Page 16 of 69 FirstFirst ...
6
14
15
16
17
18
26
66
... LastLast
  1. #301
    Stood in the Fire Tidders's Avatar
    Join Date
    Jun 2011
    Location
    UK
    Posts
    480
    Things in personal lives change, for some people, on a daily basis. That as well as boredom, lack of commitment, growing up...

    Personally I don't have the time needed to properly dedicate myself to a serious raiding team, so LFR suits me fine at the moment. Gear isn't as good as it is in normals, but you get to the see bits and pieces of the content/areas and sometimes get a reward for your efforts - that's enough for me and I'm happy with that.

    In WOTLK I was in a T8,T9 and T10 realm first guild. It was great fun at the time, but I now have other things that I feel my time is better spent on. Not only that but the game has also changed drastically since then.

  2. #302
    Quote Originally Posted by Dyros View Post
    It's been said that reused bosses and abilities are an issue, but there's more to it than that.

    Raiding with a team turns WoW into a goddamn job, more so than it can already be at times. Putting the lengthy leveling and gearing process aside, being a part of a raid team means you must log in regularly multiple times each week, regardless if you enjoy the fights, because you're depended on. The same goes for everyone else in your guild; you depend on them to show up and perform well regularly in order to progress. If people can't make it or just don't get along with one another it's like a wrench being tossed into the machine, causing delays and frustration.

    The only people who raid with guilds these days are players wanting to see hardmode content or that have a group of friends to raid with. LFR cuts the logistics and social interaction out. No dependency on guildmates to log in. No deliberation on gear. No headaches over wiping. No pressure. Raiding on your own schedule, not being roped in when you're not wanting to play. Many of us happily take the downgraded gear for it.
    Personally I view it more as a hobby like playing soccer or football. Those are games where you too have to depend on others being there to play with if you want to play a game. And yea you depend on them if you are going to play a game against another team. And you show up for the team sometimes even if you would rather stay home and read a book.
    Personally i think that raiding schould be a player organised team game. LFR is terribly convenient but it is just a hollow single player experience. When you pay for an play an mmo I think that there schould be some multiplayer related experiences with other people. Paying for a subscription for what essentially is a single player game just feels dumb.

    So yea social interaction is actually kind of great instead of being a loner freak in a basement paying for playing a single player game.

    Where you are right is that now a days the only people raiding are those going for hardmodes. For people raiding for normals there is no real room the recruits they used to have find it more convenient just to see the content through LFR and they know fully well that whatever gear they might farm anyway in normal mode is going to be worse than the LFR gear from the next raidinstance.

  3. #303
    Our guild had been losing members with each expansion that it was tough to raid in Cataclysm, but we did it with another guild of people we had partnered with to do 25s in Lich King. Then when Panda dropped our main two organizers just said they were burned out. And the truth is so was I. I won't blame the game or poor mechanics. I have played for 5-6 years. I am tired. I find myself doing other things in life much more. Before I was just dating women, but now I found a woman I am totally into and spending time with her is so much more exciting than a video game. I do some pet battles and other stuff that I can pick up and leave at any time rather than make a committment to a raid schedule. The main reason I was hanging on to raiding was I loved playing with my friends I met in WOW and later met in real life. I am happy with not raiding but I know I can raid with some friends if I want, but for now it just doesn't excite me anymore.

  4. #304
    Quote Originally Posted by Dax75 View Post

    So yea social interaction is actually kind of great instead of being a loner freak in a basement paying for playing a single player game.
    You guys really need to get over these stupid stereotypes. Someone doesn't play the way you think they should, so clearly they are some "Insert age old stereotype here"

    Let's see how it works when I try one on you. If you need to have social interaction in a video game and you have the time to commit 12-16 hours a week for Hard mode progression raiding, then you are just a, dorm room dwelling, man-child living off your parents, who obvious is afraid to venture out into the real world and make real friends, which is why your video game needs to have social interaction. I think people who pay to play a video game so they feel like they are around other people is kinda dumb.

    See, you can squeeze anyone into some type of inaccurate stereotype. But falling back on stereotypes is just a weak cover for not being willing (or able) to see the whole picture.

  5. #305
    Quote Originally Posted by l33t View Post
    *sigh* Oh yes, then why this topic exist, if everything is good and everybody have their place?
    You missed my point completely. Blizzard can't cater to every single person's needs. There are always going to be players who fall into the gaps of what Blizzard provides. The people who are allegedly too good for LFR, but aren't good enough for normal raiding are the exception, not the rule. And unfortunately, the current options won't work for them.
    Stating an opinion as fact does not make it fact. Opinions are not fact. So don't be stupid and make a fool of yourself by trying to pass off your opinion as fact.

  6. #306
    Straight up, LFR is just more convenient. Raid when you want, get the same loot, see all of the bosses. Generally speaking there are fewer wipes than progression normals and heroics.

    What bothers me are the people who say constantly the current content is too easy and it was harder before. I went from a very, very hardcore vanilla player. Server first boss kills, only guild to get into Naxx40 on my server and even get Rank 11 in PVP. I remember Molten Core raids the raid time was 9pm. We'd be staring at the 2 Molten Giants at the front of the instance until about 10:30pm until all 40 people got there. Then you have trash, and get maybe a few bosses down the first night and retire at 1 or 2 in the morning. Then you would log in every night and do the same thing. I didn't even count the time you had to spend grinding out resistance gear, arcanums, tubers or god knows what else was required for that shit. It was like a 40hr a week job to play a game. Yea, the 'social' aspect was a lot better in comparison to LFR because you spent that much time with everyone. Me personally, I'd rather my game take less time so I can socialize in real life with people.

    These days if I feel like raiding I can just log in whenever I want and get into a queue. I see all of the content, get the same gear, and spend far less time. Hell I barely even care about enchanting and gemming anymore. So you might argue, is that healthy for the game? It's tough to say. For the people who wanted a social experience online, it will make the game worse. But for the millions of casual players, it's a great game. You would need to find a game that stays true to its niche, like EverQuest 1 where it doesn't make things easier and forces a lot of social cooperation, but then you're sacrificing a lot of your time. I'll take my LFR 2-3hrs a week.
    Last edited by ro9ue; 2013-03-20 at 02:23 PM.
    Quote Originally Posted by Extremity View Post
    I like turtles. I would like turtle-based tier sets. I would like a turtle shell helmet, and perhaps a cheeseburger backpack and a chestpiece that simply places a red gemstone on my bellybutton.

  7. #307
    Quote Originally Posted by Thalmar View Post
    I don't know. I suspect to get gear? And why some people pay money to go afk or be dead in LFR is beyond me. Or be on follow or auto-attacking.
    While I detest these people with a passion. The other day I grinded Terrace for about 8/9 times in a row. Around the 5th time, I started to feel like "fuck this, if I die I die and I'll go afk". I went this many times cause I had gotten so many coins and I still needed the tier shoulders to drop from Lei Shi.

    Ofcourse they never dropped. So perhaps I should have stopped going there after the 5th time. Cause at the final 9th time I did absolutely nothing. I was so done with Terrace and the constant "gold" flow that I received.

    So hypocrite much (at myself)? Yes perhaps... but I know now that my patience has a limit.

    On the other hand people I call out via /w about being dead on purpose or running around "like you are doing something" - I get a load of crap thrown on me - like I should stfu and mind my own business - "it is LFR, so who cares!!!" etc

    Yeah that really grinds my gears.

  8. #308
    Quote Originally Posted by Dax75 View Post
    So yea social interaction is actually kind of great instead of being a loner freak in a basement paying for playing a single player game.
    Could you be more insulting next time, please?

    Stupid stereotypes are stupid. The idea that someone who prefer to play alone is some kind of "freak" or "loner" is laughably ridiculous. It's just as bad and just as wrong as when people claim raiders, especially hardcore raiders, are "no life losers".

    People play (mostly) alone for all kinds of reasons. Being free from constraints and schedules is a very attractive proposition for some. I spend years being held to
    guild raiding schedules and I like the fact that now I can do things when I want. If I'm not running some sort of group content, I can AFK if I want and go do something else. It doesn't make me a "loser freak". What it makes me is very happy that I set my own schedule.

    ---------- Post added 2013-03-20 at 07:29 AM ----------

    Quote Originally Posted by Vaelorian View Post
    Of course they never dropped
    I feel your pain. I've been to terrace in LFR more times than I can count and still not sha weapon (staff in my case)
    Stating an opinion as fact does not make it fact. Opinions are not fact. So don't be stupid and make a fool of yourself by trying to pass off your opinion as fact.

  9. #309
    Quote Originally Posted by Lord Blackmore View Post
    YThe people who are allegedly too good for LFR, but aren't good enough for normal raiding are the exception, not the rule.
    They appear to be much more numerous than the really elite players. And yet, Blizzard produces content for the latter.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
    I hate these casual Fridays ruining it for real Fridays.

  10. #310
    Quote Originally Posted by Otiswhitaker View Post
    You do realize, historically, VERY FEW people have raided at any point in the history of the game. I mean... really, at it's highest points, like when ICC was super nerfed for a long ass time, or DS was super nerfed for a long ass time, even then, very few people raided. Something around 20-30% of players, total, IIRC, killed a single boss in those. And that's at their HIGHEST POINT. Not many people raid. What you find valuable in the game, clearly, most of the players do not. The sense of community that people pine after is something they're looking at through tunnel vision, and ignoring the rest of what happens in the game for the sake of what's better for themselves, and that is a pretty big problem.
    It's not fair to say "30% of players raided" as that is simply untrue. The way this figure is attained is by counting the number of characters with a certain achievement and then relating it to the "number of subs" figures that Blizzard posts every quarter. So, 30% of accounts raided. This is a huge difference. You're counting people with active subscriptions who didn't even log on during the tier as "non-raiders" and trying to say that because they didn't raid, they must've done other things. Truth is a large portion of Blizzard's sub numbers are non-raiders because they are non-players.

    Better ways of achieving a relevant statistic here would be to do things like find out how many active accounts have raided. Or how many hours of the average log in was spent raiding. Or what percentage of the active population would self identify as a raider. Unfortunately, these types of statistics are ones that only Blizzard can get. Nonetheless, the figures you use are misleading and irrelevant.

    ---------- Post added 2013-03-20 at 09:17 AM ----------

    Quote Originally Posted by Lord Blackmore View Post
    In -your- opinion. Newsflash: I don't need or want to have "friends" in game. I never did.

    And NO, that's not what makes a game multiplayer. People all playing at the same time make it multiplayer, even if it doesn't measure up to your "standards".
    Newsflash: That's why I said "in my opinion" and not "everyone thinks like I do". Last I checked, this forum allowed opinions. The really funny part here is that you berated me for posting an opinion and then went on to post your own. Seriously, WTF? Maybe you should read your own signature from time to time. Or, you know, at least salt your foot a little before you cram it down your throat.

    "People all playing at the same time" does not make a game multiplayer. If that were the case, then solitaire is multiplayer because somewhere out there, someone else is playing solitaire at the same time as me. If Blizzard inverted CRZ so that everyone got their own phase of the entire game and you never saw another player, no matter how many were logged on - would you still call it a multiplayer game?

    Multiplayer requires some interaction between the players. Just having them all there is not enough.
    Last edited by Firecrest; 2013-03-20 at 03:30 PM.
    <WHAR LEWTS PLZ HALp>
    I'm bitter by default. Don't take it personally.
    Quote Originally Posted by Stir View Post
    Either give an argument, or be automatically wrong. Your choice.

  11. #311
    Quote Originally Posted by Firecrest View Post
    Multiplayer requires some interaction between the players. Just having them all there is not enough.
    How are you defining "interaction" ? Do I need to speak to a person ? Just see them ? By seeing them I need to do something or change something ? all of the above ?

  12. #312
    Straight up, LFR is just more convenient. Raid when you want, get the same loot, see all of the bosses. Generally speaking there are fewer wipes than progression normals and heroics.
    Well one, it is not raiding. Two, it is really hard to wipe, it is not even in the same universe as nornal/heroic. Three, it is nothing more than a loot pinyata.

  13. #313
    Also love the comment saying "people grow up". Like WoW is only being played by "kids". Sure a lot of kids play it, sadly...

    But my guild consisted of very succesful people who even had their own businesses. Ergo growing up has nothing to do with not playing WoW anymore. Perhaps people who say this think that one day, they'll grow out of playing games. I've yet to see people do so. I'm not that old tho 34. A lot of my guildies are above that maxing around 55 (still they have the skills). Sure some people won't play games anymore - but this has only something to do with other matters being more important for that person.

  14. #314
    I also only raid LFR, because i can no longer raid on fixed shedules. Yes, it would be nice if it would be harder (LFR heroic), but until then i can raid and i can see the content that i want, raid when i want and so on.

  15. #315
    Let's just all be honest, LFR has nothing to do with seeing content, that is the biggest lie we all tell ourselves for using LFR. It is nothing more than getting gear and getting it easily. No more no less.

  16. #316
    I am Murloc! Firebert's Avatar
    Join Date
    Sep 2011
    Location
    Colchester, land of the squaddies, UK
    Posts
    5,562
    Quote Originally Posted by Tryana View Post
    I cannot even bring myself to run LFR most of the time, what is it exactly people enjoy about it?
    It's raiding (the content you're paying monthly for) that is accessible to the masses with no loot drama and temporal restrictions.

    That's why I love it. I don't want to be stuck on the outside for an entire patch cycle (Firelands) again.
    37 + (3*7) + (3*7)
    W/L/Death count: Wolf: 0/1/1 | Mafia: 1/6/7 | TPR: 0.5/3.5/4
    SK: 0/1/1 | VT: 1.5/3.5/5 | Cult: 1/0/1
    Glyphmaster Gunhaver | Avatar by Hasana-chan

  17. #317
    High Overlord I-like-chocolate-milk's Avatar
    Join Date
    Jan 2012
    Location
    Under your bed
    Posts
    183
    Its none of what any of you guys said so far .

    Its Blizzard putting more and more effort into the game .

    Why make new raids when u can have same raid with more difficulty levels ? It kills the excitement , the "new" feeling .
    Oh its the same crap as LFR only with more hp and an extra spell , oh and lets make him do more dmg , yesssss , that will be great .

    So why should i bother with normal and hc ? i already seen the content , there's no point doing it again on a "harder" difficulty , there's nothing new to see . And besides , all that loot wont make any difference, since when the next tier comes the LFR loot will be on par if not better than normal gear from the last tier .

    This is why people are raiding less and less .

    Also leaving aside all of that , most of the old players left the game , leaving behind a sea of new players that dont know and probably will never know what real raiding is .

  18. #318
    Quote Originally Posted by Firecrest View Post
    Newsflash: That's why I said "in my opinion" and not "everyone thinks like I do". Last I checked, this forum allowed opinions. The really funny part here is that you berated me for posting an opinion and then went on to post your own. Seriously, WTF? Maybe you should read your own signature from time to time. Or, you know, at least salt your foot a little before you cram it down your throat.
    If you think that was "berating", you are either thin skinned or are new to the internet. In any case, you're free to have any opinion you want. But I'm free to criticize your opinion or hold your opinion in low regard, if I choose. Which I absolutely do choose.
    Stating an opinion as fact does not make it fact. Opinions are not fact. So don't be stupid and make a fool of yourself by trying to pass off your opinion as fact.

  19. #319
    I am Murloc! Firebert's Avatar
    Join Date
    Sep 2011
    Location
    Colchester, land of the squaddies, UK
    Posts
    5,562
    Quote Originally Posted by Eschaton View Post
    ...Normal raiding but guilds have to put aside their bias about LFR for that to happen. As easy as LFR may be, it's worth something to know the rooms, know what the bosses look like and have a general feel for the fight if one intends to step up.
    Problem is, people see LFR as too easy, and this makes the LFR achievement worthless when you apply to a guild (I know from first-hand experience).
    37 + (3*7) + (3*7)
    W/L/Death count: Wolf: 0/1/1 | Mafia: 1/6/7 | TPR: 0.5/3.5/4
    SK: 0/1/1 | VT: 1.5/3.5/5 | Cult: 1/0/1
    Glyphmaster Gunhaver | Avatar by Hasana-chan

  20. #320
    Quote Originally Posted by Mad_Murdock View Post
    How are you defining "interaction" ? Do I need to speak to a person ? Just see them ? By seeing them I need to do something or change something ? all of the above ?
    I think that would vary by game. But, at a minimum, I would say that in order to be a multiplayer game, you have to have the ability to affect someone else's play. In RPG's this generally consists of 1) grouping together to meet a goal that can't be reached individually or 2) through direct PvP interactions. There are various degrees of this interactivity though, right? For example, the shared growth of the Isle of Thunder through individuals doing dailies technically meets the criteria of item 1 - but just barely. While the PVP that happens on the Isle is a very strong example of item 2.

    Since this little sub-conversation has strayed a bit, I should probably clarify some things before someone who didn't read it all makes some incorrect assumptions. I'm not saying WoW is no longer multiplayer. The example given was that a WoW without guild organized raiding would lose a lot of what makes it an MMO. Namely, the vast majority of item 1. LFR is raiding. And it does, weakly, meet the individual collaboration of item 1. However, guild organized raiding builds a much stronger connection and thus is "more" multiplayer than WoW would be without it.

    Basically, I view "multiplayer" as more than just people playing the same game. The term is more defined by the connections you make. If that makes any sense. As an example, WoW and SC2 are both multiplayer. However, I would say WoW is more indicative of a true MMO by virtue of the fact that you are more likely to build significant and lasting connections. In WoW, you have guilds of people that you see daily and communities within servers that you interact with constantly. Unless you're significantly vested in a particular custom community, your social interactions in SC2 are mostly limited to "glhf" and "gg" with someone you'll likely never see again.

    I would prefer to see the “multiplayer” aspect of WoW stay more like WoW and less like SC2.

    Quote Originally Posted by Lord Blackmore View Post
    If you think that was "berating", you are either thin skinned or are new to the internet. In any case, you're free to have any opinion you want. But I'm free to criticize your opinion or hold your opinion in low regard, if I choose. Which I absolutely do choose.
    Oh yes. You're totally allowed to make an ass of yourself. That is definitely your God given right. Feel free to continue. lol
    Last edited by Firecrest; 2013-03-20 at 05:00 PM.
    <WHAR LEWTS PLZ HALp>
    I'm bitter by default. Don't take it personally.
    Quote Originally Posted by Stir View Post
    Either give an argument, or be automatically wrong. Your choice.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •