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  1. #281
    Mechagnome Naer's Avatar
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    Quote Originally Posted by Fluttershy View Post
    Wonder how all the people that keep saying you only need 8-9k spirit manage to 2 heal fights on normal, let alone heroics.

    On malkorok I was mainly just spamming poh and about 1 minute after the stack phase I went oom at 12k spirit+meta+543 timeless mana trink, at 120k hps, didn't matter though since we had 3 healers who did 170k and the boss died after. Rather doubtful I could 2 heal it.

    I mean yeah if you're 3 healing and just atonement spam 80% of the time then yeah, sure.
    Using PW: Shield under lucidity from your meta spits mana get out (100% of the PW: Shield cost). Lining up Halo on Malkorok with a meta proc to build shields (bonus if with AA) will fill them quickly.

    10-11k for 10m if you two heal should be more than enough, though I do see some drop down to 8-9k.

    Malkorok is also pretty much Disc's enemy, much like Heroic Tortos. It's very difficult to build up the shields for us, though Halo does a fairly decent job (and I imagine Cascade as well).

    In 25 I run with 8.2k and never even get close to OOM. I healed Galakras and Iron Juggernaught as a 10m disc with 7.4k spirit, but we three healed (Monk for towers, and then shammy and me for main add waves).

    The equation for crit to mastery is:

    C=0.11+0.9M

    Source:
    http://www.healadinne.com/HealNotes/5.2Disc.html

  2. #282
    Fluffy Kitten Siri's Avatar
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    Quote Originally Posted by Dracodraco View Post
    So let's say you did a solace every 12 seconds (15 for 3 minutes).
    You'd get 5400+3000=8400 mana per cast, or 126K mana over 3 minutes.
    Quote Originally Posted by Lil View Post
    PW:Solace itself: 3k mana gained + 5.4k mana saved (assuming you still cast Holy Fires without Solace) = 8.4k mana gained per cast
    Am I to understand that both of you only cast HF/Solace with 0 Evangelism stacks? That doesn't sound right!
    Holy fire costs anywhere between 5400 and 3780 (assuming inner fire). If you like smiting, solace is worth less mana. If you only gain evangelism though solace it would be worth more.

  3. #283
    Oh right, didn't think of that.

  4. #284
    Quote Originally Posted by Lohe View Post
    Am I to understand that both of you only cast HF/Solace with 0 Evangelism stacks? That doesn't sound right!
    Holy fire costs anywhere between 5400 and 3780 (assuming inner fire). If you like smiting, solace is worth less mana. If you only gain evangelism though solace it would be worth more.
    With the 2 set buffing archangel to insane levels (10% crit, sup?) you want to use it on CD, which means that you'd probably have roughly one use with zero (right after AA popped), one use with 2-3 stacks, and one use with 5 stacks .
    That said, when you consider such small things like average archangel stacks, then you should also consider mindbender's possibility to not get all it's hits in (dying mobs, moving mobs), it's more severe cooldown punishment for delaying, and the fact that it provides a ton of mana at once, while solace is a little mana every so often. If you have a tide, hymn, whatever going on, the chance of overcapping mana with mindbender is much bigger than solace =P.

  5. #285
    Fluffy Kitten Siri's Avatar
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    To be fair even if you assume that the average solace is cast with 0, 2 and then 5 stacks it's a 10% reduction to the mana gains of the talent so it doesn't really qualify as a "small thing" at that point. Also, I'd argue that as soon as you're wasting mana the talent choice isn't particularly important any more. Besides, in a sense it's just as easy to waste mana with solace, the only difference is that the overcapping comes from the other things you listed rather than solace itself. It's probably easier to avoid overcapping with mindbender as long as you know when stuff is being used.

    I'm not really arguing for one talent over the other, I just don't think all things were being considered. That's all.
    Last edited by Siri; 2013-09-28 at 02:43 AM.

  6. #286
    Are atonement heals still capped at 30% of the priests HP? Can't seem to find a definitive answer

    Hotfix (2011-01-05): "The heal from Atonement is now capped at 30% of the priest's health before any modifiers such as healing percentage bonus effects/talents

  7. #287

  8. #288
    Stood in the Fire
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    Quote Originally Posted by akmf9884 View Post
    Are atonement heals still capped at 30% of the priests HP? Can't seem to find a definitive answer

    Hotfix (2011-01-05): "The heal from Atonement is now capped at 30% of the priest's health before any modifiers such as healing percentage bonus effects/talents
    The second week of ToT they changed atonement to be capped at a 50% damage increase rather than based on the priests hp. No matter how big the target's damage taken is increased by, you will never get more than 50% increase on your atonement heal. They have never said they made the change or included it in a hotfix, but they did it.

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