take out the RPG in MMORPG, then leveling won't be needed at all
take out the RPG in MMORPG, then leveling won't be needed at all
If you take leveling out, something has to replace it to keep players entertained. It's all smoke and mirrors as far as I'm concerned, it all comes back to actual progression. As long as your character continues to progress, it's all fine regardless of whether or not it's levels (stats & skills), gear, AA, paragon levels etc., and any combination thereof.
ugh the thought of no leveling in mmorpgs....sounds like a bad game i'd avoid.
I don't know about leveling but we need to move on from the idea of "end game" in MMOs.
The fact that the very broken game design of "you spend your leveling only to reach max level and suddenly the game completely changes" or "you need to rush to max level that's where the content is" became so popular is beyond me. It's 2013 seriously...
Imho, The Secret World was mostly a marketing fail, the game itself was fine at what it did and does.
Leveling is a good thing as long as it is entertaining and rewarding in some ways.
I would have loved to level in Star Wars for example if all I would have needed to do was play through the class storys. Sadly, they were only around 10-20 percent of the quest experience whereas the rest was very much boring and self repeating.
Leveling is part of RPG, remove it and it won't be really RPG genre at all. And as some people mentioned, leveling preCata was just about right and did feel like a journey.
Nah. So those storylines would award what? Like before - gear only useful to vendor it or to cheese ilvl reqs? Gold? Many people don't play game exclusively for storylines - there are books for that. Character progress would be pigeon-holed exclusively into dailies/raids? It would be terribly boring. At least during leveling you are visiting different zones and dungeons. When you hit max level, you just do same things over and over again. And, sure, as my lv90 tankadin I can hop wherever in the world I want, but there is no sense in it at 90, as mobs are too fat and I have to pay more in wear-and-tear repairs than what pathetic loot I get from them if I don't kill daily mobs. So it is all about AH and raids. Seriously, same WoW has so much problems atm, and no leveling (or raid-centric expansion) would just become lethal strike.
And it would be great if companies would stop labeling their games as RPGs, those games which have features like automatic side-kicking, auto-scaling enemies or no leveling altogether. (C)RPGs are much about stats, and "level" is one of most important ones.
Eh.
Sometimes leveling can be nice.
Other times it can be pointless.
Its good for immersion in stories where your character is SUPPOSE to be becoming more powerful as they go through the plot.
The problem is when you have to do things that you can't see a reason in doing, and then it becomes a grind.
Imagine if swtor were boiled down to your personal quest and the primary planet quest to get to 50 or if leveling in gw2 only took completing your story quest to get to 80. That would be decent. I can be motivated to do that much.
Helping random dude with random problem because I need X more bars of exp is always demoralizing.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
I don't know. On the one hand, I agree that having the story unfold through leveling just makes people rush through it to end game and not pay attention, which is a shame. But on the other hand, if you didn't have to have a story mode at all, a lot of people simply wouldn't bother. Game developers do want players to experience their story. I'm not sure what a good balance would be. Star Wars had fantastic story, but I'd enjoy it a lot more if it wasn't tied to levels and experience.
I think it's useful for teaching people how to play their class. Even if you've already got 3 L90 Shaman, I don't think that justifies you getting a free L90 Warrior. Things like this just boil down to people wanting more convenience in everything.
Also, Eve Online may not literally have levels but I think the skill training system is a close approximation. You can't just jump into the biggest baddest battlecruiser, you have to train the right skills first. Character progression, just like WoW.
"Do you think man will ever walk on the sun? -Ali G
Actually if anything games should take a leaf out of the secrets worlds book. The levelling had a lot less boring "collect these" and "kill these" quests. The problem is wow has not deviated from this model of questing and each expansion has merged into a blob of repetitive quests.
Yes they add fancy things like lfd, lfr, combat pets etc but the core of the game is stagnant.
I'm over leveling too, I'm just over it and have no patience for it. I can imagine gamers that try out MMOs for the first time will actually get much more out of leveling, I dunno. There should definitely be a shortcut in WoW though, for the people that have gone through the leveling process many many times.
Yes they both require you to learn your class before taking part in end game with other players, the difference lies in the amount of hoops you have to jump through and what kind of hoops it is. Think about it for a second, when you design quest chains that's sole purpose is to get you a new ability you can center the quest and it's difficulty around learning that very ability, if you played vanilla WoW think Lok'amir/Benediction chains for example.
At the end of the day you will have to teach new players about the class they are playing and how their abilities work, hell even old players picking up a new class usually needs to use the class for a while to get the hang of it. Doing it this way means you can cut any unnecessary quest out from the required progression path and have them as optional if you still develop the same amount of quest, hopefully the developer would find some better content to spend their time on though.
---------- Post added 2013-03-16 at 03:41 AM ----------
I have all WoW classes pre-MoP at max level, if I recall correctly it took me around 4-5 days to level and gear a new class to be raid ready with heirlooms, the pointlessness of that journey might as well be 1 day as it achieves nothing. Now if leveling a character would be as it was back in vanilla then it's another matter as it took you weeks back then and actually meant something, now it's so watered down it's just a mindless obstacle before the actual game.
Ugh. Yes. 100% yes.
You just memorize the quest path after your first character and then plow through it over and over and over while watching a series on netflix on a movie or w/e. In less than a week you were leveled up and in heroic gear or better.
It's completely meaningless. It's not even challenging! It was easy to level up without really knowing your class. IE: demonology warlock? I think I had to look at the screen about 10% of my play time while leveling.
Leveling is a decent story telling device for when there's a personal story. It's a carry over from the RPG games that MMORPGs were essentially spawned from. In story based mmos it works... usually. Unless they go over board with the random ass quests like "collect 10 troll toenails because I like collecting them and will give you 10 silver and 235 exp"
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -