Everything that is, is alive.
Agaor - Enhancement Shaman
37 + (3*7) + (3*7)W/L/Death count: Wolf: 0/1/1 | Mafia: 0/5/6 | TPR: 0.5/3.5/4SK: 0/1/1 | VT: 1.5/3.5/5 | Cult: 1/0/1Glyphmaster Gunhaver
I can imagine (and I have NO clue if this is even true or not) that there might be an argument that the EU servers and maintenance and support are more expensive to uphold, and that is why it's more expensive here, but even then I seriously doubt the price of running the game in EU is 30% more.
But, meh, it's all speculation at the moment, we have no idea of prices yet. I'll be sure to be up in arms about this problem when the time comes.
It doesn't seem the type of game that will require different servers for different regions,especially since there will be no chat functionality. So the only difference will probably be the currency conversion cost and someone has to eat that.
I live in Australia, but I much prefer to pay for everything in USD because the localization prices are usually 30-50% more than they should be.
UK has at times had better deals than the US for WoW subscription costs and the US has had more favourable deals from the Blizzard Store.
Do not be surprised if they sell packs for £1, $1, and €1 resulting in making the UK pay more.
one of the things that you have to consider when comparing currencies is how far each currency would go, this is hard to explain but as an example:
1 USD = 1.05 AUD at the moment, pretty close to a 1:1 ratio, however (from what my friends who've been in america have told me) you can easily find coffee for $1 in America whereas in Australia you'd expect to pay at least $2.50 usually $3.50+
also looking at pay rates, i work in retail at a video game store and i earn approx. $23 p/h (before tax) whereas a friend of mine in America in the same job is earning something like $9 p/h
it takes him 2 hours of work to pay for his wow subscription whereas for the same work I've earned mine under an hour
as much as i don't think blizzard are really taking this into consideration, it sort of eases the pain of comparison.
(although australians are relatively well off in this exchange)
I've been checking out some of the other CCGs available for iOS.
- Most give .05-.5 cards per win. Hearthstone gives a pack a win with a guaranteed rare.
- Most give you one starter deck for one hero that you have to choose before you even know how the game works. Hearthstone allows you to unlock a starter deck for every hero.
- Most include a campaign where you're against OP AIs that use cards not available to you. Hearthstone's AI uses cards you can get and the "real" game is dueling players on the same level as yourself.
- Most games range from $1 per specific card to $4 per 4 random cards (with some sort of rarity guarantee).
Shadow Era is the best one I've played so far, but card acquisition is so slow that it quickly becomes pay-to-win. However, you can buy starter decks (35 cards) or 15-card boosters for just $1 each OR do some silly quick action ads that award ludicrous amounts of the paid currency. And even still, Hearthstone looks like it will blow this game out of the water.
Hearthstone will be the most free-to-play CCG out there as long as it actually launches with the specs they previewed. Add Blizzard polish and millions of players, and Hearthstone will actually be GOOD, unlike a lot of the CCGs currently available.
OT It should be scaled using the international exchange rates I would assume. If it's not it's just them trying to make an extra buck by screwing some people.
Awesome sig thanks to i4ni
Forge, anyone? Win cards, disenchant them, create the card you want. (Roughly).
WoD looked too good to not come back for.
wouldnt be to terrible at 1$ a pack either