That is exactly the problem. Because we are gemming Int we are getting slammed on the item budget. We aren't alone here. Those classes that are able to gem a secondary stat because of having better scaling 2:1 to their primary are getting more stats per item than we are.
They put the double scaling on gems in to make socket bonuses more attractive and in theory to make it so we'd want to use secondaries, but the flipside is that if your Int scaling is more than 2:1 you are essentially taking a 2:1 itemization hit each time you put an Int gem in, as the "bonus" is only on the secondary stats, but we are paying the same amount per socket out of the item's budget to be able to do it.
edit: Though to be clear, the gems are just a symptom. The problem isn't that we can't use secondary gems effectively. The problem is our stats are weighted so top heavy that we pay a penalty for having secondary stats on ANY gear. Over half the DPS stat item budget on your gear is secondary stats. Our secondaries aren't equally good, they are equally bad and it drags down relative scaling. I realize GC doesn't like us to use the phrase "stat scaling," but that doesn't mean the problem doesn't exist. The classes gemming secondary stats don't have poor primary stat scaling, your stats just have synergy with each other and increasing any stat increases the value of all others.
This goes deeper than just regular gear scaling as well. Multiple times per tier there are fight gimmicks that give bonuses to some stat or another and it tends to burn us. Sinestra, Alysrazor flying, Sha P1 (granted, this mattered little), the Primoridus ooze buffs to mention a few. GC is right, you don't see drastic changes from the beginning of a tier's gear till the end, but there is movement, and any time a fight mechanic (or trinket: See Unerring Vision, Legendary Gem) exaggerates a stat we suffer relatively to better stat utilizing classes..
I don't get it why they don't buff our mastery to 80% or 85% or they could even increase Lava Burst to 2 seconds while increasing it's damage by like 25% during ascendance. I get it that that all 3 secondary stats can't be amazing, but the problem is that for us all 3 are just bad. It is beyond annoying to hit gcd gap during Ascendance + Hero or New Meta/Elemental mastery + Haste proc from trinket wasting a lot of our potential.
Also they should somehow make us not rely on skull banner that much, it's just stupid the amount of dps we loose if we don't sync it with banner ( The problem which new 4 set bonus tends to do).
Problem with Ele I have is that they made Chain Lightning stupidly strong while all other weak spots from previous tiers are still, well, really weak.
There are so many ways for us to get buffed while not becoming OP, just more in line with other specs but blizzard refuses to while we definitely need help in certain areas.
Mastery is the only secondary they could effectively tweak, given current mechanics. More value per point from haste? Just end up soft capping it that much faster. Crit? Only benefits LB and CL (EB if you use that also). I almost dare wonder if they don't want to do it because it makes mastery another form of crit (that can crit itself, so to speak) or the ever so popular "pvp reasons", ie burst damage. AFAIK the only time anyone's afraid of ele in pvp is ascendance, which basically puts a "CC ME" sign on your forehead.
part of the problem is haste scaling - given this is of most concern during ascendance where you can get LvB down to 0.7-0.8s you need to make LvB 2s cast to start with. Then the damage needs to be boosted to compensate for this to make sure it remains our highest priority cast. However if you do that it then has the danger of becoming even more bursty in pvp. Another part is crit scaling, clearcasting and 250% crits are designed to offset this, but we still scale worse than most other classes with crit. So you need to shift damage away from LvB to make it better.
I would suggest straight up that it does the extra damage in a %dmg done as a DOT (and increasing cast to 2s)- however this would feel a bit like a mage's pyro, and to be honest is boring. Another suggestion could be increasing the cast time to 2s, keep the damage the same and give it some stacking buff/modifier to flameshock - perhaps increasing the haste of flameshock by 20-30% for 15s stacking 5 times. This makes it tick more often (so buffing damage 2-3 times FS damage) - more lava surge procs which makes up for some of the loss from increasing the cast time to 2s - as well as requiring ramp up time which makes it weak in pvp. My suggestion does have the downside that it hurts target switching because of ramp up time (which blizz tried to improve a little by making LvB always crit and do more damage to FS targets). Perhaps the haste to FS buff could apply to the shammy rather than the target?
Might be interesting to keep this thread within sight when more logs roll in or when people get better gear to update their personal experience. Normal performance doesn't look awfully good on Raidbots, with us being dead last or close to last on both 10 and 25, using different percentiles and overall/all.
We can only hope things will change, it would be an outright travesty if we're the worst DPS class/spec again. I recently started playing again after a month of pretending I could quit the game, so I'll see for myself soon enough. My guild is progressing on Tortos HC right now, and they're not even running any Elemental Shaman
Last edited by Myz; 2013-04-01 at 08:58 PM.
In the LFR's I've been in I've been between first and fifth, depending on the raid. I am at 490 ilvl (I know, so tiny), I usually average 105kish. (depending on fights)
Warender - Orc Elemental Shaman - Mal'Ganis US