1. #1

    Blood - When to break T14 4p

    When should I be looking to break my T14 4p? I have a few pieces of 522 but only one of them has Mastery on it. The increase in ilvl worth the loss of 10% healing?

  2. #2
    The Patient Manarak's Avatar
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    I personally never went for the 4 set in t14, didn't see it as anything special which a healer can't do for you and the other off-set pieces granted much more surviveability stats, and it will be the same again for me this tier, going 2 set then rest off set pieces.

  3. #3
    Quote Originally Posted by Manarak View Post
    I personally never went for the 4 set in t14, didn't see it as anything special which a healer can't do for you and the other off-set pieces granted much more surviveability stats, and it will be the same again for me this tier, going 2 set then rest off set pieces.
    T14 4p is a 10% increase in mastery... it's way better than anything you could get from t14 offset.

    On topic: Probably around the point where the total stats you gain from upgrading gear is as valuable as 10% of your mastery which should be about 2-3 items.
    Armories:
    Pally: Chiako
    Dk: Telare

  4. #4
    Personally I'm not going to break four piece unless I get two piece tier 15 (helm and shoulders), or thunderforged chest from megear and legs from lei shin.

  5. #5
    Don't want to create another topic so ill just use this one.

    What about for dps? Dw Frost. just got normal gloves and thinking about it..
    Any ideas?

    Thanks

  6. #6
    well they nerfed the old dps bonus to the ground so I don't think you should keep them for long.
    Armories:
    Pally: Chiako
    Dk: Telare

  7. #7
    they nerfed the 2pc bonus only i believe.. don't think they changed the 4pc bonus but i may be wrong.
    im talking about the extra 5% strengh on pillar of frost (in my case)

    ty for the answer

  8. #8
    Blood. I broke it as soon as I got two 522 pieces with mediocre stats (replaced the t14 pieces that didn't give mastery). Would probably have waited for perfectly itemized pieces or possibly even tot hc/thunderforged if I had four fully upgraded hc pieces (just have 2, the ones replaced were unupgraded/normal).

  9. #9
    I will probably lose it when I have 2 pieces of BiS 522 gear. (Tier shoulders, tier head, or any of the 3 other offpieces). The raw iLvl increase giving more stam and mastery would overshadow the 4 piece imo.
    Last edited by NesQuek; 2013-03-16 at 08:28 AM.

  10. #10
    High Overlord holybud's Avatar
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    I have 522 mastery/hit chest from 1st boss tot + 522 gloves from oondasta also mastery/hit, Neither of these has mastery t-14 nor helm, I have a Tier lfr helm :-( (passed 3 to those more in need normal) as i have 497 2/2 shadow pan helm. Think this mastery easy beats the t-14 four set. Whilst keeping our very nice t-14 2p and maximising mastery

  11. #11
    Stood in the Fire
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    Quote Originally Posted by NSGamer View Post
    So wrong. T14 4 piece is a 10% increase to the heal DS provides, which is 20% of damage taken last 5 seconds. The 10% increase applies to the heal, not to the mastery (which increases the blood shield not the heal), 10% of 20% = 2%, in the end the 4 piece makes your DS heal for 22% of the damage taken instead of 20%. It does increase the shield a small amount as well, but even at 200% mastery it's a 4% increase on the shield. And a very small amount compared to stat you get from off pieces mastery.

    It is garbage. Stop posting misinformation.
    He is actually right, you may want to re-check your math. Say you have 200% mastery as in your example, and your DS heal is 50k. Shield will be 100k. Do the same with 4p, heal will be 55k (+10% from 50k), while shield will be heal x 2 = 110k; which is exactly 10% increase from 100k.

    Esentially if you have m% mastery (with the base 50% added), the 4p bonus translates to 10% of m.

  12. #12
    Quote Originally Posted by NSGamer View Post
    So wrong. T14 4 piece is a 10% increase to the heal DS provides, which is 20% of damage taken last 5 seconds. The 10% increase applies to the heal, not to the mastery (which increases the blood shield not the heal), 10% of 20% = 2%, in the end the 4 piece makes your DS heal for 22% of the damage taken instead of 20%. It does increase the shield a small amount as well, but even at 200% mastery it's a 4% increase on the shield. And a very small amount compared to stat you get from off pieces mastery.

    It is garbage. Stop posting misinformation.
    I think you're confused.
    I'm new here so I'll be humble and go step by step. If I'm wrong you can point it out more easily.

    If you have only 100% mastery, that gives blood shield and the death strike heal a 1:1 ratio. Therefore, a 10% increase in one leads to a 10% increase in the other. Having over 100% mastery increases the value of that 10%.

    At 200% mastery with the bonus, you'd be shielding 44% of the damage dealt. Each 10% mastery adds 2% more of the damage dealt shielded. For example 110% mastery for 20% damage dealt is 22% shielded, !20% of 20% is 24%. Then, it's pretty clear that even though it's only a 4% increase in that sense, it's a 20% increase in the shield.

    In short, at 100% mastery, Nillo is right that it's a 10% increase. It will scale with mastery as well so at 200%, it's a 20% increase. I'm not saying anything about if that out performs the mastery you can get from off pieces. That, I don't know. Your math about how it works is wrong though.
    It's not a huge increase, but it will be a 10% mastery increase at least. It will also interact with scent of blood in a way pure mastery won't.

  13. #13
    I digress, this makes sense.

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