Good thing PQR and Lazyraider exists then!
For me its not complicated after 8 years, but im sure that if new player would jump to hc raiding, it would be pretty overhelming for him.
They dumbed down most specs with the release of MoP so it certainly hasn't gotten worse compared to last 3-4 years.
I was in an "attempting" pre-nerf Muru guild in TBC, I am in a far more casual guild now (raid once or twice if we are lucky a week).
There are far more mechanics (complexity) in Normal MoP Raids than in TBC raids let alone heroics.
What you are felling is just 100% nostalgia.
Have some specs been made simpler from Cata to MoP sure I can see that, Kitty is one of those and I am sure there are others but other specs have been brought up in complexity as well.
I do think they have the balance quite good just now you can get 80% out of a toon quite simply but getting a 100% is a big step up for most classes, which is a good place to be imo.
I can't think of any other class that uses a 5 button rotation anymore except maybe a couple of the tanking classes using macros. I have 18 key binds, and it's still not enough for most of my characters.
Sure, I could be sub-par and just spam a few macros, but that's not why I play the game. I play the game to actually PLAY the game, not automate it. But when I'm usually staring at my hotbars for abilities to come off of CD, only sparing an occasional glance up to make sure I'm not standing in fire, well that's not nearly as fun as it used to be.
---------- Post added 2013-03-25 at 04:14 AM ----------
So I guess it's "fun" to stare at a bunch of static icons? Is that it? I can play on my iPad for that for free and not pay $15 a month.
We learn to adapt. We learn to play without looking at our buttons.
Once you've played a class long enough you don't need anything extra. Rotation becomes 2nd thought. (I proved a point in BoT/BWD days, fraps a few of the fights without UI) Still came top 3 every fight. (This was as an affliction lock so not seeing timers on dots or anything and being able to track it 2nd thought)
Its not complicated and I doubt people are leaving in masses because of a hard rotation.
I play many games. WoW, Rift, D3, PoE, SC2 I will not criticize your game choice if you don't mine.
There are way more possibilities to min/max your character now.
In classic for example, let's say in AQ40, you had ~2 pieces for every slot available - and once you got them, that was it. No reforge, no gem, no upgrades.
The bosses also got a lot more complex regarding their abilities.
Again, in classic, as a DD you could be brainafk even in some Naxx fights, because the whole fight was about as complicated as one phase of most bosses nowadays.
As I said, I think the game is quite good now because it gives you so much more options to optimize your character compared to a few years ago.
It feels like you're asking for bosses to go back to MC/BWL standards where they weren't complex but might randomly just kill your tank. Those days honestly sucked raiding-wise, at least that's my 2 cents
I personally think this is the best WoW has been since Ulduar.
Like I said, even in Naxxramas, most boss mechanics were stupidly easy...what made them so hard was purely the fact that a single mistake could kill you/the whole raid.
This, and that most people simply didn't know much about the class they are playing. At least not nearly to an extend as we see it today.
I dare to say that heroic raiding today is by far more difficult than it was back then.
It's just less time consuming, and people got more and more effective.
I wouldn't agree that rotations are far too complex, because they aren't.
What I do miss is stand still nuke fights, I think there should be one fight like this each tier, nothing to worry about apart from nuking!
Personally, i enjoy a dynamic priority( fixed rotations are far gone.)
I LOVE procs, and things that keep it intresting
I Hate micromanaging ( only oblit with x/y runes, recast this dot to gain a sp bonus, etc)
Do i think wow is to complex - No.
Do i chose to not play a complex spec? Yes.
I feel the old stance dance warrior rotation, the totem twisiting shaman rotations or the old feral druid dps rotation were alot more complicated than what we have today.
That's why they made the new crap invention named LFR...
I miss the days of playing one button rogue in vanilla with the macro that used backstab and refreshed slice and dice if it wasn't active. When Blizzard removed the possibility for such conditionals in macros they doomed the game to uncontrollable complexity.