I have by now level 7 chars to 90 and I can tell you that Pandaria is the worst, most tedious and annoying leveling I have experienced since I started back in TBC. It is plain and simple not fun and takes too long and that is with rested bonus.
I'll grant you it's rather boring now but having it be too 'interesting' purely due to being difficult/challenging would be just as bad if not worse.
No one knows what the definition of 'fun' is that covers everyone so discounting that altogether.
---------- Post added 2013-03-28 at 03:06 PM ----------
If you have anything to contribute to a thread topic, please do so. Discussing moderation or calling out specific people is against the rules and makes a post liable for an infraction. Please report problem posts. If anyone is unclear about the rules please read our FAQ. Thanks.
It's a magical world, Hobbes, ol' buddy...let's go exploring!
I guess my question is what's the point of leveling now? (Even more specifically, adding levels each expansion) It used to be a focal part of the gameplay in vanilla and to a lesser extent in BC. Nowadays, though, it's an afterthought compared to max level content. Even though leveling has become monumentally better compared to Vanilla leveling, it is seen more as gating from what people really want and what Blizz spends most their time designing: end game content.
For the last few expansions, I just dont know what purpose leveling serves anymore. It doesn't make you a better player and you don't need 5 lengthy levels to figure out the ~2-3 new abilities you learn. It just seems like filler to me. I personally would love it if they just said "No more leveling! If you want to quest, we have TONS of dailies for you to partake in!" But I can't even imagine the QQ that would ensue if that were to happen.
the fact is, if levelling contained any small drop of actual gameplay any more, there would be less complaints about it, regardless of how long it took. at the moment it is mind numbingly tedious because it requires precisely zero skill. it is a barrier between starting the game, and reaching challenging, meaningful content. people want it to be shorter because it isnt a game at that point, at least not in any form i recognise.
making it quicker is like cutting the crusts off a shit sandwich. you might be able to get through it faster but it still leaves you with a nasty taste in your mouth.
When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.
The volume of new game features and content in MoP is a direct consequence of people cancelling subscriptions during Cataclysm. You're welcome.
---------- Post added 2013-03-28 at 08:13 PM ----------
---------- Post added 2013-03-28 at 08:17 PM ----------
Last edited by xanzul; 2013-03-29 at 12:14 AM.
---------- Post added 2013-03-28 at 08:22 PM ----------
One wonders how you manage to survive, since all food takes time to cook. I mean, come on, we've been heating food to eat it for how many thousands of years? And you still have to wait five minutes for the pizza rolls to warm up in the microwave? Man, how rough life is.
---------- Post added 2013-03-28 at 08:31 PM ----------
i absolutely love leveling, more than anything else in the game. i think that the xp requirements are fine. it doesn't take too much time to level from 1 to 90, especially with heirlooms and if you have an understanding about which zones to quest in and when. i recently finished leveling a hunter to 90 in just under 48 hours of play time. leveling is fun and although it may seem long and tedious to some, it is an important part of the game and shouldn't be shortened too much.
Well put, Sir.I think the anticipation of being able to do the content you really want to take part in is what creates that Hell.
Leveling is cool and fun when all your friends start with you and you all level together.
Leveling is hell if all your friends are already max level and you just want to catch up asap and have to level solo, to do what an MMO is all about: Playing with your friends.
Whilst it is probably unusual for someone to have 20 or more level characters, and the person you quoted does not say anything of the sort but don't let that stop you, I would imagine that many have five characters that around level 60 or above. For existing players the levelling experience is disjointed and repetitive. Why not change levelling for those that already have one or more max level characters?