Okay, so a 2-post OP chimes in and dictates how I should play?
http://bit.ly/Z2yVek
Okay, so a 2-post OP chimes in and dictates how I should play?
http://bit.ly/Z2yVek
It's time to level up and quit your newbie ways
You need to go outside and get some new V-rays
A fresh breath of air will help you talk again
Inhale, exhale, feel the Oxygen
- Woodman
If people want to play for long periods of time thats their choice. Skill is involved with all the top guilds and wiping is a part of progression, so if you can't invest the time needed you don't get the gear. Simple.
I certainly disagree with that 9/10 figure as well as at least 90% of wow subscribers fail even the easiest skill checks every time. That said - there isn't really a sky high skill cap in wow either at least not individually as mechanical requirements aren't exactly ridiculous.
What amazes me is that it took 80 posts for this to come up.
Skill is primarily a function of time and effort invested into something. Period.
Sure natural ability has an effect, but succeeding at something purely off "natural ability" is not something IMO to be proud of. I have more respect for people who achieve things in life through hard work and dedication. The reality is also that at the end of it, hard work and dedication have a far more significant impact on final outcome than raw natural ability.
Those people competing for world firsts have incredible skill. It is the result of all the time and effort they committed.
Most stupid idea ever.And its not like time investment>skill,getting world firsts requires huge amount of concenration,resistance for stress and coming up with the best tactics and execution as fast as possible.
I bet your idea is coming from the fact that you are semi hardcore raider,raiding like more or less 10-18 hours a week,jealous about world firsts and you consider yourself an awesome player.
The difference between a retired former extremely skilled player and a player playing in a top 3 world guild is that the player playing in the top 3 world guild is both extremely skilled and at the same time in such a good 'shape' that he cannot improve skill wise. That's the difference between those two players. It would take weeks if not months of raiding practice for a retired player to get in the same raiding shape as one playing in a top guild. Without having seen this you wouldn't be able to understand.
I've seen players come from guilds where they would more often than not get rank 1 wol kills of their spec, being regarded as the best of their class on the server, going to top guilds where they cannot adjust because they are no longer the best of their class and cannot make it any longer to the top 10 of their DPS meter. It is really that bad. Trust me, you'd be surprised at how good these players are. I've on the other hand also seen really good players adapt to the hardcore schedule, and use the time efficiently to exercise until they cannot improve any further at their class.
By the way, you must be really ignorant if you think that guilds like Method doesn't consist of full A type of players already.
Last edited by mmoca20fa69a21; 2013-03-15 at 03:19 PM.
While not a bad idea per say.
You have to account for the $15 a month that we all pay for access. If certain guilds choose to burn out their players that's their right. We as a collective cannot dictate how much time other people should be spending in this game. Its all personal choice.
They also tried something like that in ICC if you remember where certain bosses had limited attempts. What ended up happening was that they created MORE of a time investment because top guilds were doing 2 or 3 alt runs to practice before they brought their mains in there. Those guilds then pretty much demanded that all of their players alts be up to their mains gear level.
In short, I think your heart is in the right place but putting this into practice is a lost cause. If people wanna burn themselves out we have no right to stop them. They pay the same $15 we do.
Last edited by jimlow; 2013-03-15 at 03:26 PM. Reason: spelling
I'm really not sure if this is a serious post. Most folks who have the level of familiarity with this game to make an OP like this also have a keen understanding of the fact that it rewards those who play the most.
The no-lifer gears out first.
The campers win the AH.
The guild with the most attempts usually wins server races.
That is the design intent of the game - to keep people driving and pushing themselves to login. So, listen up, all you semi-pros, the kid living in his mom's basement will, most of the time, beat you at this game. That's just a fact, and it shouldn't really be a big deal.
http://www.twitch.tv/hammerpairs 7/7 Mythic EN / 3/3 Mythic ToV / 10/10 Mythic NH / 9/9 Mythic ToS
https://www.youtube.com/watch?v=IBmNLMo4vcI some old school CM fun
"Your lights will go out. The darkness will envelop you. And you will fear the shadows that move within it."
I suppose the real question here is whether or not it is worth it. When you take a leisure activity to such an extreme, it seems to stop being a leisure activity. What is it about games like WoW that make people want to take things to the extreme? If the goal of the game is to get joy out of playing, than it is easy to see that most casuals are getting more units of enjoyment out of the game than those who play it as if it is a job.
Most people would rather die than think, and most people do. -Bertrand Russell
Before the camps, I regarded the existence of nationality as something that shouldn’t be noticed - nationality did not really exist, only humanity. But in the camps one learns: if you belong to a successful nation you are protected and you survive. If you are part of universal humanity - too bad for you -Aleksandr Solzhenitsyn
China is this worlds capitalist monster, but I get your point and I back it up.
I'm afraid limiting is plain pointless. We all know that hard core raiding is all about time (and knowing how to use it). Still, you simply cant do such thing because none would play the game, plain simple.
So much wrong information in one place at one time. I can tell you've never been there.
I never implied anything like that concerning Method and I would expect them to be mostly A type players, but we can't say it is 100% true since we don't raid with Method. Anyone in Method is going to say "yes we're the best ever", so will DREAM Paragon, but only one of them is right...and we know who that is
I find it funny that you speculate that it takes months to get back into game shape LOL. There are HUGE breaks between patches!!! Even players who stopped raiding hardcore don't take months to get back into game shape unless they stopped playing the game for long periods of time and haven't kept up with class/content/mechanics.
Hardcore raiding is 90% mental, 10% execution.
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Sathir, Dreadlord of Greenmist
AKA Bigokk from FFXI
Read My Lips: No New Content -Mike Morhaime, 2016 US Presidential Candidate
WWCGD (What Would Ghostcrawler Do)? Unsub.
Typically these 'tryhard' guilds you speak of only spend alot of time in the 1st-2nd weeks of a raid tier, considering the real raid tier starts the week heroic modes start, then they spend less time clearing heroic modes than the average guild spends wiping to normal bosses. I have raided in everything from a top 15 US guild to casual guilds with irl friends and i spent far less time actually raiding in the higher ranked guild. This is of course based off recent raid tiers, huge time investment requirements into raids have been less and less common each expansion.
Last edited by candidlol; 2013-03-15 at 07:45 PM.
Skill > Time Investment.
Most guilds nowadays seem to have a 2 or 3 day raid schedule per team, and the days of 6-8 hour raidnights have shrunk to 3-4 hour raidnights.
Usually, if you can't get a boss down after 2 hours of wipes, another 2 hours isn't going to make a difference.
Where it *does* make a difference is in the guilds where half the players fail, and RNG dictates that *eventually* all the planets will align and the one or two players that can do the mechanics will be the ones chosen each time.
If you're talking about >real< hardcore raiding, it is skill>time all the way.
If you're talking about some random guilds in between hardcore guilds and casuals then it can be time>skill sometimes.
> real < hardcore guilds raid way less than many of the in-between guilds that would kill to get top rankings.
It's just a common excuse coming from bad players to say that everyone that does better than them just spends more time with it.
It's like those people nay-saying about other peoples achievements like "I could do that as well..." but they never manage to do anything in their lives because they just think about what if... It's pathetic.
People can play however long they want. If they only want to get a few hours sleep for a few days to get world #1 then it's up to them. As for the skillcap I imagine they are all pretty close. Just a case of who can down the boss faster.
Surely the top guilds simply cannot afford to suffer any fools gladly. You can tell just by looking at their parses--hell just by their damage meters in videos that are usually insanely, beautifully flat--just how good they are. I'm sure there is a lot of "if the guy next to you is good, that pushes you to be better" going on. But there's no way those guys aren't among the best players in the world.