Too much trash is more annoying than difficult trash, although too much difficult trash is also annoying.
It's "meaning" is to be the guards/servants of the bosses we fight, I know its a scary thought that there may be alittle "rp" dropped into this mmoRPg but hey what are you gonna do.
OT: I'm kinda of the mindset that the trash is ok. As was already mentioned.....A)with gear it'll get WAY quicker anyway and B) finding the optimal way to clear/pull/spawn the least amount of trash in a somewhat sprawling area is kind of the fun and adventure. First time down to Meg took much longer than any subsequent time will (hopefully). Not pulling extra stuff on the way to the bird isn't tough but requires being somewhat aware....again, it'll be faster next time. The stuff still drops some gear and as the weeks go by it just becomes more of a game than anything. I'm OK with it.
Last edited by SirReal; 2013-03-21 at 04:34 AM.
That is why it is suddently ´difficult and too much´
Tedious trash tends to get nerfed fairly promptly. See: Ultraxion.
Lol we got 5 thrash epics so far 1 thunderforged in 10 man. and we only killed 4 bosses so far
I hate the trash before the Hydra boss, the room is so massive and wasted with some boring trash and lots of it.
Also thrash != trash.
First week it was new, unexpected and fun. Second just annoying. Third week boring. What will it be in next few weeks? Look for me like pain in the ass.
We usually get some items from trash (e.g. useless intelect plate bracers without spirit ;]) but that does not change the fact that it just is boring. And over time it will only get worse.
Last edited by dzidek; 2013-03-21 at 11:36 AM.
I for once I'm in love with the trash in ToT. It gives a sense of immersion unlike raids like ToC or DS.
Also, BT comes to mind.
Seems someone never played TBC at its days. SSC for example says ''Hi''
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The trash is awesome, nom nom snails and the windy sections especially - it's a raid, not a boss spawner.
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I liked the snails once we figured out what they do, and I liked the bell room once we figured out the path of least resistance through. The wind room was a pain and a horror the first night, but we're getting into a rhythm with it and now I'm getting to the point where I can laugh through it. Although I do think it would be better with 3 banshees per bridge, so that you have a single pull and a double pull.
There really isn't that much trash. If people clear every mob before Megaera then that is a problem but you can skip most of it. Same goes with Ji-Kun trash if people step on spider webs, and bones, and thus pull extra Spiders and Worms then yea it's a lot. Besides raid instances without trash are boring.
the trash over all seems to differ a lot.
The trash up till the first boss is quite fast.
then from fist boss till horridon is the famous bridge of doom not much trash perse but it takes quite some time.
from horridon till council god I hate that trash to many big packs and it feels just windy and long.
from council till tortos its pretty much non existence (3 bat packs I believe)
from tortos till the hydra boss there's lots of trash but you can skill like most of it and I think that one goes pretty fast actually.
from hydra till the bird boss (its quite a trek) but the snails of doom make up for it its just freaking hilarius XD
Guess overall it seem to variate a lot between bosses I actually like it.
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