with Moon Guard. So now any time I'm in Elwynn, all I see is all the ERPers and their general chat looking for cyber. It's buggy, I've been dismounted or had friends dismounted crossing zones and the already hard to get rare things are nigh impossible now.

    Sure for low pop realms it might be good, if they want it. :| If.
    Humans fear the beast within the wolf because they do not understand the beast within themselves.

  2. #102
    Quote Originally Posted by mavfin View Post
    Good luck with that. It won't happen.
    No doubt. Blizzard has pretty much told anybody complaining about CRZ where they can stick it, so I don't see it changing either.

    It was to counter all the complaints of the world feels empty. Well now we see a bunch of people not from our server, that we will likely not see again and could care less about roaming around. They could have just put a bunch of bots in the game to accomplish this. I think they completely missed the point, the world feeling empty is not just about the number of people in a zone, it is about server communities, people working together, learning each others names and making new friends all of which CRZ seems to hurt more than help.

  3. #103
    Pit Lord Sibut's Avatar
    Join Date
    May 2011
    Location
    New York
    Posts
    2,381
    Quote Originally Posted by Mormolyce View Post
    You know, all of these complaints about CRZ are actually complaints about how WoW's PVP works. All CRZ does is put you in contact with other players.
    Not really. Plenty of complaints from people on PvE servers (myself included) who aren't clambering for a PvP solution when it comes to CRZ. My main complaint in regards to CRZ is how it affects rare spawns (mounts in particular) and gathering every time I want to level gathering on a toon. These things worked fine pre-CRZ, and now they're screwed up and my realm has to share with people from x others. Even if I wanted a PvP solution to the problem (which I don't, that's why I'm on a PvE realm) one is not available. Pretty disingenuous to try to paint the op as some whiner who just needs to suck it up and l2PvP.
    Quote Originally Posted by Annoying View Post
    Come to Detroit for the beer and crumbling architecture.

    Stay in Detroit because someone stole your passport.

  4. #104
    Scarab Lord Gimlix's Avatar
    Join Date
    Dec 2012
    Location
    The Netherlands!
    Posts
    4,528
    I don't know why people actually hate CRZ, it's basicly still in beta version you could say it like that, alot of experimenting is going on with it.
    They already want to make AH CRZ so people wont whine about that, WPvP is back, Great!
    World is alive, Great!

    And you can just add pple with RealID from other servers, no big deal.
    What's so wrong with CRZ? :3

  5. #105
    Quote Originally Posted by mavfin View Post
    CRZ will never be optional, and it's not going away, no matter how much people who rolled on PvP servers and now regret it whine.

    You rolled on a PvP server. You knew how it could be. Deal with it, transfer, or reroll...or quit. Have a great time!

    It's saving Blizzard money on server space, I think. This, of course, is conjecture, but it makes sense to me: one server no longer means one realm or part of one realm. Now, one server runs its capacity of zone-slices, whatever that capacity is. Different zones may be rated differently, but, still, if you're combining four realms across five zones, then those five zones can run on *one* server, not take up space on four. Now, think about how many zones you're talking about if you can generally do this all the way through Azeroth, Outland, and Northrend, merging zones across four or five realms almost across the board, except for a very few really full realms. That's a LOT of server space/capacity saved. Now, do a similar thing with instance/raid servers, where they dynamically pop processes as needed. Much more efficient use of server space. (I mean, do the math. You're talking about cutting needed server capacity to run the 'older' zones by definitely over 50%, and possibly by 75%.)
    Think about how much "SERVER SPACE" (as you said) they can make after those 50% hating CRZ (and the CRZ induced PVP), tired to cry at Blizzard' door , will quit the game.
    Would be great , for sure , they could cut the needed server capacity to run the 'older' zones by definitely over 50%, and possibly by 75%.

    I bet would be great . The shareholders will be very happy.

  6. #106
    Quote Originally Posted by sibut View Post
    Not really. Plenty of complaints from people on PvE servers (myself included) who aren't clambering for a PvP solution when it comes to CRZ. My main complaint in regards to CRZ is how it affects rare spawns (mounts in particular) and gathering every time I want to level gathering on a toon. These things worked fine pre-CRZ, and now they're screwed up and my realm has to share with people from x others. Even if I wanted a PvP solution to the problem (which I don't, that's why I'm on a PvE realm) one is not available. Pretty disingenuous to try to paint the op as some whiner who just needs to suck it up and l2PvP.
    The problem being that those situations are now WAI with CRZ.

    CRZ has issues - community and world PvP being prime examples - but problems affecting gathering and rares in that there is actual competition for those spawns are simply the game working as normal.

    EJL

  7. #107
    There absolutely should be an opt out.

    Let players that enjoy being ganked 24/7, never seeing rare mobs, and getting nasty lag spikes have their way. Let the sane players have an escape for that nonsense.

  8. #108
    Quote Originally Posted by Kuja View Post
    Yes. PVP servers were fun once. You could get killed by same level toons as you and the occasional bored max level toon. Yesterday when I entered hellfire peninsula for the first time since CRZ was created, I could do 4 quests and I was killed about 30-50 times in that time. And I don't even want to mention how painful it was to actually get to Outland *grabs the portal to blasted lands* *arrives dead, can see 20 level 90 hostiles around*

    And these deaths in hellfire were not only by the same person, but at least 14 different level 90 toons. They weren't even in the same group, but basically every quest hub was taken over and it was imposible to return quests, or even get them in the first place.

    I'm sure this is not how PVP realms were designed to be. At least make the guards impossible to solo, and make the quest givers stronger. /mad
    Had the same problem, took care I got 60 in dungeons, moved to Zangarmarsh, never been ganked once and actually had fun WPvP among equally leveled players.
    Same for Hyjal, forgot all about it because it's full with Dbags on all the choke points. Moved to Vazj'hir, again had meaningful PvP, no ganking (2 players jumping you doesn't make it ganking btw if they're equal level) and the end of the zone was people free mostly.

    Look CRZ has it downsides atm, but measures could be taken to improve it. To me it's indeed a problem of how the rules of PvP are and not so much CRZ itself.
    The L90 jumping on low levels really should stop IMO. It's not fun and it makes for very crappy gameplay. PvP implies there's a battle of some sort even if not entirely balanced. Ganking is not a battle, it's an execution. Since CRZ I have had fun WPvP once more, but it's only if you can at least have a shot at defending yourself. Then you can actually feel the exhilaration while with ganking there is nothing but frustration. Again, it's bad gameplay no matter how you cut it and the last people you should provide for is people who take enjoyment out of killing defenseless people just for the sake of ruining the experience for someone else.

  9. #109
    Yes, there should be one.

    CRZ players will never see any difference if they added an Opt-out option - as CRZ itself mathematically brings players together up to a certain point... so they will get to play with people who WANT to have CRZ. (example: If a CRZ zone merges people into one zone, so if 100 people opt-out, CRZ's system will automatically fill in that 100 player deficit with 100 other players.)

    Everybody wins if CRZ had an opt-out function.
    "Tell them only that the Lich King is dead... and that World of Warcraft... died with him..."

    Quote Originally Posted by BenBos View Post
    That's the ONLY reason you would post 9600 posts over 3 years: a mission of hate.

  10. #110
    I think it would defeat the point of crz if there was an opt out. If you don't want to deal with what a pvp server is, don't roll on one.

  11. #111
    Quote Originally Posted by SherbertLand View Post
    I think it would defeat the point of crz if there was an opt out. If you don't want to deal with what a pvp server is, don't roll on one.
    Do people like this still seriously believe it's ONLY insane PVP players complaining about CRZ?

    CRZ is hated for a LOT more reasons than those doinks who chose to role on a PVP server but couldn't hack getting ganked - and you damn well know that. If you want the other reasons, look over the several months of pages of threads with your eyes open this time to see them.
    "Tell them only that the Lich King is dead... and that World of Warcraft... died with him..."

    Quote Originally Posted by BenBos View Post
    That's the ONLY reason you would post 9600 posts over 3 years: a mission of hate.

  12. #112
    Quote Originally Posted by Lionspride View Post
    I don't know why people actually hate CRZ, it's basicly still in beta version you could say it like that, alot of experimenting is going on with it.
    They already want to make AH CRZ so people wont whine about that, WPvP is back, Great!
    World is alive, Great!

    And you can just add pple with RealID from other servers, no big deal.
    What's so wrong with CRZ? :3
    "World if alive, Great!"

    Why? Most of my complaints boil down to that one question: why the hell should I care if there are 0 people in the zone with me, or 50? No content while leveling requires more than 1 player, and most is actually more difficult or more annoying with more, so why is this "great"?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •