I mostly don't? I dunno. When they ran a recruit-a-friend weekend on one of their main one-time events that made it damn near unplayable during the first two days that I didn't bother taking the third off of work (oh but here have some precursors), then called Sunshine Island a "mini-expansion". Right.
I had a lot of fun with the weapon system. A lot of fun playing around with dual sword mesmers and melee necros and messing around with whatever else I felt like. ArenaNet's disregard for their players through their "marketing team" is going beyond disrespectful, and quite frankly the people with Stockholm Syndrome around it disgust me. Still waiting on "January's one of our biggest patches ever" guys. If half your team's taking vacation time, you don't promise that. Or then just delay by a month (now three) and have people still waiting for that "expansion's worth of content" that's amounted to... a shit tonne of tooltip updates, PvP leaderboards that don't work off of an ELO/MMR system, and a few events. It took seven months post-launch to get item previews from the Trading Post, or even better, server guesting, a feature that was promised to us in Alpha. A lot of my gamer friends went to different servers to play with their circles, but we had plans to get together via guesting, keep that going for us. Well, as some people faded in and out, each circle diminished in size, and those friends went back to playing other games, but people can use it now to hop onto servers where events are going on.
Not to mention that anyone who voiced concerns to ANet on their shit about Ascended Gear was treated with such utter contempt by the community on the O-Boards, the staff themselves through twitter accounts, yeah nice.
I liked the mechanics, chasing down champions to solo them without leaving melee range whenever possible was always amusing (and learning how to go toe-to-toe on dungeon bosses while everyone else was desperately trying to graveyard zerg rather than L2P) was great fun. But the company's left such a sour aftertaste that... I don't know. I find it hard to want to invest anything back in at this point.
~Former Priest/Guild Wars 2 Moderator~
Now playing: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
That's pretty damn innovative!
I'll admit SHE's a little scary, but that skirt of yours is adorable.
Just because its on my hard drive and sometimes I get bored, I wouldn't particularly say I'm going out of my way to play it, the lack of LFG and having to use a website to form a group left it impossible (well not realyl but harder) to form a story mode AC and noone wanted me in there explorable mode because I was too noob :S Shame because I started to get in to it a bit more.
Just started playing a bit again, and they finally fixed one of the traits of the Engineer. Took them long enough, now if only they could fix the rest of the broken traits...
To declare that a personal, inner experience gives certainty about the workings of the universe is to assign far too much value to one’s subjective sense of conviction.
I’m not that arrogant.
The brain, marvelous instrument though it is, isn’t infallible. It can misfire, seize or hallucinate, and it can do so in a way that’s utterly indistinguishable from reality to the person experiencing it.
Future pvp updates, for now I just grind pve until the pvp is fixed. After my monthlies though I go play WoW until next month comes.
What I would like is a 5man progression dungeon. Its a huge dungeon with multiple bosses and takes hours to complete. You unlock stages that take you deeper towards an ultimate goal. What they have now are different paths within the same dungeon. I would like to see a linear path of increasing difficulty the size of storymode+3 explorable modes. Where you end up taking on larger and more complex bosses, picking up items along the way to help you (like legendaries) but you can't keep them. Have it save your progress so you can return to it later on.
I would also like to see some kind of guild raid. I like that they have implemented guild missions and I have the feeling that they will develop things to do with your guild further. Perhaps even instanced raids.
"you can't be serious!!" - yes actually I am.
I guess mostly because it's casual friendly or easy to pick up like some said. The dailys are easy and a good reason to do something in the world and not hang around in the same dungeon all day.
Alts also are a good option for me. I have three 80's now and a 30 on it's way.
Oh and also for someone who usually does very little pvp, I REALLY enjoy changing my build very fast WITHOUT FARMING my a... off. When I loose it's my build or my skill. No excuses the gear difference made me go down
Edit... What syn said: This game gives me a feeling people are around to help each other, not to try to be fast and be the first and ONLY one to pick up the loot / mob.
Last edited by Naroh; 2013-04-08 at 02:14 PM.
So, I havent played WoW for a loong time and I wont as its boring as most MMOs atm for me. I dont play a lot anymore but Im thinking about coming back and give GW2 a chance to play it very casually.
I did play it to like lvl 7 then I quit when it came out lol. It just felt like every MMO before for me and the instant 80 and all skills/weapons for PvP was just too much. It felt like it was too much to learn at once. Sure u can lvl and take it slow but I played WoW at that moment too.
Anyway Im just checking here is there like anything to do when you are 80? Like collect some gear or armor to look cool. I always like to like have some kind of goal and as this game doesnt really seem to have a straight goal I dunno. With that said I dont need a new goal all the time as WoW release patches.
That jumping thing that looks a little like minecraft looks fun as hell. Ill probably DL it again.
Used to play it unlike "Sunshine Island" as someone said *laughed way too much at that* and then just lost any interest. So, Anet said they didn't want gear treadmills, games you grind in or to "play as you like?" BS - fractals get you gear, you either grind or have F all to do (I know...jumping puzzles, exploration...I just found it depressing how there's no one in the world and just in Lion's Arch) and it feels different to how I thought. I know it wasn't meant to be like GW 1, which I actually play a fair bit now and love, but at the same time it doesn't feel anything like it. Even if this might sound like a QQ or whine I really feel like Anet lied and made a generic MMO. It leaves a bad taste in my mouth as I really loved this game at the start, now its months since I logged in.
I play because it has always been fun and will always be fun. Have I ever managed to play long enough to hit 80? No. Most of it is because I spend a lot of time mucking about doing lots of other things instead of 'leveling'. There's nothing specifically wrong with that, but I feel I have missed some of the enjoyment for having 'end game' goals that I can accomplish such as going for legendaries and specific gear, farming gold, etc.
It's fun to run around any lower zone I please, but not being able to do the highest level content means I'm missing out on more than people give the game credit for. SAB brought me back, but hopefully I can stick around for a while now. It also doesn't help that GW2 triggers my altitis because of how fun it is to create new characters and how different they are visually and in playstyle.
If he was really speaking about the GW universe, it seems a little silly to group games that are completely different in terms of gameplay and design given the original topic.
But in all possibility he could be talking about GW2 as the legendary statement would be more apt for this game. I was just all sorts of confuzzled. If they don't respond, it was probably about WoW lol.
You can do so much in this game, and yet most people choose to do nothing. One of the many reasons that what I play and what I read on the forums is two different realities, and it has never been more true than with GW2 and MMO Champion.
Belief can become reality!