And that's fine, but pretty much all hardcore guilds are not even close to being good enough for world #1. Yes, on many realms in WoW, there are hardcore guilds, but they aren't world guilds, they're decent, but no way near as good as the best of the best. Yet, many people act like they are. I don't get it. Those are the kinds of people that take the game too seriously to the point that they bad mouth others because they aren't as good. The funny thing is, they would get completely destroyed by top guilds and players, so they have no room to insult and take the game so seriously. JMO
Negatives?
It is another artificial block into what i want doing with purpose to regulate progress to a standard, something that Blizzard never cared about (support progression guilds that is). Notice that i tend to raid 8-10 hours per week overall so your "per day" limit wont affect my game play but it doesnt matter.
One other thing is...What is included on your "per day raiding"? What if one of the guildies decide to pug HoF before raid and ends up with 3 hours "on the raid meter"? Then a guild that wants to spent more than 4 hours the same night is...$crewed.
Aditional cost for designing something that affects a limited amount of guilds is also non negligible. Having 9,6 potential raiders under a "raid meter" algorithm in real time is not excactly...simple.
How many guilds would be affected? Those that raid over 7 hours a day according to your suggested limit.
I would go as far as to suggest that they aint more than 200-300 around the globe.
And also those right bellow or on that sweetspot that all of the sudden, without investing extra time, will learn if they can actually compete with the hardest of the hard cores.
All that while at the same time...
Blizzard has two sizes, completely different, that are affected by each fight in a different manner.
Still they award one "realm first tittle" making people consider this parody as "one race".
From current tier check how much time it took to Paragon to defeat Dark Animus encounter in combarison to Method and after wards they downed Twin consorts in 2-3 hours while method is still Strugling after days!
Other nice detail about the "one" race?
US guilds start at Tuesday, EU at Wed and Asian guilds at Thursday.
And another one?
While EU/US guilds still have what we used to have in Cataclysm (a bit watered down thank god), Asian guilds rolled back to a wrath like system. They have highest ilv gear in 25s, harder tuned encounters in 25, and no shared locks in 10 and 25.
And another one?
Thunderforged item drops are 7,5 times more in 25s as oposed to 10s(instead of 2,5), gear per boss per person is 0,24 in 25 and 0,20 in 10 man. That means that every reset that progression lasts 25s have an advandage vs equally progressed 10s.
So what race excactly are we talking about? Which "level playing field"? What all the above show regarding what Blizzard things about "competitive raiding"?
With so many issues, you think that putting a time limit per day would give ANY credibility to a "world" (west) first, or a "realm" first?
I honestly think not...
Last edited by mmoc4cbbce03d2; 2013-03-19 at 07:27 AM.
Not even close to true. Not sure why the title is what it is.
This WAS true in the early days of wow where raids took much longer to complete, but now with as little outside preparation as is needed, and with as few bosses as some of the last few tiers have had, how can you possibly even consider this true?
You clearly don't follow any of the actual "race" otherwise you would see guilds wiping for DAYS to the same boss.
Let me know if you feel the same at the start of a bosses progression as you do 12 hours later in the same sitting.
Time is not even remotely the only variable.
How about this? Stop worrying about what other people are doing and mind your own god damn business.
---------- Post added 2013-03-19 at 03:42 AM ----------
Also what people aren't taking into consideration is that world first guilds overall spend significantly less time on progression content than casual raiders. They don't screw around with dailies and such things nor do they mess around when in raids themselves. They log in get what they need to get done and log right back out.
---------- Post added 2013-03-19 at 03:54 AM ----------
Really? If that is the case then please explain why more people don't clear heroic mode raid content if the only real factor is time.
---------- Post added 2013-03-19 at 03:58 AM ----------
There is a significant difference between limiting how much time players spend on certain content and micromanagement. What the OP suggests just simply isn't necessary. World first guilds will remain world first and the wannabe hardcores will remain stuck on normal modes and LFR.
---------- Post added 2013-03-19 at 04:07 AM ----------
Ever think to consider that maybe just maybe part of the fun in hardcore raiding is the competition? I get that many players don't enjoy that but seriously stop coming up with these lame ideas to change the game simply because you can't comprehend that other people play the game differently.
Yea i agree, also I think Top Athletes shouldnt be allowed to train 5 days a week to reach their skill level.
Benefits :
- A more competitive sport for people who are willing to put in the effort but can't devote ridiculous hours a day to training.
... oh wait.... nm ill just stop there.
Coming from a guild that is focused on efficiency and with lots of raiders who have careers/families and require a more limited schedule ... I say, no thank you.
Let people play as much as they want. We don't feel the need to measure ourselves against guilds that want to push it harder and, in fact, I enjoy that part of the metagame (i.e. tracking the BLs, Methods or others that go 5-7 nights). Several of our players look back fondly at times in their lives when they could do that.
Having said that, it's fun to have Ra-den style encounters that force things at a more measured pace, but that should never the be the overall design paradigm.
Retired GM of Temerity - US Top 50 raiding on a strict 3 nights since Ulduar. Check us out!
https://www.wowprogress.com/guild/us/hyjal/Temerity
I think that this would be an absolutely awesome end to the debate of skill -vs- time. There would be no competition the more skilled players would win. However as an average skilled player I think it would suck to not be able to log on to do the other things outside of raiding my normal nine hours a week that this would not affect.
There is no Bad RNG just Bad LTP