hopefully arms can compete in the dps race again.
hopefully arms can compete in the dps race again.
Hold your horses there just a dang minute - I doubt, while its possible, i strangle remember a simcraft not long ago, for tier 15hc, that put fury quite a bit ahead again - Cant seem to find it, my link to it seems to have broken, so i dont have a souce, while obviously things might change for lowerIlevel - I doubt youll be saying your goodbyes forever.
The Simcraft you are thinking of was using Fury gemming/reforging even for Arms, which's stat weights were haste>crit>mastery with meta and 2 rppm trinkets. It was also pre-Execute nerf. However, they should all be VERY close in terms of dps right now. Fury probably will still win out, and Arms will only stack haste when it gets either 2 rppm trinkets or a trinket and the new meta, so until then, it probably won't be as good as Fury. And this may also change on a fight per fight basis.
I'm not unless they gut fury in 5.3/4!
I hate to poop on your dreams, but this was run with the latest simcraft SVN. I recently re-did the fury profiles (Listed as "New-SMF" and "New-TG") and squeezed another 10k out of them.
The arms profile listed there has been mostly optimized.
What changes were made to get than much of a substantial gain?
1: Changed recklessness/bloodbath/skull banner/engineering tinker/ to fit with 3 minute reck and 4 piece t 15. This was around a 3k dps increase in itself as it was previously using recklessness every 5 minutes and did not sync skull banner with reck. Originally I thought that de-syncing T15 4 piece banner and reck would be best, but it didn't work out that way.
2: In a scenario like this:
Where you get a raging blow proc from both the BT and the CS, it was doing the following:
Which was wasting a charge of raging blow about half the time. I added in this line above bloodthirst:
which forced it to do:
Which netted around 700~ dps. Simcraft already tries to "save" a raging blow proc for colossus smash, and it was being wasted. This change benefited TG a little more than SMF, which did close the gap between the two ever so slightly.
3: Now uses bloodsurge procs during execute phase. Very small dps gain, somewhere in the 50-100 range.
4: I changed execute usage itself to be a little "smarter", this is very much a work in progress, and I'm still trying to clean it up.
I tried screwing around with tying ability usage to whether or not we were enraged, but due to how high our enrage uptime is, that didn't help out any.
As far as scaling goes, Arms is indeed closer with worse gear, but it never overtakes fury even in <500 gear.
Me, pretty much.
And Collision is talking about pre-RPPM changes DPS, so things could be quite different now. I predict almost equal DPS in sims, perhaps even higher for Arms.
Problem really is that Fury has a mastery what scales all damage up by mastery's rating precent, while arms has "nothing" in there to make sure it would even keep up. Actually all the top specs with each class seem to have this similar outcome. So with increased crit and mastery, in the end fury is just going to scale up so much better and get more convenient and predictable to play with a higher crit %.
So even if those sims aren't going to be accurate atm I'm not really suprised. I'm still going to try Arms on next patch on the first bosses, just to check how it will work out. At least the rotation is "rock stable" now so although there aren't that much of a burst going on, the RNG-freedom can work better on some matches where a high mobility and utility is needed.
I hate the way Arms plays this expansion.
I'll be playing Fury for as long as I can maintain a ridiculous critical strike rating.
http://www.heroicstrike.org/ - Goodnight, sweet prince
Melee isn't awful for Challenge Modes; you are. Melee players are a liability for the windows of time in which a tank keeps an enemy mob faced towards them, resulting in an exorbitant loss of damage or death. Melee players are a liability for people who keep rooting mobs next to them. Melee are a liability to a healer that cannot heal.
Very happy to be able to go back to arms (without feeling like choosing a dps handicap), they kept their promise and all but closed the dps gap to fury. Chances are Fury remains the "better" dps spec on paper, but I don't mind much. When you enjoy the spec, that boosts your dps considerably.
They pile the bodies high, reaching for a castle in the sky.
Ikelos@Argent Dawn EU
I'll try arms for sure but tbh i don't expect it to be better that fury. Arms don't have mechanics that scale so well. Fury got Mastery that incrase dmg while enraged, new t15 bonus that allow enrage proc from auto attacks, new gear will provide more crit, more crit=more raging blow,more enrage uptime= overall win
Blizz fucked up with arms in this expansion, in pve at least
You can remove the pve part there, it is completely FUBAR in pvp tomorrow too. Cant survive outside of D, cant get enough rage to put out good damage in D. Hooray!Blizz fucked up with arms in this expansion, in pve at least
You, you'll regret what you have done this day, I will make you regret ever being born, you're going to wish you never left your mother's womb, where it was warm and safe and wet, I am going to show you pain you never knew existed, you're going to see a whole new spectrum of pain, like a Rainbow!
https://www.youtube.com/watch?featur...&v=ep65rr-9qjQ Full Pilot Episode! Best thing to come out of Adult Swim!
Not me, I don't like arms D:
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