Rogues could use some loving by offering them more group/raid utility, trap and espionage specialist to reduce raid damage, increase dps etc. Give them an arsenal of geeky high tech weapons to use.
Shaman use to be able to tank in BC (hence the 2 hand melee weapon ability, and i dont mean dual wield) It would be interesting to see that ability rez'd considering shaman, when compared to other classes, are really somewhat lackluster
Last edited by saucywench; 2013-03-21 at 04:30 PM.
Overall, I think their best move next expansion would be to give all classes a fourth spec and give all the "pure" classes a healer or tanking spec so we can kill that discussion once and for all. Mages and warlocks get a healing spec for healing cloth, rogues become another class that uses agility leather tanking, I'm not exactly certain where hunters would fit but maybe something with the mail agility tanking like mentioned for shaman, etc...
Throgue! They'll be shurik-tossing their way into the hearts of people, sort of like they are now!
I doubt we'll see any 4th specs at least for awhile, but I'd be in favor of having a mage's arcane spec switched to be a healing spec. It'll give mages more utility.
A lot of the ideas in this topic are contrived. If anything, they should take a look at the weaker/less cogently designed specs and ameliorate them before adding new ones.
Shamans could use a tank spec and I would like to see some sort of Time Mage / Red mage spec.
Blue text indicates sarcasm or joking.
Megathreads are detrimental to discussion. No one wants to read 2000 pages before jumping in to a conversation. Stop merging specific threads into a general megathread!
Warlock could have a healing spec. The play-style would be giving your own health to heal others and then using your mana to heal yourself.
Definitely Tank Shaman would be nice (they used to be viable back in vanilla - or so I heard).
DPS Caster Paladin, ranged version similar to how holy dps priest used to be set up.
Combat mage, cross between mage/enh shaman & fury warrior, but wearing cloth.
DPS Caster DK, sort of more emphasis on minion summoning, ranged diseases & curses, almost a necro, but with less maneouvrability (thinking of MM+Blood spec necro from GW1)
Would also be nice to see a viable Holy DPS spec for priests, rather than stand and spam smite/holy nova, and then remove the shadow damage spells from them, and the holy spells from shadow.
---------- Post added 2013-03-21 at 05:35 PM ----------
Shaman - Tank
Death Knight - Healer
Warlock - Tank
Don't think any of the other ones would be very good. If Rogues could tank and Mages could Heal it might just make the game a bit silly in terms of PvP.
"If you look out of the window as a human being, at nature, all of nature is unconditionally and absolutely beautiful wherever it is. Whether it's a jungle. Whether it's a desert. Whether it's the Arctic wastes. Or even your own back garden. The only ugly things you will ever see when you look out of the window are things made by man." - Stephen Fry
While I like variety, a few of these sound ridiculous.
The only thing I'd like is a Battle Mage (aka tank spec). Force walls, conjuring beasts to soak up damage, it'd be pretty cool.
However, a Hunter without a pet? It's a part of the class, if you find it annoying, or you don't care to manage it, then you're lazy (imo) and are not fully understanding the meaning behind the class. You need to get that sucker out of aoes, heal him up when needed, utilize their perks, etc. IT'S A PART OF THE CLASS.
Ranged rogue? Wut. Throwing daggers all the time? Glorified expansion of something the class already does. Guns? Great, now we have to re-work the other specs so that their cross-over abilities somehow fit within a ranged class...not to mention a the definition of a rogue and what a rogue has always been (think D&D), is a stealthy, dagger-wielding, lock picking s.o.b. Stop trying to make a rogue into some Assassin's Creed bull crap.
I'd be far more interested in being able to have three specs saved, so I could actually have my tank, dps offspec for raid, and the healing spec I've been gearing up at the same time. Remembering to switch the healing spec back to DPS (and having to change all my bars manually) before raid is fairly annoying.
Rogue -Tank spec-
None. The only class that truly needed it was druid. It was too messy and hard to balance feral dps with feral tank until they separated them. They should never have been all in the same tree. No other class had those sort of issues other than druid. Three specs are just fine with everyone else, once you start trying to give everyone a 4th spec it just makes it even harder to balance the game and pretty much just turns it into a completely different game because you'd be adding a brand new game changing spec to everyone.
With druids, it was already established since Vanilla with tank/melee dps all rolled into a single spec. There was nothing major in separating them, unlike completely adding a new spec. For example: Gunslinger, dual wielding pistols, and being petless for a new hunter spec. That's a HUGE change to game play not only with having to create new items for loot tables (pistols because they don't exist) and balancing them, but balancing within the hunter class itself and then balancing against every other spec and class as well for PVE and PVP.
Those who do not learn from the past are doomed to repeat it.
Melodi, Resto Druid