
Originally Posted by
khatsoo
I'll use this thread to get help for my comp so I don't have to create another one:
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TANKS:
Warrior
DK
(back up of another Warrior and another DK)
HEALS:
Holy priest
Druid
Paladin
(back up of another holy priest)
DPS:
Assassination rogue
Enhancement shaman
Frost mage
Affliction warlock
Elemental shaman
(back up of another frost mage, frost dk, hunter, shadow priest; most of then unavailable now but in case some strat could be used)
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We're using turtles for 1. Interrupt / 2. Burn bats / 3. Interrupt / 4. Burn bats / And so on..
We're rotating Healing cooldowns for stomps.
We struggle when we reach a stomp and the bats are not dead yet, the tank usually dies (it is the DK) or some heal/dps.
We managed to get the boss to 50-60% but it seems we're not doing the mechanics bad, everything usually goes 'perfect' until someone dies randomly.
Any help? Tips? Should some melee only focus the boss? Bring the bats to melee for 'cleaving'? Spread more or do some thing to mitigate more rockfall damage?
Thanks for the help.