When should I be looking to break my T14 4p? I have a few pieces of 522 but only one of them has Mastery on it. The increase in ilvl worth the loss of 10% healing?
When should I be looking to break my T14 4p? I have a few pieces of 522 but only one of them has Mastery on it. The increase in ilvl worth the loss of 10% healing?
I personally never went for the 4 set in t14, didn't see it as anything special which a healer can't do for you and the other off-set pieces granted much more surviveability stats, and it will be the same again for me this tier, going 2 set then rest off set pieces.
Personally I'm not going to break four piece unless I get two piece tier 15 (helm and shoulders), or thunderforged chest from megear and legs from lei shin.
Don't want to create another topic so ill just use this one.
What about for dps? Dw Frost. just got normal gloves and thinking about it..
Any ideas?
Thanks
they nerfed the 2pc bonus only i believe.. don't think they changed the 4pc bonus but i may be wrong.
im talking about the extra 5% strengh on pillar of frost (in my case)
ty for the answer![]()
Blood. I broke it as soon as I got two 522 pieces with mediocre stats (replaced the t14 pieces that didn't give mastery). Would probably have waited for perfectly itemized pieces or possibly even tot hc/thunderforged if I had four fully upgraded hc pieces (just have 2, the ones replaced were unupgraded/normal).
I will probably lose it when I have 2 pieces of BiS 522 gear. (Tier shoulders, tier head, or any of the 3 other offpieces). The raw iLvl increase giving more stam and mastery would overshadow the 4 piece imo.
Last edited by NesQuek; 2013-03-16 at 08:28 AM.
I have 522 mastery/hit chest from 1st boss tot + 522 gloves from oondasta also mastery/hit, Neither of these has mastery t-14 nor helm, I have a Tier lfr helm :-( (passed 3 to those more in need normal) as i have 497 2/2 shadow pan helm. Think this mastery easy beats the t-14 four set. Whilst keeping our very nice t-14 2p and maximising mastery
He is actually right, you may want to re-check your math. Say you have 200% mastery as in your example, and your DS heal is 50k. Shield will be 100k. Do the same with 4p, heal will be 55k (+10% from 50k), while shield will be heal x 2 = 110k; which is exactly 10% increase from 100k.
Esentially if you have m% mastery (with the base 50% added), the 4p bonus translates to 10% of m.
I think you're confused.
I'm new here so I'll be humble and go step by step. If I'm wrong you can point it out more easily.
If you have only 100% mastery, that gives blood shield and the death strike heal a 1:1 ratio. Therefore, a 10% increase in one leads to a 10% increase in the other. Having over 100% mastery increases the value of that 10%.
At 200% mastery with the bonus, you'd be shielding 44% of the damage dealt. Each 10% mastery adds 2% more of the damage dealt shielded. For example 110% mastery for 20% damage dealt is 22% shielded, !20% of 20% is 24%. Then, it's pretty clear that even though it's only a 4% increase in that sense, it's a 20% increase in the shield.
In short, at 100% mastery, Nillo is right that it's a 10% increase. It will scale with mastery as well so at 200%, it's a 20% increase. I'm not saying anything about if that out performs the mastery you can get from off pieces. That, I don't know. Your math about how it works is wrong though.
It's not a huge increase, but it will be a 10% mastery increase at least. It will also interact with scent of blood in a way pure mastery won't.
I digress, this makes sense.