Deathwing, the aspect of death doesn't belong in WoW? Wat?
Deathwing, the aspect of death doesn't belong in WoW? Wat?
http://thingsihaveneverdone.wordpress.com
Just started my 24/7 LoFi stream. Come listen!
https://youtu.be/3uv1pLbpQM8
1) How can something not "fit" into the WoW universe. It is a fantasy game...
2) It's another planet...
3) I thought Deathwing was a pretty cool villain.
4) Didn't care much for him either.
Ice cream.
deathwing doesn't fit as a villain...i don't understand... he's a big evil dragon that wants to turn the world into a ball of lava....you couldn't get much more of a stereotypical villain :S3. Deathwing as a villain - just does not fit here
You just haven't read enough about him it seems, did you start playing this series in Warcraft 3 or WoW by any chance?
Deathwing makes more sense as a main villain than Illidan or Garrosh.
Imo, Illidan and Garrosh are shades of grey. Deathwing, the Lich King and Kil'jaeden are truly evil.
If I had to pick one thing: Guns. Vehicles would be a close second.
Not talking about a blunderbuss/simple gun, or the rare mechanical marvel (like the Alliance flying ship), but the common things like super-accurate futuristic guns and motorcycles. They're a forced fit in this fantasy world.
Lazy People, who don't want to put in any effort or learn to better themselves as a player.
I don't always hunt things, But when I do, It's because they're things & I'm a Bear.
Deathwing as a villain was okay, but fighting Deathwing was horrible.
Ironically, my one was 'people who post on forums complaining about wow endlessly at any decision they make, showing how little they enjoy the game, but either can't quit despite there qqrage, or have quit and are pointlessly complaining about a game they have no involvement with anymore and do so just to spread discontent'
flying mounts. some ppl might hate me for saying this, but ill say it anyway. Flying mounts diminish the size of Azeroth/outlands/the game as a whole. They diminish the feel of adventure and challenge as you run by mobs that you don't want to attack. I enjoyed the lvling process on Pandaria where I was on the ground, and could not fly. I enjoy Isle of Thunder for the very same reason: no flying. It makes the game feel better.
edit: it belongs to WoW, sure, since there were air units in the original Warcraft series. I'm just saying it's something I think wow would do better without
Last edited by Dreadnor; 2013-03-26 at 09:19 PM.
1. Most of the pandaren chinese-like architecture, resembles the Chinese way too much
2. The draenei's futuristic tech and buildings, fits Starcraft more than Warcraft
3. Mechano Hog, even trough I love this mount myself. But it doesn't fit Warcraft
4. Virmen and Hozen, hard to believe those ''out of a comicbook'' creatures suddenly show up in Warcraft
Deathwing was horribly deconstructed and ruined as a character. They hamfisted him into the game and made him a stereotypical villain for the sake of having an expansion. Go read some lore on Deathwing, he was not always the pathetic, half-assed character you bore witness to in Cataclysm. Please don't try to give me that "Well the Old Gods..." Bullshit either, Deathwing went from being a glorious chess master to troglodyte with a comically over sized chin.
Even more incredible than that, is how he was supposed to be the main villain, yet was pushed aside for the Twilight Cult (another example of Old Gods being Blizzards favorite lore cop out, as if no other form of evil exists) so he could roast some cows for the entire expansion while everyone prepared to murder him.
If the Old Gods really make decent character writing that awful, then I really wish they'd stop implementing Old Gods as the cause of every damn problem in the game since Wrath of the Lich King.
Speaking of which, what they did to Arthas and Tyrion was just... Terrible.
Nothing that has been added to this game should be thought as "not belonging".