Wouldn't mind it seems interesting.
I'm of the train of thought that as long as there's an interesting storyline and gameplay to accompany the lore (and it's not too contrived/makes logical sense) that anything can fit into WoW. Well... maybe not a zone wherein you fight evil Care Bear analogues on floating clouds and roads made from rainbows... but you get the point.
A few curious tidbits:
- The first dynasty of rulers of Kievan Rus' was founded by a viking, Rurik, who was essentially invited to be a king.
- Slavic legends and tales prominently feature fey spirits, from relatively harmless to outright malevolent. Domovoi is a house-spirit that watches over the house when owners are asleep, and does minor mischief sometimes. Poor housekeep angers domovoi and can cause it to do evil things. Rusalka is a drowned undead spirit or water demon, taking shape of young woman. They lure men and children to the water and drown them.
- Baba Yaga, one of the most famous/infamous slavic monsters, is not actually always portrayed as evil. A common theme in many tales is for the hero to ask Baba Yaga for aid, which she often gives willingly in exchange for some attention. In one of the most famous folk tales, a girl is kicked out of her house by her stepmother to get some light (after the glowing wick goes out). The girl gets lost in the wood and stumbles upon Baba Yaga's hut. She toils for the hag for several days, while Baba Yaga gives her impossible tasks that the girl completes with help of magical dolly and Baba Yaga's minions she befriended. After she finishes all the tasks, Baba Yaga gives her a skull with glowing eyes and sends her home. When she gets home, the skull shoots fire from the eyes and burns her stepmother and stepsisters.
- Bogatyr are epic warriors from russian folk legends. One of the most famous, Ilya (Elijah) Muromets (of Murom), spends most of his life as housebound paraplegic. One day he is visited by an old man who begs for water. Despite being extremely weak, Ilya crawls out of the bed to fetch the old man some water. As a reward, the old man imbues Ilya with superhuman strength by breathing it into him. In his first adventure, he defeats a mysterious outlaw called "Nightingale" who can kill people by whistling. Apparently, there was actually a real-life prototype for this character, a warrior-turned-monk who was later canonized as a saint by Orthodox Church.
Lots of edits. I f-ed up some names.
Last edited by namelessone; 2013-03-18 at 10:47 PM.
The night is dark and full of terrors...
Hahaha baba roga(yaga) good stuff. I remember my parents telling me about her when I was little.
||i5 3570k @ 4.4GHz||H100 push/pull||AsRock Z77 Extreme4||16Gb G.Skill Ripjaws 1600MHz||HD6970/HD6950 crossfire|| Coolermaster Storm Trooper||Corsair TX850 Enthusiast Series||Samsung 840 Pro 128gb(boot drive)||3x 1tb Western Digital HDD||
Pokemon X FC: 4656-7679-2545/Trainer Name: Keno
It would be neat, but at this point it's hard to imagine where it would be incorporated. Either another new completely unheard of continent on Azeroth, or an alien race off-world.
Maybe it could work for the Arakkoa, if they ever get expanded? I could see the style meshing with some of their existing architecture and looks.
The other day I was thinking, it would be interesting if they were revealed to have similar origins to the furbolgs and harpies and other such species of Azeroth (that is, descended from ancient animal demi-gods, like the Ancients), and somehow fled to Draenor ages ago, when their own world was overtaken by Old Gods (perhaps having since been defeated by the Titans, unbeknownest to the refugees). It could potentially make an interesting comparison with how things turned out on Azeroth, and give more insight into the nature of the Old Gods or how the Titans go about ordering a world.
So far I think the Arakkoa are the only hint we've had of an off-world race with links to the Old God "species," in the form of those exiles trying to summon that C'thun look-a-like.
Last edited by Kathranis; 2013-03-19 at 07:07 AM.
---------- Post added 2013-03-19 at 09:28 AM ----------
WoWProgress: Gouca of Frostmane FD Define XL | Antec HCG620W | Samsung EVO 250GB | AsRock Z77 Extreme4 | Intel i5-3570k & Phanteks PH-TC14PE | Kingston HyperX 8GB DDR31600 | Gigabyte GTX670 GV-N670OC-4GD | Windows 8 Pro | Qpad MK-80 | Logitech G600 | Panasonic RP-HTX7 + Zalman ZM-MIC 1 | Asus XONAR DSX
Yes, there is definately a reason why this lore needs it's way into the game.
The old norse mythology has made its way during WotLK, as many others have before or after it. I'm sure there is plenty chinese lore in pandaria.
Now you can say 'Lazy Blizzard, they aren't inventing lore, they are just butchering old mythologies for their game'.
On the other hand, it's just another way to tell the old tales, the epic sagas - gaming is just another medium. They have always been reused for fairy tales, fantasy books, movies, operas etc., there are so many examples.
In my opinion it is a good thing to tell those tales through video games. If you are interested in finding the source of it and read the old sagas is up to you - there are many old books you can get online, scanned manuscripts on wikipedia's commons.
Slavic lore would be a good addition, I haven't read much of it to be honest and many of the above things are new to me as a middle european.
Even the idea of Argus and tying it to the slavic lore isn't bad - but as already mentioned above, the russians have roots in the nordemen tribe Rus'. So the architecture is indeed close to the norse one - I'm not sure if players would understand how buildings in grizzly hills look like buildings on Argus. Maybe just the builings with dome-shaped roofs would work.
What about a Vrykul-tribe that left Northerend long ago and evolved more 'slavic'? A playable race, so far hidden in mysterious mists...
Indeed, the Slavic, Germanic and Celtic culture have been highly mixed throughout the ages, so you will find a lot of common themes in their mythologies (similar architecture, reverence of trees, various nature spirits, etc)
The problem with Slavic deities is that they have never been written down like the Germanic ones (Edda and stuff), and what little records there were, were systematically destroyed during the christianisation of previously pagan areas. So most of the information about Slavic deities and mythology has been reconstructed from folk stories, fairy tales, myths, etymology, toponymy and hydronymy.
Also, in case anybody was wondering, the second and third picture come from Pustevny, Czech Republic.
This is a good idea too.What about a Vrykul-tribe that left Northerend long ago and evolved more 'slavic'? A playable race, so far hidden in mysterious mists...
Would be awesome, tho me being a Slovak am a tiny bit biased
For example The Witcher franchise depicts some of the traditional Slavic folk monsters (being written by a Pole and whatnot).
Also Russians aren't the only Slaves, and the ones in central Europe weren't influenced by the Vikings (tho we had our own culture and folk tales heavily influenced by Hungarian, Austrian and German nations since the start of the Dark Ages up to WW1 - cca 1k years)