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  1. #41
    Quote Originally Posted by SodiumChloride View Post
    85-90 was a "grind". By 88 it was really beginning to wear on me. By 89 I started to wonder just when it's going to be over.

    My tolerance for levelling has been on the decline. Next expansion is going to be yet another 5 levels I got to grind out.

    IMHO, the leveling experienced should be shorten and the freed up resources dedicated to more level cap content like the Dominance Offensive/Lion's Landing. Leveling content should be to just introduce the player to the new continent - to setup the storyline and background.

    Also you don't have to make the player tour the entirety of the new landmass to get to lvl cap - leave a little "mystery" for players to explore at lvl cap.
    Let me guess...you only did one type of content? Again if it feels like a grind it is because you are making it a grind. Get out of cities and dungeons. Do other stuff. Again if you restrict the content you do then you restrict how quickly you lvl and as I said that makes it a player created problem. Blizzard has given us the tools to lvl as quickly or as slowly as we want. Use them.

  2. #42
    [QUOTE=xanzul;20652520]Grind is the new buzzword when bitching about Wow and as such it has lost all meaning. Don't like something? Call it a grind no matter how nonsensical it is to do so./QUOTE]

    The best part about spamming the word, regardless if it is applicable or not, is the fact that the only reason most of those players that "are forced to grind endlessly", do so, is so as to get to the level cap and... grind points. Because grinding justice/valor/honor/conquest points, coins, and all other currencies is sooooo much funner than doing quests. Anything but doing quests. In a role-playing game.

    I wonder, have any of the people feeling so frustrated ever thought that, maybe, they are just doing it wrong? World of WarCraft is not a MOBA, to expect to have all different classes and specialisations ready to play with at once. Neither was the game made so you can have multiple alts for the various professions. A couple of characters, with whatever advantages that buys you is all a casual player is supposed to have. So, if you just "need" that fourth tailor, to make Imperial Silk, then you are willingly playing the game in a way it was not meant to be played. So there is no reason to complain about it.

    All role-playing games have a levelling feature. It's one of the cornerstones of the genre, from table-top to digital. And the reason is so as to create and shape your own character, and adventure with him/her through the world of the game. Not to stand in a city and queue for dungeons/battlegrounds/pet-battles/etc. You are supposed to go out there and play. A bit of everything that you fancy. Most people seem to actually hate pretty much most of the activities in the game. So maybe you are playing the wrong game to begin with?

    Levelling is already ludicrously bad. Storylines just don't have a meaning anymore, since the experiencer is such that a character hardly finishes a couple of areas in each expansion's content before being able to move on to the next. Perhaps what the game needs to make levelling more fun is more content really. 1-60 already features a few alternative routes, due to racial campaigns. Maybe it's a good idea for Blizzard to introduce more of those to the rest of the levelling experience.

  3. #43
    Quote Originally Posted by xanzul View Post
    Let me guess...you only did one type of content? Again if it feels like a grind it is because you are making it a grind. Get out of cities and dungeons. Do other stuff. Again if you restrict the content you do then you restrict how quickly you lvl and as I said that makes it a player created problem. Blizzard has given us the tools to lvl as quickly or as slowly as we want. Use them.
    I did just about everything to mix it up. I toured the entirety of Pandaria doing all the quests I could, I did dungeons, I even did a bit of PVP that I despised - especially when I had zero PVP gear while lvling.

    The problem is, I'm sick of it. I have been levelling since vanilla. It's has gotten quite old.

    Levelling is really beginning to feel like a "gate" that stopping you from doing end-game activities.

    PS: What's with you always defending Blizzard? LOL. If I'm unhappy with something in the game, I'm going to say it. Whether Blizzard fixes it or not, to improve my experience, is up to them.

  4. #44
    Quote Originally Posted by Mormolyce View Post
    It's more like, you quest but while you do you do some pet battles, gather mats etc and don't have to worry that you're not getting XP while you do those things. They definitely don't want to make pet battles the fastest way to level or everyone would feel compelled to level that way, which would be weird and crap.
    Which no one does. When exp for mining and herbalism started I picked those up on new chars, until I realized the time I spent looking for nodes while questing, or to make sure my profession was leveling as i do, I could spend just doing quests. Same goes for doing a pet battle that doesn't reward as much exp as a quest does.

    Not everyone would do pet battles for exp, those who don't like it wouldn't. The point is everything they give exp to, doesnt matter, cause it will never gives as much as dungeons or questing, which they force us to do to level in less then a month.
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  5. #45
    1-85lv

    Leveling is too fast and easy nowadays. I like to do alt and go low level bg's and p0wn there, but sadly I end up to be already 85 with only PvP in few weeks. Also, when I buy twink stuff to 80level, and only pvp, it takes about 10h of pvp to ding 85lv.

    85-90lv

    Just fine, when I leveled my druid I specced to guardian and quested on dps gear and found out doing even 89-90 in 4h. Druid was my second 90lv, first was shaman which I dinged at 25.9, took about 16h to level, only one hour later than realm first shaman, tho I slacked ALOT. Leveling is about motivation, when you take that one day and just level 85-90 it's easy, but... eh not fun. Dinging to 90lv is fun.

    I love low level pvp, but sadly I have anymore low level monk. Shaman 90lv, Druid 90lv, DK 86lv, Warrior 85, Paladin 85, Hunter 85, Mage 85, Warlock 85, 2xPriest 85, 83lv Paladin I leveled just cos gf started wow too, so she needed me to help her on questing etc. 70lv Rogue twink with insanely sexy gear etc, so not motivation to level twink I've been playing like 30days online just for gear and reputations.

    And then comes my last hope, the monk, at 17lv. Gotta get best gear on and go down players with my gf's frost mage.

    So, IMO 1-85 Levels should be made longer, harder and like new players say "worst". 85-90 Is just fine.

  6. #46
    Quote Originally Posted by Avelein View Post
    IMO 1-85 Levels should be made longer, harder and like new players say "worst". 85-90 Is just fine.
    Dunno about longer, but harder might be alright. Anything to make it a bit more exciting.
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  7. #47
    Ye, i think the problem with 1-85 is that its way too easy. You literally cannot die. So, it becomes boring, since there is no danger to it at all, thus people feels, its grind.
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  8. #48
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    They just need to redesign the 1-90 leveling experience from ground up. 1-40 occurs in Azaroth, 40-50 BC, 50-60 WOTLK, 60-70 Cata 70-80 Pandaria. And make it FLUID. None of this triple health crap at the end of a tier (ala deep pockets twinks at 55-59. 68-69, etc.

  9. #49
    WoW suffers from massive level bloat. Most levels are meaningless, give no new spells or abilities, and are generally meaningless. When they do the stat crunch (if ever) they should do a level crunch at the same time.

    Levels 1 to 60 => 1 to 20 (Vanilla)
    Levels 60 to 70 => 21 to 23 (TBC)
    Levels 70 to 80 => 23 to 25 (Wrath)
    Levels 80 to 85 => 25 to 27 (Cata)
    Levels 85 to 90 => 27 to 30 (Mists)

    They can go back to 5 levels per expansion for a while after that. It makes more sense when it's current content than when its just something you are passing thru as quickly as possible.

  10. #50
    Field Marshal Galaxtrixias's Avatar
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    Call me crazy, but i've allways enjoyed leveling alot! Even now when starting a new toon. Since cata, they've really done a good job old zones a new leveling experience. I don't get it why people hate leveling. Yes, it can take some time. Yes it's boring when you only farm dungeons. But mostly, i just take a different route of zones almost every character, and that keeps the fun in it!

  11. #51
    Quote Originally Posted by Darmalus View Post
    WoW suffers from massive level bloat. Most levels are meaningless, give no new spells or abilities, and are generally meaningless. When they do the stat crunch (if ever) they should do a level crunch at the same time.

    Levels 1 to 60 => 1 to 20 (Vanilla)
    Levels 60 to 70 => 21 to 23 (TBC)
    Levels 70 to 80 => 23 to 25 (Wrath)
    Levels 80 to 85 => 25 to 27 (Cata)
    Levels 85 to 90 => 27 to 30 (Mists)

    They can go back to 5 levels per expansion for a while after that. It makes more sense when it's current content than when its just something you are passing thru as quickly as possible.
    That'd be veeeeeery interesting. Push that up to 40, and mash some of those zones together, so it's more like

    1 to 20 = Vanilla
    20 to 30 = TBC or Wrath
    30 to 40 = Cata or Pandaria
    40 to 45 or 50 = new expac
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  12. #52
    Stood in the Fire Yossarian's Avatar
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    I'd really love a stacking exp rating buff for every character already at 90

  13. #53
    anyone that already has a couple level 90s should a character or two boosted to 68 or 80. "boo hoo, dks dun no der class /rage" fuck you. there's NOTHING that you would have learned in those previous levels, that you will not learn on the hike to 90. and if you think there is, you're retarded.

  14. #54
    Field Marshal Galaxtrixias's Avatar
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    Quote Originally Posted by Darmalus View Post
    WoW suffers from massive level bloat. Most levels are meaningless, give no new spells or abilities, and are generally meaningless. When they do the stat crunch (if ever) they should do a level crunch at the same time.

    Levels 1 to 60 => 1 to 20 (Vanilla)
    Levels 60 to 70 => 21 to 23 (TBC)
    Levels 70 to 80 => 23 to 25 (Wrath)
    Levels 80 to 85 => 25 to 27 (Cata)
    Levels 85 to 90 => 27 to 30 (Mists)

    They can go back to 5 levels per expansion for a while after that. It makes more sense when it's current content than when its just something you are passing thru as quickly as possible.

    This is a good idea. But the thing is, alot of people won't like. Since they have to play for alot of hours for just 1 level. Let's say it would take you 3weeks to reach level 100. Then they would crunch the levels. Lets say to level 30. Then if it takes you 2 weeks to reach level 30, for your feeling it's alot less productive. Now when you are level 60, and have been playing for a day, at the end of the day you can say you have increased by 6 levels, and that it was a productive day. When you crunch the levels, you would say after a long day of playing that you've increased 6bars of experience. It might be more progress, but for your feeling, playing for exactly the same time, is les rewarding.

  15. #55
    Any leveling is too much. To me it's by far the worst part of the game.

    The game starts at the max level. I don't care who raped Manrik's wife and I don't want to collect scrap metal for lazy quest givers.

  16. #56
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    And then you see people crying for wanting Classic or TBC back where it took 5x the time for -20/30 lvls.

    Oh the nostalgia.

    Lvling is fine, its actually too fast right now.. im not saying we need to lvl slower but surely not faster.

    You guys have NO idea what lvling grind means.

    15 days for 1-70?

    You were lucky if in certain games you'd make 1 lvl in 1 month.
    Last edited by Justforthis123; 2013-03-28 at 08:20 AM.

  17. #57
    I have a solution!

    With valor, when one toon gets capped the rest of your characters get a 100% increase in the amount of valor they get, right? So why not implement a similar system to that where once you get one toon to 90, the amount of XP is by like 50%? So this means as long as you have leveled up at least one toon to 90 the next time you decide to level a toon it'll only take half the time? Could also have an option to turn it off for people that like to quest in current zones for more than 15 minutes.

    Ideas?

  18. #58
    Herald of the Titans Auxis's Avatar
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    Quote Originally Posted by Zaxio View Post
    Well maybe is a time all other classes to have that cool daily quest who gives you 50% experience bonus.
    If you're talking about the Monk one, it's apparently 20% now
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  19. #59
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    Quote Originally Posted by Auxis View Post
    If you're talking about the Monk one, it's apparently 20% now
    Isnt 20% only at high lvls ?

    I don't remember well since I made 90 on my monk ages ago.. but I thought so .

  20. #60
    Quote Originally Posted by Galaxtrixias View Post
    This is a good idea. But the thing is, alot of people won't like. Since they have to play for alot of hours for just 1 level. Let's say it would take you 3weeks to reach level 100. Then they would crunch the levels. Lets say to level 30. Then if it takes you 2 weeks to reach level 30, for your feeling it's alot less productive. Now when you are level 60, and have been playing for a day, at the end of the day you can say you have increased by 6 levels, and that it was a productive day. When you crunch the levels, you would say after a long day of playing that you've increased 6bars of experience. It might be more progress, but for your feeling, playing for exactly the same time, is les rewarding.
    To steal an idea from another game (DDO) add sub-levels to give a sense of progress. Lets say they were marked as "stars" on your leveling bar, 5 stars give you a level.They probably wouldn't give much (maybe only + stats) but watching the little stars build up would be "little accomplishments" that keep you going, and the levels a "big accomplishments" that mean you get a new power, ability, talent, or something else to get excited about.

    Right now, when I hit level 2.. so what? Nothing happens till level 3. Level 4, same thing, just + stats. Levels are a mix of lame and important. Getting rid of the empty levels might make the important levels seem to take too long, so adding milestones would be a good idea, let you know you are moving forward.

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