Efficiency up to the peak of respawning then. If you are not at the peak but would be if you changed, then it would be an increase. Obviously only in this scenario.
I don't like the change. While I support the snare & taunt part, the interrupt immunity is just plain stupid. Sure, some classes could solo them, but they made a mistake and they were dead. They should either make them interruptable again or remove the fear part.
Had a far, far, far easier time with a plate dps class, simply because he didn't hit anywhere near as hard.
---------- Post added 2013-03-19 at 10:40 AM ----------
Ah...I spent most of the day yesterday duo'ing about 20 of these on my mistweaver with my husband's fury warrior. It'll definitely be slightly more difficult if he can't interrupt some of the attacks, but still doable as long as I can dispel the fears quickly.
I'm kind of glad to know that I won't have to worry about anyone else who shows up trying to reset it now.
It isnt fixed, its worse, I cant solo them anymore, you cant even fucking daze shot them.
Theres so many ways they could have not fucked this up, yet they do it twice in a row. Quality ftw.
I could solo them before as a hunter with some difficulty and cooldown / aggro management. Now its fucking impossible, they run at cheetah speed so whats the point. Thankfully my server isnt full of douchebags so I just team up with randoms, but its still crap. I would pet tank it but they just 2 shot pets... because you know, "balance".
EDIT: I pray they change it back. Minus the enemy taunting.
No longer soloable ? No longer griefable ? Fixed indeed. Like it.
"Why do we fight? To protect home and family, to preserve balance and bring harmony. For my kind the true question is, what is worth fighting for?"
Can we griefers still generate aggro via normal attacks and have the Warbringers turn to us and reset them?
So, now you require a tank to kill it, but tanks can still solo this. That's a great fix indeed. The taunt immunity is great, but not being able to snare it or interrupt the cast thats just overkill.
Don't really understand the immunity to snares, but hey, still killable. And no, you don't require a tank to kill them.