As the title read, would it increase sales to let costumers try your product before purchase?
For me personally a playable demo of a game does affect the chances I will buy it greatly. Looking back to the PlayStation era (late 90's/early 2000's), I bought A LOT of games, probably 4-6 games every month. I'd like to think this was because of my subscriptions to Game Informer, PC Gamer and Playstation magazine. All three magazines featured a disc with playable demo versions of all the newest PC/PS games. Those demos were something that really used to ensnare me into the game and give me that feeling of *MUST HAVE!*. After playing finished a demo it wasn't even a debate in most cases, this game MUST be in my possession by the end of this week or I'll mentally disappear.
From the early 2000's up to this day most of these magazines disappeared one after another and with them playable demos. With their disappearance I've found myself not buying that many games anymore. As I don't get to try the games beforehand I'm really cautious with what I buy. I will only buy a game if I recognize the title and publisher and not even then is it certain I will buy it. The disappearance/decline of playable demos has really limited what type of games I expose myself to and how many games I will buy annually.
In my opinion the removal of playable demos is a bad business move. What do you think? Has the decline in playable demos affected your game consumption for better or worse?