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  1. #321
    Warchief Kivimetsan's Avatar
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    death grip, sap or ring of frost.

  2. #322
    fear...........

    I visit Africa more then often..

  3. #323
    I would remove Stealth without any doubt.

  4. #324
    Cyclone, hands down. It's so annoying to be burning someone and have a Druid decide, for NO reason, not another enemy for miles, decide to cyclone them. . . I'd rather have them Deathgripped away.

  5. #325
    Keyboard Turner
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    Sap - only because I hate it when rogues sap... nothing.. then sap again... nothing...

  6. #326
    Brewmaster
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    Working on my warlock lately (level 69 now), I have relished one thing so much...

    Sap, Ambush, then... Oh, what's that? The sweet strum of a harp?

    On that same warlock, as I've been doing BGs a little while levelling, I've come to hate Prot Warriors' Shield Spam. By the time 5.3 hits and it gets fixed, I don't think I'll be in a bracket where it'll be an issue, though.

    Since I don't do arenas, I haven't found Ring of Piss to be that much of an issue. It doesn't seem very potent in objective-based PvP, at most I would describe it as mildly irritating but easily avoidable on my Enh Shaman.
    Quote Originally Posted by Endus View Post
    There's nothing wrong with Keynesian theory.

  7. #327
    Quote Originally Posted by yehyehyehyeh View Post
    I would remove Stealth without any doubt.
    This. /10char

    infracted
    Last edited by Nicola; 2013-04-30 at 04:32 PM.

  8. #328
    Quote Originally Posted by Edx View Post
    Because it has no counter, unlike other immunities like icecube and bubble.
    DoT damage?

  9. #329
    PvP gear. Normalize it like Challenge Dungeons. Put your skillz up for proof.

  10. #330
    readiness
    cold snap
    preparation
    balance the classes out instead of giving them those shitty ass abilities
    also all immunity abilities should rather give real defensive CDs wil make everything better imo

  11. #331
    Moderator Nicola's Avatar
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    After playing a while on my rogue, I'd say track hidden. Just sick of being detected at 30y range by noob huntards that fail to pop deterrence when I dance on them out of frustration of getting unstealthed

  12. #332
    Blanket Silences and instant CC in general. It rewards bad gameplay and faceroll-type strategies.

  13. #333
    Bloodsail Admiral nerdjames's Avatar
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    Quote Originally Posted by Niberion View Post
    After playing a while on my rogue, I'd say track hidden. Just sick of being detected at 30y range by noob huntards that fail to pop deterrence when I dance on them out of frustration of getting unstealthed
    On that note, I wish they'd take the arm race on stealth back a couple notches. If it's too easy to knock players out of stealth, why not address that directly instead of implementing awful mechanics like subterfuge as a bandaid?

    Quote Originally Posted by saltyharbls View Post
    Blanket Silences and instant CC in general. It rewards bad gameplay and faceroll-type strategies.
    This would be my number one concern, too. While a lot of long-term CCs still need to be casted or set up, it's far too easy to chain off of short cooldowns. Casting poly/fear/cyclone is too hard? JK deep/cs/dogbreath/shadowfury/axetoss/coil/dogroar/druidhoj/etc. for freecast. Seems like they're starting to address this with hunters, so as always I'm hopeful for the future, but I don't understand why it takes so long for obvious changes to show up in this game.

  14. #334
    Eh....I guess ring of peace. That crap bugs me lol.

  15. #335
    Stood in the Fire Ralikon's Avatar
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    why does everyone have a problem with deterrence lol

    i can see the argument of readiness deter but with the current state of hunters they need it

    for my skill to remove id say Imp cs, its completely stupid that mages get a 20 sec blanket whereas an spriest has a 45 sec and less cc
    Kickin Incredibly Dope Shit

  16. #336
    Warchief Redpanda's Avatar
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    I like how everyone hates deterrence when its a hunter ONLY defensive. And prep, snap, readiness are basically given to the classes that are damn near the squishiest. honestly I dont see anything that would need to be removed from game adjusted definately, removed nah, most things mentioned that if removed the class basically becomes useless, take away block from a mage and he would go splat, detter from a hunter and no more deffensives if trained take bubble away and pallys have no way to stop from being trained. if anything I would sat ring of peace but its not too bad.
    Last edited by Redpanda; 2013-05-01 at 08:58 PM.

  17. #337
    People sure had no problems with detterence back in cata, probly because the hunter was a free kill unless they were the epitome of skilled.
    anyway (i mighta posted here before) but i give it to conversion. perma second wind that can be popped whenever his healer is cc'd? yeah. right. added on top of blood pres giving them even more health and it's just flat out stupid.

  18. #338
    I personally hate the passive mistweavers have that everything misses after a stun, and it ocurrs every 10seconds, as a warrior charge triggers it, annoying

  19. #339
    I'd remove Preparation, rogues don't need it, they'll be balanced if no other changes are made but this one. Will promote skillful gameplay again, instead of bad players blowing cooldowns at non-optimal times cuz they get another chance to use em all again. Mini-rant over.

  20. #340
    Subterfuge, cheap shot + garrote in one opener is stupidly overpowered.

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