Originally Posted by
Scubascythe
Don't listen to Splatter. He doesn't know guardian druid mechanics as well as he presents himself. Maximum uptime on savage defense is 67%.
And going for hit cap + exp hard cap > crit > mastery > haste == dodge is absolutely a decent gearing/reforging strat for guardian druids. The idea is to smooth the rage gen hence theoretically smoothing out the damage intake with correct use of savage defense + frenzied regen.
Anyways I looked at your guardian druid logs in much further detail than usual because first glance at uptime of savage defense, frenzied regen, use of cds, mangle vs lacerate/thrash, etc appears he's using them correctly.
Looking specifically at 3-26 logs on Tortos, attempt #1 isn't his fault, he was tanking both bats + tortos and died. Didn't dodge any of the bats though, so his probably gave the bats his back. To be fair, should be able to tank tortos and grab stray bats without giving his back to either.
Attempt #2. The only thing healing him for a span of about 10 seconds between the 2 snapping bites before he died was Rejuv, wild growth, and a tick of atonement. (23:30:14.647 to 23:30:25:834) He even managed to pop a healthstone and health potion after the 1st bite. In those 11 seconds before his death, he basically didn't receive healing from the 2 disc priests (no 100k absorb from a PW:S, or a heal like prayer of mending, penance, greater heal, life swap, etc.) and only a rejuv + wg from the druid heals.
However, as the tank on tortos why is he pressing growl every 10-15 seconds, the monk tank is not taunting.
Attempt #3. So quake stomp occurs at 23:33:38:630. It's absorbed via spirit shell. From then on until his death at 23:33:46:685, so for 13 seconds), the only heals he receives is 1 atonement heal (1 tick of holy fire doesn't count), a 16k absorb (presumably a divine aegis proc or guard from monk block ox statue, as PW:S would be around 100k absorb), lifebloom, regrowth, and swiftmend. Though it seems like the regrowth and swiftmend fell off about 5 seconds before his death, so the only thing healing him at that point was lifebloom. However, same weirdness of him pressing growl every 10-15 seconds when the monk tank is not taunting?
You killed it in attempt #4 with the monk tanking tortos and him tanking bats. He died due to rockfall. Bad play.
So attempt #1 wasn't his fault since monk tank died first from bats, and attempt #2 & 3 is more healer's fault then his fault, his uptimes and usage of abilities seemed fine in those attempts.
Looking at council fight he was tanking the priest, and taunting for tank swaps on frost king frigid assault, Usage uptime seems to be fine... Until you look carefully and realize most of his damage taken was from the priest's Wrath at 53.6%, and melee + frigid assault at 16.0% + 9.8% while his savage defense uptime was at 50.1%.
So, based on this...
1) He needs to unglyph Frenzied regen. Frenzied regen scales with vengeance; the heal is great for spike damage to give your healers time to wind up that greater heal cast while health is low. The glyphed version is great for helping with overall hps, but sucks for spike damage, hence unglyph it and use it more.
2) He needs to learn to use and time his abilities based on the encounter. Eg. For council when he's tanking the priest and she's dealing high spell damage to him, he needs to be self healing using Frenzied regen, not keepin up the dodge from savage defense. He does keep up savage defense relatively well when tanking the bats on the the kill of Tortos. I didn't delve into the logs more carefully but he needs to do things like pop a CD (barkskin, ursoc, survival instinct, bone shield from symbiosis, etc.) before each quake stomp while tanking bats so his health doesn't dip below 350k, or not accidentally turn his back when tanking a bunch of adds. I don't know why he's taunting every 10-15 seconds on tortos attempts when MTing him but that needs to stop, it either means he doesn't know it doesn't generate threat or he's got it macroed to an ability, which is bad too.
3) Healing seems to be an issue. 2 out of your 3 healers are really weak. Your resto druid is ridiculously low on Horridon (like wtf is he doing just standing there low). And one of your disc priests and your resto druid got outhealed by the brewmaster tank's guard + black ox statue guard.... This is after the 5.2 50% healing nerf to it!
Before the rest of you guys throw this poor guy under the bus look at the other aspects of the raid, mainly heals in this case which are doing horribly bad.
Your druid tank seems to be ok, he mainly needs to know how to rotate his abilities based on the encounter, not play the same rotation for every fight, eg. Savage defense vs when to self-heal using frenzied regen.