This looks rather as implementing satchel (or whatever bonus) for bg role. As written above blizzard never did any hard check for dps joining as tanks/healers to 5 mens, so I don't think they do it exclusively for pvp (remember, pve > pvp as first blizzard rule).
And please stop saying that going against 4 healers in 10s is nothing hard.
---------- Post added 2013-03-31 at 04:12 AM ----------
It is time for Warriors to have a healer spec!
It shall be called Medic!
I have mixed feelings about the potential implementation of roles in battlegrounds. Sure, it'd make things more even (wow, Blizz is really working on this lately), but queue times could become similar to how they are for PvE content, which is "queue with a healer/tank or prepare to wait"...
Obviously, healers can be moved around a little to keep queue times down...
More often than not you end up with the four or more bad DPS than you do with the four bad healers. And four bad DPS who don't know how to interrupt are much worse for their team than the four bad healers, because those four bad healers are just bouncing around free casting while the four bad DPS vainly try to kill whatever.4 bad healers who don't know how to not get interrupted are as bad as 4 bad DpS who don't know how to interrupt...
Last edited by Kaleredar; 2013-03-31 at 04:26 AM.
"If MMORPG players were around when God said, "Let their be light"
they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it."
Pretty sure it's April Fool's
If anything healers should be getting less to encourage more people to queue as DPS, ultimately leading to more fun, fast paced BGs and less boring turtles.
Random BGs are not balanced for how overpowered healers are today and the resulting popularity of healing specs. Never have been, never will be.
Healers are being balanced for arena and RBG where the coordinated effort of players can counteract healers inherent OPness, especially arena where a healer can only rely on off-healing from his teammates, if even that. In random BGs three healers keeping each other alive requires very little effort and skill compared to the monumental effort and coordination required from the strangers on the enemy team.
As far as longer queues are concerned there is a VERY simple fix that I hope Blizzard will employ.
15 man BGs capped at 3 healers
10 man BGs capped at 2
However for opening up a fresh BG DPS take priority, obviously. So if there are not enough healers around on one side the BG opens with the minimum number of healers available to both sides, even if that means 1 healer for 15 man - or even zero.
So worst case scenario queues are only longer for healers, which as stated above might give incentive for some healers to queue as DPS which would mean less healers overall in random BGs, resulting in more fun and fast-paced games. Everybody wins.
---------- Post added 2013-03-31 at 08:03 AM ----------
It's going to happen, aside from the fact that this would be the worst aprils fools ever. "Hey guys, look we are implementing a great change for the game we already talked about a while ago!! Haha just kidding, we are going to keep things shitty."
A true Patriot fights for their country, not for their government.
Funny thing is the other day when I played AB, the horde side that I am on had 1 healer. The alliance had 8, EIGHT! In my battlegroup this is more than needed!