Deathgrip without a doubt.
Deathgrip without a doubt.
Originally Posted by cutterx2202
Stop complaining to solve your lack of ability, and start reading and practicing to gain ability. Stop trying to bring people down to your level instead of striving to raise yours.
All the abilities that reset some cooldowns.
Death Grip for sure.
You know when people want you to tell them the truth? They lie.
Every AOE Fear. so anoying when my pet gets ccd in frear thats not meant for it ......
From top to bottom.
Chains of ice
Solar Beam OR vortex
Druids ability to shift out of roots
You see the hunter popping deterrence, perfect chance to heal yourself up, for example.When activated, causes you to deflect melee attacks, ranged attacks, and spells, and reduces all damage taken by 30%. While Deterrence is active, you cannot attack. Lasts 5 sec.
Last edited by Wildtree; 2013-03-16 at 04:50 PM.
Being able to heal others.
Diablo did and does work without this. Removing healing (not self-healing) increases the pace and the dynamics of the game, healing is only there to drag things to infinity.
Apart from that, the tank and healer concept is also responsible for very static and repetitive PvE gameplay and it also forces Mobs to be infinitely stupid, as they are not allowed to have artificial intelligence (if they would have it, they wouldn't go for the tank, never). They are aggro controlled, and the aggro concept automatically excludes the existence of AI.
Last edited by joepesci; 2013-03-16 at 04:53 PM.
Well I would remove Kidney Shot. There are Long CCs like Cyclone or Freezing Trap but they make your Opponent immune to Damage or cancel when your Opponent receives Damage or short Duration Stuns like Warrior Charge or Venom Web Wrap but Kidney shot is just a Long Stun without any drawback.
Solar beam and Ring of Skill. Can't have things like that in a game that has such huge delay on the server
Blood fear would've been the clear choice for me, but that ship's already sailed. I'm not a big fan of deterrence or bladestorm, but the worst abilities currently in the game are the untrinketable CCs--it's really a tossup between solar beam, fists of fury, and ring of peace. I'd probably remove monks and kill two birds with one stone.
I am tired of getting a healer down to 10% then every idiot DK in the western hemisphere death grips it to add another kill to his Sik Awezome 360N0ScOpE montage, doesn't interrupt the heal and I try and catch the healer as he runs away to safety.
SO does ring of skill mean ring of frost or ring of peace now?
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
Not a skill necessarily, but I'd remove unshared DR in the same class of skill. So in my perfect world, every fear (aoe or not), every stun (aoe, channeled, whatever), every incapacitate (Poly and Cyclone fit here) would share DR with each other. I don't really buy the philosophy "Well, you can't be hit while this CC is active, which is relevant". The point of CC is to prevent damage on one person or another, with the possible exception of Cyclone, which is sometimes used to prevent healing on a target while waiting for DR or whatever. The point is, CC is CC, regardless of the after/side effects.