Go ahead and make the current heroics possible to do with 10/15 people like in vanilla, I doubt most people could care less.
I was refering to the current 5 man heroic dungeons. Making them possible to do with 10 people (and adding some blue 463 set) is pretty much exactly what you are asking for, if you manage to see past the massive amounts of nostalgia clouding your vision.
You didn't specify which. Since my OT was about raiding, I automatically assume you meant raiding over dungeon. Please... clarify yourself before shoving your "nostalgia" boomstick at my face.
The point isn't to convert the current 5 man heroic dungeons to 10 man like in Vanilla. The point is to make a dungeon that were similar to the one in Vanilla... in size and difficultly. We dont want to change what already exist.
If you're making a point by saying that let the proffesional do their job... then fine... but I still have the right to make an effort to change the game into a state that I once love.
It's not the nostalgia because I did not have nostalgia when I played back then. SO if it wasn't nostalgia that made me excited and gave me fun then what was it? it wasn't "new" because most game I pick up now a day sucked...
...so then the right answer is that it was the state of the game.
Raiding now a day bring no excitement compared to back then:
1) In gear color
LFR, like I say, makes me don't want to do BOTH type of raiding. I said this before but, why should I do the harder content when I can experience it easily in LFR without hassle? and why should I do LFR if I know I'm only going to get "fake/plastic/notreal" gear?
Seriously, seriously, they had it right Vanilla and BC and they merely need to mix the 2.
There isn't anything challenging if you aren't able to spend the time for the whole system (gearing up, dailies, lfr for minor upgrades, raid for real upgrades), the normalmode is well tuned for the average player with 490-495 at best, wouldn't say hard, because it obviously isn't, but decent.
They should just make a raidsize for players without a lot of time (10m) and a raid size for people who want to raid.
No 10m bashing, don't get me wrong, but the advantage of 10m raids is obviously less players needed, so it's the obvious choice for making a content for casuals.
Excluding the size part (to some extent, we still have 90 scholo & monastery which are quite "long", but obv. not at ubrs level) that's exactly what the current 5 man heroics are. The vanilla dungeons were retardedly easy (even more so with 10 players), so are our current 5 mans.The point isn't to convert the current 5 man heroic dungeons to 10 man like in Vanilla. The point is to make a dungeon that were similar to the one in Vanilla... in size and difficultly. We dont want to change what already exist.
I do LFR for Valor and DEing for Sha Crystals and Haunted Spirits... and I still wipe quite often to certain bosses, even if I'm doing 30% of the overall damage. LFR obviously isn't easy for everyone, even if for some of us we can AFK through.
Ever heard of LFR? I went casual doing Dragon Soul and surprisingly and to the dismay of others, it stopped me from flat out quitting the game.
i am with u and i dont like the idea of LFR coz its killing the fun we killed the first 6 booses in TOT and when we moved from boss to boss we had alot of fun wiping at the trash coz we have no idea what we will face next after this boss . learn and find new ways to kill the boss and after we killed boss num 3 and the movie start we was ... WTF IS THIS ... u know its like when u killed the lich king for the first time and when he 15 % he kill every one and then u get res
...all I really care about is player fluctuation. If I have that then I can argue that everything you say is false.
If blizzard is losing alot of sub now, then the thing I quote you saying is false. People did NOT hated having to "spend 1 hour" if it was even that long.
---------- Post added 2013-03-14 at 03:14 AM ----------
Last edited by LairenyX; 2013-03-14 at 03:17 AM.
Too much time spent doing things I don't enjoy while waiting in queues to do stuff that I do enjoy. My main taking so much time leaving with me little time for alts, when alting is my main method to combat burnout, it ended up in me getting burned out(no surprise). I'll leave it at that because I don't want to derail this thread.
No, you merely described an annoyance. I know TOO well exactly what you mean because I have experienced LOTS AND LOTS AND LOTS of time... but it's all worth it when I finally got a group together to do something.
It was hella thrilling when pink word whisper "I'll tank or I'll heal"
Just because a part of the game is an annoyance, doesn't mean its bad... some stuff SHOULD be annoying, treated as an obstacle, provide some challenge so the reward can feel good.
I'm complaining furiously to have LFD and LFR remove to go back. It's one of the main reason I quit. Imagine that... an average casual player who is mid road in everything he do quit because an 'annoyance" was removed from the game and replaced with easy.
Annoyance =/= bad.