i never really enjoyed raiding, i just wanted to see the story i guess..so now i do an lfr or so a week, and dedicate my time to my passion which is pvp, and then find a new f2p game that is much more fun(see: tera) and stop playing wow.
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Last time I joined a normal mode raid, I was bored only 5 mins later. I really don´t know, how this could hook me for 7 years. It´s so time consuming. Also, I think the visual effects are completely overdone. Even if I turn them down until I barely see fire on the ground, it still hurts my eyes.
2nd point would be the rewards. One model in 20 colors. And the models don´t even come close to T6. And the iLvl? I laugh at your pve item level when I gank you on the Isle of Thunder.
i am x-wow player quited 4months back i had mmochamp bookmarked on my browser just to read what's going on with wow community after playing so long .
Honestly speaking i can't connect with this game anymore nothing feels interesting to me MOP felts awesome at start and fresh but got dull later on and felt like the whole thing repeating again .
I moved on to other games which i missed out in many years and trying to finish them on my new gaming PC
Agree with most of this thread. I am contemplating quitting raiding too.
Been on WOW since Beta, raided since then. My guild is now a 10N guild and we always finished all 10N raids before. It feels 10N are too hard now, or at least not worth the investment.
I can invest 2h/week on LFR, I get to wear the new sets, improve my character, discover all the content - 80% of the value of raiding for a 2h/week investment.
If I want the extra 20% (technical challenge of downing the same boss, in the same place that drops the same loot than LFR - just a few ilvls and hps % higher) I need to invest at least 20h/week between 3 nights of raiding and all the farming for valor and raid resources. Its just not worth the extra 18hours per week anymore, which are spent on wiping on Horridon.
I blame LFR.
That and the fact that they don't have to actually think about anything.
No, I'm not hating on LFR. But can you honestly say that you've ever joined an lfr where people actually bother with the mechanics? I'm split in my opinion where people call for Blizzard to remove pieces of loot (like tier gear) from lfr.
If people just do it to "see" content they have no need for it. On the other hand people that do raid with guilds use lfr to try and offset unlucky drops in normals. I always dread queueing lfr as a tank in the 2nd half of HoF cause I KNOW I'm going to die at least once since people can't be assed to actually dps down constructs, and sometimes even the blobs.
The confusion caused when one's mind
overrides the body's basic
desire to choke the living shit out of
some jerk who desperately needs it
No. Ulduar model was the best.I agree with you there and the TBC model was the best.
They created conflicting goals when they over complicated it with 50 different versions of the same content. HM, NM, 10, 25, LFR… It’s too much. They tried to appease everyone, but I’d argue that what ended up happening was that they drove away their middle ground. That group of players in between “bleeding edge” and “herp derp” is dwindling. Which is too bad. That group was Blizzard’s bread and butter.
That group was me.
<WHAR LEWTS PLZ HALp>
I'm bitter by default. Don't take it personally.
LFR Did not reduce the raiding pool. It *did* take many of the lackluster players that got into 25 man content simply because raid leaders needed numbers and put them where they really belong.
Cannot stress this enough, a 25 man raid is simply too big for any MMO community. The skill of the few is what balances out the ineptitude of the many. It was the same with 40 mans. Hell, it is the same with 10 mans, except the ratio is much tighter (you may carry 1-2 in 10)
I state this again, LFR did nothing bad. It *did* kill raids that didn't need to be happening. If your raiding and carrying around people that are not good enough *or* they can't dedicate the necessary time to raid properly, those people are killing the raiding community.
As for reusing boss mechanics, I haven't seen much of that in 5.2. Very, Very fine outlines of old mechanics? Sure. What people want when they ask for "new" mechanics isn't actually anything substantial, they just want to complain without offering suggestions.
The great majority of players don't find being "optimum" to be a lot of fun. It's a lot more like work than playing a game.
Why would anyone that just likes to log on and play randomly care about being in a raiding guild now? LFR lets someone enjoy those raids for epic loot without dealing with the drama.
I have said it before and I will say it again, most players don't want challenge. They want to log in an do whatever for an hour. The only reason many people raided before was because the only option to see those locations and bosses was through raiding guilds. Now they don't need that, so why would they app to some brow beaters they probably don't even like?
i think i'd like to see blizz add a second difficulty to LFR
being able to queue for 25n raids via LFR queue would be nice, you'd actually have to have a clue and if you did get grouped with a bunch of numpties, you'd be able to kick the truly fail after a wipe.
<insert witty signature here>
---------- Post added 2013-03-18 at 06:18 PM ----------
I'd LOVE to have queueable normal and above and such, but it's just not feasible to do without destroying content in some fashion
So, I'll just live with LFR :/
Stating an opinion as fact does not make it fact. Opinions are not fact. So don't be stupid and make a fool of yourself by trying to pass off your opinion as fact.