Yes but would take at least two resets
No, they would do roughly as well as the guilds of BC
No, they would take longer than the guilds of BC
I remember the Naxx PTR. The premades started Naxx attuned, Warriors (My only character back then, so the only one I tried) started with full T2, Ashkandi, but had no tank gear aside from 2 trinkets and a shield. Completely worthless.
People just used chats to form raids and go zerg the Spider trash. Groups could just facerush the first few packs successfully and get them down before everyone died, we made it to Anub'rekhan on the first time I went in (Of course, we didn't even dent the health).
I remember a guy who was using some sort of wallclimbing hack at Thorium Point. He was a Priest and he was running up the tall rock ebtween the Alliance and Horde FPs. Then he would mind control people and run them up the rock with him. I met one of my very close friends during that PTR, sadly I last contact with them years ago
Anyways, I digress, but yes we had PTRs since long before SWP.
Last edited by Magally; 2013-03-27 at 12:03 PM.
Do they start at the release of SWP or months prior so they can farm BT with 5 different alts?
Considering most of the top guilds (BL/Method/Paragon - under different names for some) all raided back then and didn't pretty much gives you your answer..
Wow now is a complete joke, I don't see how practicing a boss for unlimited hours on a test realm constitutes being better? Nor how funneling gear into a multitude of alts so you can have the perfect raid set up constitutes harder? Yes they put in more time, but time doesn't mean more skill, it never has.
Pre nerf? No way in hell. SWP was a ridiculous hard raid at the time. Not many guilds even made it past Brutallus, so anything M'uru or further was a true challenge. The guild I was in could barely down Brutallus, and we were the first guild on our server clearing BT/Illidan weekly. Felmyst was even difficult for a lot of guilds. So to say that guilds of today would just dinner roll in and down everything before a reset is kind of pushing it.
Last edited by Drfireburns; 2013-03-27 at 03:18 PM.
No, and even if they could who cares. It was still the hardest raid of it's time by light-years.
The original question was (in the OP): "Guilds of today would clear BC's SWP (non-gated) in the first reset?"
I sense that you assume that the guild in question would have:
- BiS geared mains and alts.
- Several Characters with Warglaives
- Every person in the raid with Leatherworking
- Perfect class distribution
- Maybe even the talent trees of Mists of Pandaria? (Thats a guess)
EG, a perfect setup. So perfect that it'd probably never happen.
Then yes, they might just be able to clear it in one reset. But realistically, every though this is a thought example, I find it unlikely. And my point with the post was that, unless all these parameters are true, it probably wouldn't happen. But if we imagine that a guild teleports back to a TBC server with all these things, then sure, they'd have a pretty good chance.
If we imagine that they'd suffer the horror of RNG, which all guilds know of, they might not have had any legendaries for SWP at all. I mentioned that we had a pair of Glaives after our first two kills. (Our rogue who got them actually left for Method the day after. DAMN YOU Method! :P). But we never saw another one drop at all.
Now, I don't think raiding back in TBC took either more or less skill than today. I can't claim that it's exactly the same, since it's impossible to measure, but I believe it would take about the same skill as today (:
Edit: I completely forgot that the people who had world first Kil'Jaeden also had gear from Sunwell. Patch 2.4 came out on the March 25th, according to wowwiki. The third gate was not down until May 20th, which gives the guild about two months of farming parts of Sunwell.
Last edited by Vanderez; 2013-03-27 at 07:50 PM. Reason: Clarification and "Your skill in grammar has increased to 2"
How about not letting a bunch of guilds test raids, figure out the strats on the test server and pass them out so others can copy everything once its released and the shits all beaten the same day... THAT needs to stop if we want any longevity to return to raids. Blizzard allowing raid guilds to test the raids is whats killing the longevity. If you think otherwise, your ignorant. When they didnt allow that, raids actually took time but now with them letting guilds tackle it on the test server, it ruins any longevity.
Guilds today are vastly superior than guilds back then, partly helped by the increase in abilities that allow more options for cheesing mechanics.
A lot of things about WoW have gotten easier over the years, but the top level of raiding is not one of them.
Honestly, I would love to see any of the top guilds come into a raid fresh no eight months worth of ptr practice and really race for the lead. Not saying they are unskilled or I'm better would just be interesting to me to see how long it would really take them to get a fight without prior knowledge/practice at it.
I would say yes, the community always seems to overlook the fact that over the years the raiding community has evolved in terms of efficiency and organization. Even the most hardcore of the 'old days' were about what mid range (Rank 100-1000ish) do now.
The level expected from top players now is nothing less than perfection on practiced fights, and the mechanics in SWP are fairly less convoluted than some of the ones today. Barring M'uru's overwhelming mob fiesta I don't think any of the top guilds today would spend more than one reset period on SWP (In BC gear/skills)
I've seen some of the people playing on BC frozen private servers and their understanding of the skills and gear is now on a level I feel the top guilds have consistently at their disposal from Test Realm and stat weighing, the raid encounters are all cakewalks. Practiced or not.
I have eaten all the popcorn, I left none for anyone else.