Originally Posted by
l33t
Well. Let's look at this: hard content is interesting. But when you suddenly realize that due to having three melee classes in a 10m raid you'll have to wipe twice the number, it gets boring. Also, nobody (in our raid, ofc) loves bosses based on adds, so it just adds to boringness. I loved raiding when it was something like this: we pull, we learn what to do and how to avoid avoidable damage, we wipe as much as it takes to master boss, we kill and loot. Nowadays raid is something like that: we pull, we OMG WTF IS GOING ON for 5+ wipes, we try to remember an a4 format list of abilities of boss, while wiping and wiping, and here comes the shitty part: we have to pray that we don't get pwned by random combination of abilities which leads to unavoidable wipe. That is the crap part of nowadays raiding, which is incredibly annoying. Also, raiding based on immediate agility-based reaction of every raid member we also don't like. Also, add here a visual that almost gets people into sensory overload with all that bright shit coming suddenly outta here and there. It is boring only because it lacks its fun part, lets say that.
Its not another QQ, it is a fact. A game is changing and while some people try to adapt, some just decide that it is totally not worth it, that's why there is much less raiders nowadays. As for me, it has nothing to do with having played and semi-hardcore raided for seven years, its just the design of a new tier plus overall class balance issues and in some degree a lack of 10m tuning. I'm still loving other aspects of the game, such as CMGs, RPvP and achievement farming, lol.