There is an assumption that the Titans left. What if they didn't?
The Titans left Azeroth to the care of the dragonflights, but what if they never truely trusted the dragonflights.
The Maps are all Titan Maps, or those that where created by 'man' from what they discovered. But assuming the Titans never wanted to be found why not remove their continent from the maps.
In removing the continent 'man' will not seek to discover the new continent like northrend or pandaria, they only need to be concerned of vessels lost at sea and deal with them to remain lost (either killing the crews or fobidding them to leave)
Potentially you can have an Alliance ship leaving Darnassus to SW (one of the few ships that even minutely goes in that direct) gets blown off course. The crew see an unfamiliar skyline, and unlike the crews before opt to turn away than go to discover it. On returning to Darnassus the Captain reports to Stormwind of his discovery. The Alliance move to form a fleet to discover this land, Horde spies learn of the fleet but unaware of why, build one themselves to stalk the Alliance fleet.
It could be that the continent is a Titan's garrison, ready to protect or repair the world if the Dragonflights fail.
1) During the Cataclysm you could of had the Shattering break an Old God's prison, requiring the titans to deal with the greater threat. Due to the distraction this is the reason the alliance ship managed to escape rather than be dealt with.
During the time of the Cataclysm and Mists, the Old God has managed to corrupt titans and natives creating the enemies.
2) A filler expansion, the Titan Island had already been discovered by the Naga. The early zone and raids are based on aiding the few remaining titans in reclaiming the Island, Future raids can be designed as an offensive, cleansing Naga invested Islands one after another with either Azshara the final boss or a one of her commanders.
This is the potential to go into two distinct expansion:
a) Assuming that Azshara was not the final boss, it may be a case of the reclaim of Islands have caused Nazajatar to be located allowing us to attack it and kill Azshara.
b) Why did the Naga attack? Have the Titan Garrison be the entry into the Old God's Prison, have effectively a Continent sized Deepholm, a continent underground. The Cataclysm cracked the defenses, it wasn't enough to allow them to escape by enough for them to command Azshara to free them since they helped her.
Whether or not there is another side of Azeroth, or its just poor representation ingame, the idea that there is something more that we haven't seen yet is basically what Pandaria is, and it'll likely continue to happen in new expansions. "Hey we discovered new land, let's go there!"
They could always make Blue Child(other moon) reappear as a trojan horse for the Burning Legion, a source for invasions from brand new creatures, a projectile threatening to impact with the planet, or new content in general.
Anything but an underwater exp. I hope blizzard never goes underwater again, I absolutely hate vash'jir and have spent only about 15mins there.
I have an idea. An expansion, maybe not the next one tho, will take us back in time. TO THE PAST! OMG
The reason MoP was released is that a ship was sailing in it's path and crashed down on the side of the island, Causing it to swim in circles, That would be the south end of the map today (The 'island' being a giant turtle),
So when you look at it in a certain manner, Blizzard had this planned out quite well.
"The day the alliance / horde decided to send a ship to explore the southern seas, They crashed into an unknown island (According to lore a giant turtle constantly swimming around) And thus the 'island' got stuck in the southern parts, And voila = Pandaria.
One way or another, they got away with planning out Mists of Pandaria very well in my opinion.
And that's even more then the reason the 'Other Side' theory is quite reasonable.
The minute one of the sides (H/A) Decides it's 'time' to cover all of the seas on the planet, And suddenly fall up on an unknown land, on the 'other side'.
I'm actually hoping for something of that sort.
1) you hijack the memory of a naga
2) you learn the Nagas' plan on betraying Neptulon to steal his power.
3) you rush towards the entrance to the throne of tides to warn Neptulon.
4) upon arriving at the entrance you find the water elementals battling the Nagas.
5) Neptulon comes out of Throne of Tides to teach the nagas a lesson.
6) the kraken face rape Neptulon and pushes him back in the Throne of Tides and the Nagas follow.
7) player then follows aswell directly into the start of the instance.
8) at the end you rescue Neptulon from being corrupted by the "filth" of his captors.
Originally Posted by Ruargh
I don't understand how people disliked vash'jir. Are these people unable to grasp a level designed with 3 dimensional context in mind?
It was incredibly unique and beautiful zone. It beat the living pants out of any other zone with the possible exception of Uldum.
I honestly am starting to think people disliked it because they don't want to explore or see interesting things. They simply want a straight easy line to level. Hell even the story of vash'jir was 500 times better than the other zones.