Train was awesome.
Train was awesome.
Im thinking that players would have a different reaction if they had to spend half of the ulduar raid infiltrating the instance through the sewers.
Most people would rather die than think, and most people do. -Bertrand Russell
There is not a flag large enough to cover the shame of killing innocent people. -Howard Zinn
Reality is that which, when you stop believing in it, doesn't go away. -Philip K. Dick
The nationalist not only does not disapprove of atrocities committed by his own side, but he has a remarkable capacity for not even hearing about them. -George Orwell
ulduar doesnt have dinosaurs /endthread
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
Ulduar had all those qualities but it wasn't perfect.
Its length was prohibitive for many.
Most of the "cool hard mode activation" needed people to go out and figure it out.
I was possible to accidentally trigger those lovely hard modes and cause wipes and waste time.
The hole thing was a narrative de-tour from the LK story.
I get it why so many people love the place. But I don't think its the best. I liked ICC better myself.
In a way Ulduar was the last raid of its kind we would see until now, maybe that's the reason so many remember it so kindly. To me it wasn't, never managed to finish it and pugging the dreaded thing was impossible.
Ulduar was great, no doubt - but so was Karazhan and so was Naxx. Yes, I went there...Naxx. The 40 man version and the WotLK version. Was the latter undertuned? no doubt about it, doesn't change the fact that the former was overtuned and that the undead theme remains brilliant.
Bt was a great Instance too. And ICC was fantastic. Pick and chose. maybe Ulduar will eventually be hit by the rose-tinted-glasses syndrome eventually. Still I agree, it was a great raid.
Ulduar was great if you were on the cutting edge. The bosses were too hard for normal raids. There were far too many bosses to clear. The raid didn't outlast its welcome because it was gone in a heartbeat. It also had over 2 patches worth of Development time.
There was no PUGing uldar. There was no casual progression through ulduar. Ulduar killed casual raiding.
Blizzard revamped the LFD tool and emblem system in 3.2 because very few people had the gear necessary to get into ToC.
Not really, no? I would say "casual raiding" kinda started with the weekly raid quests and maybe ICC when the buff was rising and rising....
Ulduar was not the best raid ever
Just one of the first raids half of the casual wow population has ever entered.
My lines are so potent that in this small segment i made all of the ladies in the first 3 comments pregnant!
The answer: Nostalgia + the philosophy of anything being repeated enough makes it true.
Tier 14 and 15 are very good raids. It's a mistake to judge them while you only do LFR OP. Ulduar was awesome, but I think the epic feeling of it was mostly because it didn't have the gimmicky heroic modes activated in the interface. It was one raid and you decided how to fight the bosses, by engaging them in a different way.
I still think Sunwell was the best raid ever created. We all have our own subjective viewpoints though.
Personally I think Ulduar is so highly praised because it is the last of the "proper raids". Raids that weren't puggable even on normal. The vast majority didn't see even half of Ulduar, not even on normal, when it was current. It was mysterious and cool which makes a lot of people claim it was the best, regardless of whether they actually raided it.