Thread: 5.3 patch notes

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  1. #381
    Scarab Lord Viridiancity's Avatar
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    Quote Originally Posted by Imatauren View Post
    Since Resilience are being removed from most of the gear, do we get any other stat instead then?
    Resilience has no stat weight. As it is, a piece of 476 PVE gear and 476 PVP gear have the exact same total amounts of primary and secondary stats, but the PVP gear also has Resilience. It's 'free'.

    I'm sure resil will just be removed.

  2. #382
    The Insane Didactic's Avatar
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    Quote Originally Posted by Validity View Post
    Resilience has no stat weight. As it is, a piece of 476 PVE gear and 476 PVP gear have the exact same total amounts of primary and secondary stats, but the PVP gear also has Resilience. It's 'free'.

    I'm sure resil will just be removed.
    This. Resilience gems and enchants are being retained, though I don't see them lasting either.
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  3. #383
    Quote Originally Posted by Imatauren View Post
    •Base Resilience will be set to 65% for all characters level 85 and higher
    •Resilience will be removed from nearly all PvP gear

    Since Resilience are being removed from most of the gear, do we get any other stat instead then?
    They did say +pvp resilience set bonuses will be changed to +pvp power.
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  4. #384
    Legendary! Korgoth's Avatar
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    These patch notes are a worthless tease, where is my buffs and nerfs at! Where is "Ice Lance now does half damage to players" Where is "Mass Dispell is no longer available to Shadow Priests" Where is "Gorefiend's Grasp has been removed from the game and replaced with X" Where is "Ursol's Vortex has been removed from the game and replaced with X" Where is "Cheapshot now has a CD"

    No good stuff yet.
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  5. #385
    Quote Originally Posted by Talen View Post
    To an extent...it doesn't really matter how easy it is to get. The fact is a barrier to entry into PvP is still a barrier to entry and the fact it exists in the first place is going to deter many players from taking part in PvP at all. They won't try PvP, they'll be put ioff it by ganking, they won't have the time to farm the honor you think they will ahve at 90 tio get a set.

    In PvE, there is a clear line of progression. You quest, you do dungeons, you do raids. That doesn't exist in PvP. If you want to be serious about it, you have to go out of your way to take part and get a specialised suit of armor. There aren't enough low level BGs or arenas. What you end up with is a lot of players at end game who don't have a lot of experience in PvP, a lot of players who have been put off PvP by gankers, and a lot of players who get put off PvP because they are a drag on the teams they join in BGs.

    Sure - it might not take them that long to get a suit. The problem is that they need to do so.



    It's all of that.

    But while gear has an impact on PvP play, it will continue to be a big problem for PvP in this game.

    PvP needs to be fair to allow for greater integration into the gameworld, to allow for a broader base of support, to provide the numbers who take part to ensure Blizzard continues to develop for it, to allow for greater PvP balance elsewhere and in other aspects, to address the anti-social issues such as ganking which drive palyers away from PvP and the game.

    You are right PvP also has other concerns. PvP healing, PvP burst, the impact of CC - all issues. You are wrong in stating that the current state of gear is not one of these. It isn't later on in the Arena or RBG cycle when peopel are geared up for those events. In many other aspect of PvP gear, it is.

    But the issue is complex. For example - healing is too powerful. Because burst is too powerful. Can you tone down burst in pvP where it is bad, but keep it in PvE where it is good? Yes - but it's made more difficult due to various factors. Assuming it is, how much would you tone healing down by? 10%? 50%?80%? The issue here is that if you toned down healing to the degree truly necessary for PvP, then healers would have no PvP role.

    Either way, the more imbalances you can remove from the equation, the fairer and better balanced PvP will be. And gear is a big imbalance in many cases.



    Which is the wrong approach in many ways. You want more players to enter PvP, and have fun and like that aspect. Not less.

    EJL

    "To an extent...it doesn't really matter how easy it is to get. The fact is a barrier to entry into PvP is still a barrier to entry and the fact it exists in the first place is going to deter many players from taking part in PvP at all"


    wrong-if you cant get honor gear then there's a crafted pvp set anyone can get.our you can use pve gear in pvp does not matter.bottom line like i been saying is this a fuckign joke and does not fix pvp at all.honor gear is so easy to get,keep defending blizz all you want.all you get is worse and worse game play,and thats been happing in wow for years now.

    they took out rating requirements form pvp gear,no anyone can get it by playing.but some thats still to hard,lmfao.

  6. #386
    Quote Originally Posted by Korgoth View Post
    These patch notes are a worthless tease, where is my buffs and nerfs at! Where is "Ice Lance now does half damage to players" Where is "Mass Dispell is no longer available to Shadow Priests" Where is "Gorefiend's Grasp has been removed from the game and replaced with X" Where is "Ursol's Vortex has been removed from the game and replaced with X" Where is "Cheapshot now has a CD"

    No good stuff yet.
    i laught so hard@ cheapshot have a CD even if u use cloak and dagger to move from 1 target to another to get the entire team in a stun u sacrifice your entire window of burst to get that , rly i dont see why would some1 ask for a CD on a ability like cheapshot

  7. #387
    Legendary! Korgoth's Avatar
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    Quote Originally Posted by Kezuma View Post
    i laught so hard@ cheapshot have a CD even if u use cloak and dagger to move from 1 target to another to get the entire team in a stun u sacrifice your entire window of burst to get that , rly i dont see why would some1 ask for a CD on a ability like cheapshot
    Warbringer 3s, into shockwave 4s, OP NERF NERF NERF
    Cheap Shot 5s, into Cheapshot 2.5s, I dont see why someone would want it nerfed...

    Sure buddy.
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  8. #388
    Quote Originally Posted by Korgoth View Post
    Cheap Shot 5s, into Cheapshot 2.5s, I dont see why someone would want it nerfed...
    i'm not sure if you're able to understand the difference...
    warbringer into shockwave is more or less just at the cost of a gcd and before the nerf being on a 20s cd having effectively a stun uptime of about 60%, while with cs the only way to get the scenario you mentioned is while having shadow dance up which is a major cooldown. another way to get such a high stun time as a rogue is to half kidney after cs, which is 8s with the cost of 5 cp and some energy that could have went in pure damage.

    and before you claim i'm defending my class...i don't even have a rogue above lvl 81, my main is a hunter
    Last edited by Flaim; 2013-03-27 at 05:18 PM.

  9. #389
    Legendary! Korgoth's Avatar
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    Quote Originally Posted by Flaim View Post
    i'm not sure if you're able to understand the difference...
    warbringer into shockwave is more or less just at the cost of a gcd and before the nerf being on a 20s cd having effectively a stun uptime of about 60%, while with cs the only way to get the scenario you mentioned is while having shadow dance up which is a major cooldown. another way to get such a high stun time as a rogue is to half kidney after cs, which is 8s with the cost of 5 cp and some energy that could have went in pure damage.

    and before you claim i'm defending my class...i don't even have a rogue above lvl 81, my main is a hunter
    Running Thug Cleave this season I bet.

    7.5s or 8s, of stun is Bullshit, pure and simple, set up, combo points, it doesnt fucking matter, you shouldnt be losing control of your character from CC that doesnt break on damage from 1 person for that long. Ever. For whatever bullshit excuse people bring up.
    "Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams
    When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them.

  10. #390
    Quote Originally Posted by Korgoth View Post
    Running Thug Cleave this season I bet.

    7.5s or 8s, of stun is Bullshit, pure and simple, set up, combo points, it doesnt fucking matter, you shouldnt be losing control of your character from CC that doesnt break on damage from 1 person for that long. Ever. For whatever bullshit excuse people bring up.
    You forgot silences in between and 6sec lock from Deadly throw (just LOL)

    MD on Spriests is fine, Life Swap isn't though. Also nerf Unholy Dks
    Last edited by pitakos; 2013-03-27 at 06:31 PM.

  11. #391
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    Quote Originally Posted by Didactic View Post
    Which can be solved in the direction with which Blizzard has chosen to go: rather than try and integrate the two halves, make the gate for entry into PvP as open as possible.
    Which in itself is detrimental. It all but guarantees players won't do PvP until they are at a high level, and their main experience of PvP will be the world PvP gankfest. Amongst the other issues it causes.

    Reducing the barrier to entry still means a barrier to entry exists. Players can go straight from questing into dungeons and raids. They don't need to get a "special" set of gear beyond what they are doing anyway. But those players will need a special set of gear to get into PvP. And they aren't going to have fun running into BGs to earn honor when their opponents are facing them with full PvP gear. They're going to be resented by their team mates because they are a drag on their sides performance.

    Blizzard needs to separate the mechanics but it needs to integrate the gear. It needs to remove...not reduce, remove...the barriers so that it can bring more players into PvP, and do so as part of the normal gaming experience. PvP should not be an end game activity. It should be integrated into the game world. Optional on PvE servers, but there if you want to take part and do so without worrying about being under geared or a free kill, and with enough world PvP objectives integrated into the game to make PvP normal instead of something that needs to be instanced off.

    The gear grind and gear imbalance is a big factor in preventing that. You can't put a world PvP objective into play, knowing that it'll attract PvPers who will decimate everyone else in the zone.

    Yes...healing is too powerful. Burst is too powerful. CC is too powerful. But all of these issues are also tied into the imbalances of each other AND the imbalances imposed by the gear differentials at all levels. All need to be addressed to make PvP great.

    Quote Originally Posted by meathead View Post
    wrong-if you cant get honor gear then there's a crafted pvp set anyone can get.
    Which they need to farm gold or mats for. As opposed to dungeons where they are going to be using gear suitable for this system simply by playing the game and not going out of their way to get it and all they really need worry about is skill and experience. You end up playing the same game and get gear as a consequence. Players have to go out of their way to get PvP gear. Most PvP venues are instanced. Why? Because world PvP is unfair because, unlike PvE content where difficulty is gated by zone and you choose the content you do, PvPers are free agents and can go anywhere they want. Why is PvP unfair? Class, gear, level and so on.

    Gear is an issue and impacts and exacerbates the imbalances and problems faced by PvPers.

    EJL
    Last edited by Talen; 2013-03-27 at 10:11 PM.

  12. #392
    Quote Originally Posted by Didactic View Post
    Same reason why PvPers should not be able to roll into a dungeon or raid with PvP gear and be competitive.

    The two aspects of the game need to be as divorced as possible.
    Why are you bringing instanced zones into discussion?

  13. #393
    Quote Originally Posted by Validity View Post
    Resilience has no stat weight. As it is, a piece of 476 PVE gear and 476 PVP gear have the exact same total amounts of primary and secondary stats, but the PVP gear also has Resilience. It's 'free'.

    I'm sure resil will just be removed.
    Sigh. Oblivious.

    Quote Originally Posted by Didactic View Post
    This. Resilience gems and enchants are being retained, though I don't see them lasting either.
    Sigh, again. Although you MAY be right about resilience gems going next expansion.

    Quote Originally Posted by Osmeric View Post
    They did say +pvp resilience set bonuses will be changed to +pvp power.
    Finally. Someone who is informed.

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