We are quickly approaching it becoming commonplace for rogues to be bursting up to 1m dps in situations like using lust on the pull or during massive +dmg buffs. With all trinkets procced + pre pot in my own raid I am seeing 700k+ burst as commonplace. If over the course of an entire fight you do around 70m damage, doing 1m dps for 10 seconds means 14%+ of your damage is done in the first 15 seconds of a fight.
If this trend continues then what differentiates 'average' from 'good' dps will come down to how things are handled during this critical burst phase. Every rogue that wants to min/max is going to have to go Troll, not because of the 5% extra damage on beasts, but because getting +20% haste for 10 seconds from berserking will net you several million more damage.
I'm curious how many of you have noticed this trend, or have noticed fights where you end up doing millions of dps more or less than another rogue in your raid with the only real difference in dps graphs being the burst damage phases. Even though we have heard many predictions of combat burst being crazy with 4pc T15, the numbers clearly show that even though combat gets more burst phases the phases themselves are significantly weaker than what assassination can do.