This thread is still going o.o.
When WoW launched and for the first 3-4 years it was totally filled with people around ages of 17-25, generally people that arent done with studies, of course there were people like 25-35 that already had their lives settled down.
Those people grew up..WoW hasnt had any real blood for a few years now, the newest generation is not interested the least about MMO's, its all about MOBA's (LoL mostly) because they are free and dont require any time, and MMO's are generally judged as "Nerdy" even more than before, 8 years ago, even if the genre wasnt that new, it was still "unknown" while RTS and FPS reigned the gaming market (Warcraft 3 and CS).
Old blood has newly found responsibilities or got bored of the game, the new blood is not enough..There is your raiders missing.
Old blood is still playing, just not interested in actual raiding anymore..LFR is all we need nowadays and we are happy
At least the guys i know:
30 or so guys that i played or raided with over the years.
4 or so are playing with me right now, we only level alts, gear them up in LFR and try to farm mounts, we cant have a schedule based around "Be online at this times to raid" anymore, we are exhausted.
5 or so guys bought the game when it launched, played the first 2 months (Game card) and they are waiting for the next expansion.
The rest 20 mock the 10 of us for still playing/buying the last 2 expansions simply because they are so bored of the game that some are growing to hate it.
And yes, i do see all 20-30 of them regularly, some work or still go at the same net cafes even after all these years, or the same coffee places and generally, Greek cities arent that big even if we are 1.5-2mil people or so in my city :P
Now from the other end..All the people i know that already had proper lives like married and with a job when WoW launched, are still playing and raiding 4 times a day clearing heroics and shit and amazes me!. Of course myself i only know like 3 of them which by now they are like 38-40 while they were 30 when WoW launched but hey..They didnt have exams, drunkness and start a family/job to do, they were already past those when WoW launched :P
TLDR: Raiders grew up, have responsibilities now, most are bored of the game, those that arent just use LFR to watch the raids, there is no new blood to fill all those university student/raiders that grew up.
Last edited by potis; 2013-03-29 at 04:44 AM.
Not only is this incorrect, but all the analytical data available or ever released from publishers states the opposite. In general, gaming on your PC is viewed as nerdy. Not specific games. 90 percent of young people don't know anything about computers, let alone the games on them.
League of Legends has more players because it's a game that can run on a toaster, is made so a baby can play it, and is free. Not because all young people are into it, but because all young people are poor.
World of Warcraft doesn't have new players because the barrier to entry is gigantic. Go pick a brand new server where you know nobody, have no friends. No imagine leveling 1-90 without knowing anything about the game, without knowing about any of the websites. Imagine trying to friend a group of people to play with. You would end up joining one of the 50 guilds that spams you with an invite due to an addon within the first 10 seconds of creating a character. From there you will be completely confused because nobody helps, nobody talks, everyone just trolls. Not to mention you won't know anything about the expansions, you won't know which ones to buy, what order they go in, you will know nothing.
World of Warcraft is virtually impossible to get into as a new player if you never experienced it before or have people helping you.
Titan is being designed from the ground up not only to counter this, but to give both casual players and I am sure, hardcore players things to do.
Theme-park MMO's are also a thing of the past. Most new MMO's coming out are Sandbox, and we have seen Minecraft grow larger than World of Warcraft while being an ugly 100 percent Sandbox adventure game.
People want to do what they want to do. They don't want to continue down the linear path some random developer wants them to.
The fact is, WoW is shrinking. It will never die, because WoW has made so much money it could stay alive forever with 100k players. That said, it will continue to shrink every year until most people jump ship and go to another game. When Titan comes out, and when Titan is announced this year, World of Warcraft becomes number #2 at Blizzard. #2 for advertising, #2 for development, #2 for everything.
A new article just came out, and it's posted both on Reddit and Neogaf, stating PC gaming has up to 1 billion players, and games like D3, Guild Wars 2 and Minecraft helped boost the total players last year to reach 1 billion. Many of them are casuals, the article explains, but at least 250 million are "core gamers".
What does this tell us? It tells us there is an absolutly gigantic market of PC gamers that have never been touched. There is still a game out there that could pass League of Legends, but nobody has made it yet. It doesn't mean someone is in the middle of making it though.
To sum it up, MMORPG's are not dying, the genre is not dying, World of Warcraft is dying. 90 percent of servers are empty, the 10 percent that have people, all but 3 are completely unbalanced, so at least one faction is virtually dead. WoW has been out many years, and it's simply time to move on. The genre as a whole, has more players than ever. More and more we see new MMO's come out and actually have sustainable player basis.
People just need to come to terms with the fact, that in a couple years, World of Warcraft will no longer be a premier MMO. It doesn't mean you can't have fun with it. It doesn't mean there won't be servers that last another 10 years. It just means it will fade away similar to the way EQ has or even Ultima. No matter what industry you look at. From tech to business and the arts, the company/person/technology that is ontop, never stays ontop. Something comes along that is better, and surpasses it. This is what is happening to WoW. The sooner people understand this fact, the better.
Last edited by Titan; 2013-03-29 at 05:13 AM.
Then again, TES doesn't look that sandbox, and neither is GW2, and probably neither is Titan.
So yeah if someone makes a game like this it better run on all those computers, but it probably won't be an MMO.
Do you see a dramatic increase in MMO subs? Right, there isn't any. All those new MMOs coming out crash like a piece of crap in the upcoming months (and if unlucky, with the company that made it), and their number don't take off past several 10^5s. If you look at F2P MMOs, the picture will certainly be better, but that business model doesn't take very well in EU (and probably in US either).
http://www.thedailyblink.com/comics/2013-02-08-417.jpg , enough said
There have been
~63000 raids doing Dragonsoul (and ~53000 clearing it on normal)
~42000 raids doing Mogu'shan Vaults
~34000 raids doing Heart of Fear
~20500 raids doing Terrace of Endless Spring
~19000 raids doing Throne of Thunder
My conclusion. Raiding is in trouble and the number of raiders has been dropping like a stone in this expansion.
I blame two things.
For casual players doing damage and healing correctly has become too complex (the gap between a faceroller and a elitist jerks informed good player with same gear is extreme) and the encounters also get too complicated.
I know, the good players and the hardcore players will now yell "it's not so hard, learn to play" but you can't ignore the numbers and if you would look past your own good raidgroup you would quickly realise that many players have not developed more skill than they had during vanilla WoW. And there the encounters (except Naxxramas) where pretty simple and doing damage and healing was also pretty easy.
I think the developers listen too much to the very vocal minority of progress oriented skilled players that get bored with 3-button chars while the silent majority is perfectly happy if they only need to press three buttons and can concentrate on the TWO specials the boss is doing. Right now they have to manage 10+ buttons for dmg/heal and pay attention to the 3+ phases and 5+ abilitys of the boss. That's not fun for many people who still think this is a game and not a serious job or competition.
Last edited by Kryos; 2013-03-29 at 02:02 PM.
Less and less people can afford 3-4 nights of raiding (which is frankly what you need for a tier that big), so they stick to LFR.
Compare this fight from a hunters view:
To this fight from a hunters view:
click in the middle of the fight and see yourself. Even if you never played a hunter you see the difference.
And now think of the average player that can't even do a proper dps rotation.
The raiders are in ToT.
LFR is definitely more convenient, but I do wonder what the time investment in LFR is per an account; or the play time for players who exclusively run LFR per week compared to a normal mode raider play time.
If you compare how many guilds had downed Feng at this point in T14, vs. how many have downed Horridon, a decline can also be seen.
---------- Post added 2013-03-29 at 04:01 PM ----------
Ive only raided this exp and patch but im having fun but im sure it will get old any game you play will get old in some aspect
My question is: do players who exclusively run LFR do so because it's more convenient and they have less time to play or just because it's more convenient?