1. #1
    Warchief
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    What ever happend to ammo " buffs"

    Hee Fellow hunters!

    Back in MoP beta we had 3 sort of spells, 3 arrow/bullet buffs or something. I remember 1 gave a slow, 1 gave a debbuf and 1 gave extra DMG or something. Why did they remove this ?
    Retired.

  2. #2
    It was bad design. The slow one was blatantly the PVP one. The DoT one rendered CC useless on anything you shot. The arcane one gave you focus back....kind of. They were weird and rightfully scrapped.

    I like the idea of what they were trying to do but what they actually had on paper was terrible. If they were to ever revisit this sort of thing they'd have to think it through a little better.

    3DS Friendcode: 0705 - 3279 - 0173
    Add me for Pokemon / Bravely Default
    Trainer Name: Bazlyn

  3. #3
    This is one of the thing I would say is awesome, but it would work far, far better when we actually had ammo, because now if it's implemented it will probably just be another set of aspects which is kinda meh.
    Tarren Mill|Kiea of Solidarity EU

  4. #4
    To be clear, these were meant to be our level 15 talent options back when the new talent system was first being talked about.

    3DS Friendcode: 0705 - 3279 - 0173
    Add me for Pokemon / Bravely Default
    Trainer Name: Bazlyn

  5. #5
    The problem with those talents is that 1 was purely for pvp, and for PvE your choice relied on a spreadsheet, those were the talents Blizzard said they wanted to do away with in favour of choices / more situational abilities
    Quote Originally Posted by Jhazrun View Post
    You know how people talk about how you could just make a piece of rock with a billion health and damage and call it "hard"?

    Ra-den is what you get when a designer thinks that's actually a really good idea.
    i7-3930k @ 4.6 | Sabertooth X79 | 32GB DDR3-1600 | GTX-680 Jetstream SLI | TX950W

  6. #6
    To be honest I liked that way better than the disengage modifiers.

    'Cause Alliance Players wouldn't allow Orcs to stand straight.

  7. #7
    LF Exploding Arrows(AOE), Glaive "Arrows"(2-3 target cleave), and Poison Arrows(single target).
    Or rather, Seal of Righteousness, *blank*, Seal of Truth.

  8. #8
    Quote Originally Posted by Dela2k10 View Post
    and for PvE your choice relied on a spreadsheet, those were the talents Blizzard said they wanted to do away with in favour of choices / more situational abilities
    To be fair, what we have now is exactly the same. They didn't really think that part through.

  9. #9
    True, but i'd rather have 4 maths-y talents than 5, and at least only one is a choice between 2 passives
    Last edited by Dela2k10; 2013-03-21 at 03:44 AM.
    Quote Originally Posted by Jhazrun View Post
    You know how people talk about how you could just make a piece of rock with a billion health and damage and call it "hard"?

    Ra-den is what you get when a designer thinks that's actually a really good idea.
    i7-3930k @ 4.6 | Sabertooth X79 | 32GB DDR3-1600 | GTX-680 Jetstream SLI | TX950W

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