Hmm we must have different definitions of whining. People coming to the forums saying how Horridron is overtuned when it is just their raid trying to ignore mechanics like they don't matter sounds like whining to me. Actually Ony 10/25m did have stuff that appeared and you could have to deal with those big adds and Ony at the same time. Doesn't matter though. A cleave is one of the most simple mechanics in all of WoW raiding and even some dungeons. Thats like saying an interruptable spell with a 10 second cast that 1 shots some one is overtuned. Sure the damage is high, but that is balanced with how easy it is to deal with.And this is why people like yourself aren't worth speaking to. Nobody (least of all me) is "whining"; simply sharing an opinion on why people have found Horridon so challenging. Comparing Onyxia is a deliberate straw man, because Onyxia is a single target that doesn't appear staggered when you're potentially trying to pick up other things.
You are full of crap. Lots of people in the 496-498 range killed him the first week. Hell, my guild was only at 500. Now maybe a majority weren't, but whatever. It was completely doable in that gear. You had ample leeway... how much leeway do you want? You can live through a 4 stack of poison, do you want a 10 stack to be survivable? At that point you might as well remove the poison entirely. Same thing with the other mechanics.You don't have "plenty of leeway" in 496-498 gear, which is what a normal mode raider would have first pulled the boss on. And like I said, people in that gear, weren't killing Horridon on the fist week. They just weren't.
It is that easy. Your tank doesn't really need to bother with the smaller stuff, just grab the bears. I also never said the tank wouldn't need any healing, but he shouldn't need to be the focus of your healers. Use your raid cd's and have your dps help out while healers dispel.As for "picking up a mob and facing it away", you're being deliberately dismissive. You know, full well, it's not just picking up a mob and facing it away.
So tanks can blow cooldowns and not need any heals throughout the Gurubashi and Drakkari stages? Wow, I've yet to see that be the case.
Look; you can either accept that people have trouble with this fight, as they're trying to tell you, and that there ARE reasons for it. If you can't accept that, perhaps forums aren't the place for you.
What comp did you regularly run with where no one could do 5k? Lots of classes could, it just wasn't equally easy for all of them. Though I guess I did misunderstand riplimb and rageface... boss was so trivial even on heroic I didn't really care.The adds on Ignis needed a 5k hit to shatter, this had nothing whatsoever to do with player skill; Riplimb and Rageface responded to accumulated damage, so the mechanics are totally different. If you're going to be so dismissive, at least try to be accurate.
What do you mean to me? Its to everyone. If you take away mechanics where you switch off the boss to do trivial tasks, you end up with LFR or something even easier. If you expect to not do those things and succeed, they made a difficulty for that. If you reduce normal to the point where you can tunnel the boss and ignore everything else, what would you say is the point in having that separate from LFR?To you.
There are other players out there.