In short: Isle of Thunder, world PvP / Ganking (whatever), beating rogues but not being able to deliver the killing blow to them.
- Preemptively placing a flare on top of them does not do the job, they won't vanish on top of a flare.
- Serpent sting or any other dot does knock them out of stealth too late, they are too far away already, even when forward disengaging towards their direction of escape (they adapt it anyway).
- Shooting a flare in the direction they run, after I see them vanish rarely does anything for me, especially that I have to deal with a forced delay (server check?) between activating the targeting circle and launching the flare. They probably also quickly change the direction.
- Keeping them stunned etc. isn't an option, many of them want to run away after they receive like only 3 arrows into their arse, this means at high health.
I know that vanishing on top of a flare will cancel vanish, but I'm not sure if launching a flare on a vanished rogue will break his stealth (instantly?) even through vanish immunity. Either I'm not hitting them, or there is an issue. Also keep in mind that it's world PvP on Isle of Thunder, this means that their mindset is different from arenas or duels, they tend to pull the "I'm out of here" trigger very quickly.
Are there any efficient tricks or glitches that could help a hunter to make a rogue taste the killing blow more often?
I think there was or is something that makes a hunter pet follow a rogue even after he vanished(?)
L2P isn't the answer, at least not the complete answer. More constructive suggestions please. Also, theorycrafting is nice, but a validated test on Isle of Thunder would be even better, as the rogues there have the will to run away, as already mentioned.