Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.- Thucydides
There is a modern myth that people have always tended towards democracy, constitutions, electoral rights; but in truth, love of freedom has never been the predominant note of popular politics. At most times, popular demand has been for a strong government.- Eugen Weber
These patch notes are a worthless tease, where is my buffs and nerfs at! Where is "Ice Lance now does half damage to players" Where is "Mass Dispell is no longer available to Shadow Priests" Where is "Gorefiend's Grasp has been removed from the game and replaced with X" Where is "Ursol's Vortex has been removed from the game and replaced with X" Where is "Cheapshot now has a CD"
No good stuff yet.
"To an extent...it doesn't really matter how easy it is to get. The fact is a barrier to entry into PvP is still a barrier to entry and the fact it exists in the first place is going to deter many players from taking part in PvP at all"
wrong-if you cant get honor gear then there's a crafted pvp set anyone can get.our you can use pve gear in pvp does not matter.bottom line like i been saying is this a fuckign joke and does not fix pvp at all.honor gear is so easy to get,keep defending blizz all you want.all you get is worse and worse game play,and thats been happing in wow for years now.
they took out rating requirements form pvp gear,no anyone can get it by playing.but some thats still to hard,lmfao.
warbringer into shockwave is more or less just at the cost of a gcd and before the nerf being on a 20s cd having effectively a stun uptime of about 60%, while with cs the only way to get the scenario you mentioned is while having shadow dance up which is a major cooldown. another way to get such a high stun time as a rogue is to half kidney after cs, which is 8s with the cost of 5 cp and some energy that could have went in pure damage.
and before you claim i'm defending my class...i don't even have a rogue above lvl 81, my main is a hunter
7.5s or 8s, of stun is Bullshit, pure and simple, set up, combo points, it doesnt fucking matter, you shouldnt be losing control of your character from CC that doesnt break on damage from 1 person for that long. Ever. For whatever bullshit excuse people bring up.
Reducing the barrier to entry still means a barrier to entry exists. Players can go straight from questing into dungeons and raids. They don't need to get a "special" set of gear beyond what they are doing anyway. But those players will need a special set of gear to get into PvP. And they aren't going to have fun running into BGs to earn honor when their opponents are facing them with full PvP gear. They're going to be resented by their team mates because they are a drag on their sides performance.
Blizzard needs to separate the mechanics but it needs to integrate the gear. It needs to remove...not reduce, remove...the barriers so that it can bring more players into PvP, and do so as part of the normal gaming experience. PvP should not be an end game activity. It should be integrated into the game world. Optional on PvE servers, but there if you want to take part and do so without worrying about being under geared or a free kill, and with enough world PvP objectives integrated into the game to make PvP normal instead of something that needs to be instanced off.
The gear grind and gear imbalance is a big factor in preventing that. You can't put a world PvP objective into play, knowing that it'll attract PvPers who will decimate everyone else in the zone.
Yes...healing is too powerful. Burst is too powerful. CC is too powerful. But all of these issues are also tied into the imbalances of each other AND the imbalances imposed by the gear differentials at all levels. All need to be addressed to make PvP great.
Gear is an issue and impacts and exacerbates the imbalances and problems faced by PvPers.
Last edited by Talen; 2013-03-27 at 10:11 PM.