Originally Posted by
Bunnys
Anyone else puzzled by this change?
Blizzard implemented a fight, mid-instance, that requires 4 healers (unless you have 3 very, very well geared healers), when all the other fights are 2/3 heal and most of T14 was 2-heal, and yet they deem it necessary to reduce the health of the heads instead of the damage on the raid?? We had no trouble killing the heads before 5 stacks with only 4 dps, we don't however run with 4 healers as standard in a tight 10-man roster, this change makes no sense to me?
Surely they should be tuning the boss around a 3-heal setup and increasing the health of the heads to discourage 4-healing the encounter?