I'm sorry, but WotLK still had the most content an expansion has seen yet, dailies and scenarios which REUSE already existing content does not equate to actual new content, Blizzard are just telling you it's more content because now days people would believe anything they'd ever say.
all I think is, if they keep throwing patches and raids out too fast, people will burn out and quit.
Good to have new content, but too fast will burn ppl out to fast.
A woman should never invest in a relationship she wouldn't want her daughter in, nor allow any man to treat her in a way her son would get scoled for.
They are supposed to be making the announcement for EQ Next this August. It should be really interesting.
---------- Post added 2013-03-17 at 11:19 AM ----------
It just goes to show that no matter how old a game gets, unless the company bankrupts and has to shut its servers down, that WoW will be around for a long while.
When the "next big thing" comes along and WoW isn't in first place with subs anymore, it'll still be here just like all of its predecessors.
Ultima Online says hello from the back of the bus. Everquest is sitting in the next seat over.
Ironic comparison when an entire tier in Wrath was a revamped level 60 raid and two tiers later you had a 5-man and raid that shared the same one-room instance and had eight bosses between them. The addition of welfare epic dropping 5-mans also gutted the potential relevant content from previous tiers. Other than that what else did they add? Oh yeah, a daily quest hub.
Face it, MoP has more content than Wrath. Period.
First of all, it wasn't an entire tier, second: WotLK had Ulduar, TotC, ICC and Halion, plus a new PVP map, and that's not counting EoE, VoA and TOS, it also had the greatest amount of 5 mans.
And then we have Naxx, so shut your trap, WotLK had the most, there is no one out there with half a brain who would deny that.
The only thing it lacked was a nice number of world bosses.
Last edited by CrossNgen; 2013-03-17 at 03:57 PM.
More does not equal good. Wrath's first tier was one of the worst in the history of the game. Two original encounters and a recycled raid and all of the raids were PAINFULLY easy, cleared in less than 24 hours after a top ten guild had 25 players available. Additionally by your own flawed logic that recycled content isn't content Wrath's first tier has 2 bosses while MoP has 16. TotC was also a pathetic joke of a raid, five bosses for an entire tier with stupid gating between each boss to artificially extend the content.
The only worthwhile raids were Ulduar and ICC, the latter less so, and they had the same number of bosses as the tiers in MoP. The five mans did more harm than good and due to that aren't worth mentioning. In terms of worthwhile content, MoP has Wrath beat easily and we're only in the second major content patch.
You're a testy little kid, aren't you? Work on your anger management and maybe people will take you seriously.And then we have Naxx, so shut your trap, WotLK had the most, there is no one out there with half a brain who would deny that.
Last edited by Sigmar; 2013-03-17 at 04:19 PM.
Out discussion is about amount of content, WotLK had the most, it is a fact, there is nothing subjective here, WotLK was the pinnacle of WoW, ever since Cata, the amount of content scaled down, it had just 6 raids, and MoP will have just 5, and lets not forget the fact that the new "objectives"(scenarios) are ALL reused content.
What part of "lots of content is worthless if it sucks" don't you get? Fully half of all released content in Wrath was objectively terrible. I'd rather have MoP's volume of content, all of which has been good so far baring the first wave of dailies than the crap half of Wrath was. Also, saying scenarios don't count because they use "reused" content (nevermind that all of Pandaria is new content) is flawed logic. Again by that logic you're not allowed to count Naxxramas or the Caverns of Time dungeons because they reuse zones from Vanilla.
Small personal reference pools do not change facts. Naxxramas 25-man was one of the most universally hated raids by the community, beaten out only by TotC from the same expansion. Even Cataclysm, for the content drought we had to endure, didn't manage to make a raid as hated as those two. Dragon Soul came close, but close doesn't count.
Simple fact is that if Ulduar hadn't been released, or hadn't been the rousing success it was, Wrath would be hated on par with Cataclysm.
Naxx WAS an entire tier - if you don't remember, EoE and VoA had one boss each in them at the time - and maybe you're not old enough to remember, but Naxx was the raid we did back in Tier 3 at level 60 - So it wasn't new content. (It was nostalgic and great, but that's not what you were saying.)
Naxx - Not new content.
Sure, WotLK had 13 dungeons to our 7 (new) dungeons, but nearly all of those were doubled up for location (two in nexus, two in utgarde, two in ulduar, two in azjol-nerub, two in zul'drak)
Ulduar == Throne of Thunder (13 bosses apiece)
EoE + VoA + Ruby Sanctum + Obsidian Sanctum == Mogu'shan Vaults (6 bosses apiece)
TotC == Terrace of Endless Spring (4 bosses each)
ICC == Presumably whatever raid turns up in MoP's third tier
AND we have Heart of Fear extra (6 more bosses!)
AND they both had two new pvp BGs
AND we have world bosses
AND MOP ISN'T DONE YET.
I deny you.
Last edited by Sigmar; 2013-03-17 at 04:51 PM.
I sit in the middle, not a hater or a fan boi.
The game is still thriving, but is getting stale.
Fun to play with your friends but outside of the social element it is clearly showing its age.
It will go on for years, a la Ultima, I am sure.
The world is not black and white, it's grey.